Galio's Q

The Ecdysiast··2 votes·1,286 views

305 base damage +105% AP scaling +9% of the target's max HP at 825 range, A very large effective area, travel through all units-- with no penalty for hitting multiple targets, on a 6 second cooldown.

Along with two abilities that can keep an enemy in the tornado for the short 1.5 second duration.

It may suggest Rod and Abyssal, but if you buy Morellonomicon, that means at rank 5 your Q has: 305 +105 +104 (using Talon's base health at level 9 for reference-- picked a mid laner Galio should be at the disadvantage against, since he's AD)

=514 damage on a 4.8s cooldown, with 1070 mana.

And that's without factoring in any masteries or runes.


Rito, his skins look fucking awesome. You didn't need to break him to convince me to buy one.

7 Comments

CancerBasedGod2 votes

It's not broken, it almost never deals all the damage. They have to not only not dodge, but then stand in the tornado.

The Ecdysiast1 votes

Since it's only 1.5 seconds, what they need is to not be hit by either one of his other abilities.

Just 'cause I calculated the damage without adding on the damage his other abilities do, doesn't mean you should look at how often it hits while disregarding his CC.

CancerBasedGod1 votes

Look the ability takes about a second to reach destination as well, there is plenty of time for someone to dodge.

The Ecdysiast1 votes

I just explained. With his two CC abilities he has a full 2.25 seconds of crowd control, along with the damage that the E deals. Just because an ability is a skillshot doesn't mean it's impossible to land. H's not just going to blindly fire it while your dash is up. And even if he does, as I pointed out it only has a 4 second cooldown. It's back up three times as fast as most dashes. In the specific example gave, the champion doesn't even have means to dash away from the ability.

It also passes through units and has an extremely large area of effect for a skillshot. This is the single strongest skillshot of any basic ability.

CancerBasedGod1 votes

Wow. So he'll just CC you for 2.25 seconds every time he uses it, he just has to hit you with his 16-12 second CD taunt, and 14-10 second CD knock up, every 6 seconds!

Again you're just being unrealistic. 2.25 seconds isn't realistic because you have to charge the taunt, while slowing your self, to get the 1.5 second taunt. Also you can't use your dash and Q at the same time. You either fire the Q, and then try to knock up, or you dash, and the animation takes long enough on the Q they can move again before you finish casting,

The Ecdysiast1 votes

No, you're being unrealistic. You're assuming the Galio player is completely braindead and couldn't possibly hit a moving target with his Q.

There wouldn't even be skillshots in this game if your argument that "it's completely impossible to hit anyone in this game if they aren't under the effects of targeted crowd control" was valid.

I'm right, and you'll see it in the balancing change they make in two weeks to settle down the hype they intentionally create to boost skin sales on new releases. No sense in arguing your false point.

CancerBasedGod1 votes

The question isn't whether or not it's possible to hit it all, it's whether or not it's likely. In the majority you're just not going to hit full damage.

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