Ok what is with this insane Top Lane thing going on?

Skorch··2 votes·529 views

Am I just not in the loop. For the most part.

Ornn Is busted. Yorick Is probably busted. Vayne Is annoying as fuck... Quinn too but I think the boards just accept her as a Top now.

Tanks are strong rn (Well most of them are top laners so thats not too insane)

Juggernauts/Fighters arent great with keystones, and as such are struggling. (Although I think the keystones are decent enough on them, not sure, but personally I just think the main issue is the rest of the meta, not specifically the keystones)

Did I miss anything? People are acting like its an INSANE CLOWN FIESTA. And I dont really see that. There are a few annoying champions, and 1 of the 3 top lane groups are dominating the other 2. Is this any different than usual? IDK I hate top lane, I can't tell.

3 Comments

redniwediS1 votes

Quinn is annoying but she's been changed enough over the years that she has openings to actually fight her. I'm actually willing to pick Garen into her at the moment, and while I'm a Garen main that should still say something about Quinn.

Ornn is strong, but they really did tone him down with the nerfs. Laning against him can still be frustrating if you play someone who has no built in sustain, but he can be beat and is a lot closer to being balanced than he used to be.

Yorick is strong and annoying with his pushing but he's also not impossible to deal with. He's like facing a power farming Nasus who can't stack after level 6 (Trinity is strong, but his damage doesn't really go up after). Either bring someone with more sustain, or save your mobility skills for avoiding his circle of doom and you can go even with him during his early power spikes.

Against nonsense like this I wouldn't say Juggernauts, Divers, and Skirmishers are struggling. Champion classes can be weak without needing buffs, because leaving some wiggle room for the meta is an acceptable thing to do. That said fuck Vayne and nerf her back to bot lane.

Colton1471 votes

Ornn's trash after his nerf (48% winrate): http://na.op.gg/champion/ornn/statistics/top

MalignMetal1 votes

Here is an example

Ok I pick melee toplaner. Enemy picks Tank teemo into my pick. Most would consider this an auto-loss GG from champ select. You have 2 options farm under tower while teemo freezes lane your losing a tonne of CS ( that's the going even option) or risk it all and attempt a lvl 2 all in. You get 1 chance at winning lane.

Sure you could buy Adaptive helm 1st item. Negating your champion from ever being a damage threat just to survive the Laning phase just to be blown up by enemy ADC since you have no armour items and definetly can't fight with zero DMG items. So effectively you have zero agency over the game from champ select

Hard counters exist in this game only in Toplane and mostly it's a Ranged Vs Melee match up. Since Toplane is as close to a vacuum you can get. For those wondering about why tanks are an issue it break's down simply. They have the potential to kill any bruiser

any bruiser has zero potential of killing a tank.

Also Ornn isn't busted. One of his counters has a 1 % playrate however ( Morde) no checks and balances etc...

Also Adaptive helm doesn't help enough as far as I'm concerned

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