@Meddler, My Suggestions to push elise in the right direction

CatSith··7 votes·391 views
  1. Neurotoxin( Human form Q ) Change her human form Q, Its hard adjust her damage because her main damage are health % skills so why not give her a regular scale and remove the ap scale on her health% damage ( human form only.)

base magic damage: 40 / 75 / 110 / 145 / 180 ( + X% of ap) (+8% of current health) Easier to tweak if it does too much/little.

  1. Cocoon( Human form E ) revert her stun duration to 1.5 at all levels. This shouldn't have been touched in the first place its a single target skill shot stun with no damage and a tiny hit box.

  2. **Spider Swarm **( her so called passive ) Can she please ready more spiderlings at a later level? because she only has 3 skills in her human form that can ready spiderlings and since they were nerfed in tankyness they die too easily in late game teamfights. They are a part of her core damage and you cant maximize it in fights enough because they die too quickly. just add it to her ultimate at rank 3 she readies 2 spiderlings from her spells instead of one.

3 Comments

MeesterMoo2 votes

Are they making a champ named Elise?

Partholonian1 votes

Wouldn't a simpler fix to spiderlings be to unnerf their stats a bit?

In particular, giving them a % of Elise's bonus HP and resists would provide clear benefits to a bruiser/tanky build.

CatSith1 votes

I think they would prefer to keep her spiderlings not too tanky because it adds counterplay to a part of her strength that comes with her spiderlings.

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