I hope you guys are careful with the nerfs on her for several reasons.
- Her passive cap isn't fixed (ie a super fast solo dragon at 4 stacks adds a lot of power to her)
- Her regen or her passive W regen? (if it's her w regen, tweak it vs lane minions) That will cut
the power of it for Lanered's sustain, but keep it the purpose of jungle.
Now as for her other things.
People need to understand a few things for a jungle marksman vs lane.
A lanered has a low chance of getting marks. She can't really wonder the map for her jungle camp marks.
She can mark the two bot, but that becomes longer as longer pre kill. So if she kills both she's locked out for along time.
Example you can easily get 8 marks before lanered gets 4.
But jungle kindred will suffer via gold, while the lanered will have more gold as expected in lane vs jungle roles.
This brings up another point.
Jungle kindred will most likely be more gold starved then a lane marksman, meaning her items will not be as quickly advanced, her damage lower. Add in counter jungling to.... jarvan and shaco's shut her down very easily.... (such nightmares when playing against good ones)
Also jungle kin is more likely to duel then lane kin. Due to the jungles nature. Which means to get her jungle marks she has to invade... and being a marksman if she's overly weak there's no way she can get her marks. CAuse she sacrifices gold income to walk to the enemy jungle to get it. Which means she may or may not get it. Wasted time walking, not farming, and dying adding to her downtime.
Now moving to damage. Stop comparing her to vayne. Vayne has a lot more damage in every way. A lot more useful abilities. I love playing kindred as well
Vayne has true dmg every 3 hits. %hp true damage. EVERY three hits....say it with me EVERY three hits, no cool down. THARRUEEE damage.
She shred tanks ands squishies like no tomarrow. She can stealth, roll and stun as well as a knock back, and a passive plus a ulti that increases her movement speed to rape you when you try to run.
Also seen her go 1v5 teams before.
Now for kindred.
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Her damage is all PHYSICAL. Meaning armor reduces the effect. Say it with me. Armor reduces the effect. True damage from vayne is..... not able to be mitigated in any way.
Result hp% true dmg > hp% kindred.
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Her Q is a small dash and 3 targets, she can't control which targets, it doesn't stack her E mark. it has a 9 second cooldown. Is not effected by CDR, only W reduces it to 2 seconds WHILE in the field. Also the damage on it is so so.
Vayne increases her ad on her auto, when ulti is active it stealths meaning she can reposition stealthly.
Every see how much health is lost on a vayne rank 5 Q auto.
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W Gives a field, that attacks things in it, gives her a regen at 100 stacks, causes her Q to go to 2 seconds for the duration of the field.
Nerf the W via lane minions and that will shut lane kindred down for endless sustain. The damage off wolves' W is pretty lame unless you got lots of marks. Also PHYSICAL DAMAGE..get armor.
Vayne W hp% true damage, already explained...... armor won't save you.
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Kins E, is a mark that slows for 1 seconds, after 3 hits does x damage plus mark damage plus % damage.
You have to land 3 autos, the Q damage will not add a stack meaning if you W and Q spam you won't add any stacks to it. (gotten me killed a few times) Also most of her damage comes from this ability... Which means... she has to wait for a cool down to use it again. Also armor reduces the effect of this ability.
Vayne has a knock back/stun. So she can keep you in place to apply 3 stacks of her silverbolts which has NO mitigation on it... while kindred can not stop you from damaging her or running away. While vayne can also stun knock back and chase you down with her passive.
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Ulti Stop bitching about this. It's easily countered has a low hp heal on it. Plus it heals you, so if it lands wrong you just wait and wack. But lets look at what can screw her over. Blitz grab, nautilus grab, lee sin ulti, vayne's E (try dualing when she can just knock you out of it.) Darius E,Trist ulti, Rammus taunt, Azir ulti, Gragas ulti, Thresh Q, and so on. Even draven's E can knock you out of it. Also it effects you and not just her.
Take Tryn. His ulti countered how?
Vaynes ulti. Gives massive AD to a truedmg %hp damage marksman, and stealth and increased movement speed towards an enemy... Add in the stun and dash and she just hurts. Counter her damage how?
last part.
Kin will be gold starved so most standard builds she has to snow ball hard to build.
Vayne easily destroys tanks and squishies and can 1v5 if they are good. Has a dash, knock back, stun true damage %hp, movement speed and a stealth. She doesn't need abilities to shred tanks.
Kin needs abilities to shred tanks. Her base stats are very low. Also a few champs destroy her outright.
Jarvan, le'blanc, jax, shaco, vayne, trist, xin. If your dying to her, find out why. Even olaf can tear her a new one.
If your crying about her sustain, fix the W vs lane minions.
But you must touch her careful as she will be more gold deprived when played her in designed role. It's the case of lulu
Lulu is a support, abused when played solo lane. There's careful tweaks one must do. But outright calling her op is just stupid.
I suggest riot fix her Monster passive damage cap and her sustain vs lane minions.
Before touching anything about her. That alone will take out a lot of power.
Also with the new changes coming out Riot should wait to see how it plays out or her.
Side note. Kindred doesn't use crit very well like most marksman. She's also down one item slot for a jungle item which isn't fully efficient damage item like a pure damage item is. So that right there has to be taken into effect.
Learn to play around her before crying foul. I've seen a lot more over powered champs released, she can can be 1 shotted easily... also... she very team comp oriented. meaning she can't 1v5, she needs a front line VERY badly due to her range... and abilities.
She's very much high risk, high reward.
But I enjoy her....
Vayne is still a bane. Now If they took vayne to hp% damage only. Then I'd maybe accept a few tweaks to kindred beyond the suggest 2.