A buff to tenacity - something to make it not feel like garbage against knockups/displacements

ValyrianBlade··2 votes·319 views

There's been a lot of talk lately about how Tenacity means less and less because it doesn't affect the type of CC that almost every new champion in the game seems to have loaded in to their kit.

So how is this for a fix to tenacity? Current: Tenacity: reduces the duration of all crowd control effects at the exception of Suppression, Stasis, and Displacements.

Proposed: Tenacity: reduces the duration of all crowd control effects at the exception of Suppression, Stasis, and Displacements. Upon being CC'd by any CC that isn't reduced by tenacity (i.e. Suppression, Stasis, and Displacements) gain X% damage reduction for Y seconds (where X% is some balanced number that scales with the amount of tenacity you have built, and the time Y is suitably short [the purpose being you're still fully cc'd but you'll take less damage while cc'd instead).

Tenacity then becomes the premier thing to build against heavy CC, whether it's displacements or not. If it seems OP, you could change the damage reduction to armor OR MR adaptive based on the champion who displaces you (so if an AD champion cc's you, you get bonus armor. If an AP champion displaces you, you get bonus MR). Although that seems a bit weak as most often you'll get displaced by an AP champion then focused down by their ADC.

Thoughts? Please discuss, I haven't put too much thought in to this, but I think the general idea of giving tenacity SOMETHING against displacements may help it out a bit.

4 Comments

redniwediS2 votes

Instead of that tenacity could have a scaling effect every time you are hit by CC, and while it shouldn't effect the first knockup or displacement it could effect additional ones after. You could make tenacity less about blanket CC protection and more about protection against CC chaining.

Ralanr1 votes

I’m really against the idea of my CC making it easier for a target to survive damage. It seems really counter productive.

I’d rather just make targets that are knocked up/displaced immune to knock ups/displacements until they hit the ground.

BeastOfCaerbanog1 votes

And then you run into fully tenacity stacked Illaoi and realize that this looks like a job for a nerfbat...

Mordepool2 votes

{quoted}

And then you run into fully tenacity stacked Illaoi and realize that this looks like a job for a nerfbat...

Can't have a Juggernaut be viable right. Golden rule #1

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