Small Buff for Banshee's Veil

ExecutorDill··1 votes·405 views

Reduce the cooldown timer from 40 to 30 secs. Because the fact that the timer resets every time you take damage makes it hard get it ready for team fight after it has been popped. (Any one whose smart will use their weakest/very spammable basic ability to pop it before unleashing a whopper of ultimate a so your chances of eating an enemy ultimate for your team as a tank is very slim).

item 3053 does a very good job of soaking up team fight aggrieved but it more favors physical damage dealing tanks likeDarius.

item 3156 gives a good life saving passive against magic dmg. But again it is more focused on damage dealers.

item 3065 We all know this is for sustains champs are people looking to build health sustain stats (regen,vamp,lifesteal) while cutting down magic damage.

The reason anyone buys Banshee's Veil is to counter bursts spell dealers in lane, mostly magic damage oriented ones like AnnieLeblancFizz etc. But the spell shield works just as fine against ad bursters like Darius LeeSin Zed.

The main reason I prioritize item 3065 over item 3102 on my Toplane and Jungle Shen is because of how the cooldown works. I don't mind having to avoid damage to get it up, I do mind how long I have to though.

#I suggest reduce the cooldown on veil from 45 to 25-30 secs. That way if you can avoid enemy damage in lane for a while, you can get a spell shield every minion wave.

5 Comments

Jetridder112 votes

I'm torn between two different buffs. Either the one you propose, less cooldown, or have it set at 40 seconds regardless of taking damage.

Maybe even make it so taking damage only delays it by 2-3 seconds(but not above 40 seconds)

ExecutorDill1 votes

{quoted}

I'm torn between two different buffs. Either the one you propose, less cooldown, or have it set at 40 seconds regardless of taking damage.

Maybe even make it so taking damage only delays it by 2-3 seconds(but not above 40 seconds)

Having it set at 40secs regardless was my second thought but then I came to the conclusion that having it that way would be a much simpler mechanic for riot to implement so there had to be a reason for them making it the way it currently is.

Then it hit me, not only would making it activate 40secs after it was consumed brain dead and take far less plan and thought to make the most out of the shield. It would also build randomly in the middle of teamfights and may block a random ability. (It may be stronger this way) Whenever its not active enemies would be unsure to when it becomes active, making it have a bigger bait potential to consume a high burst ability. It'd also be hard to keep track of in a teamfight and more importantly enemies would be able to delay the activation of the shield with harass.

The thing is its not strong enough for the potential 20-25 abilities (in rare cases more) on the enemy team that can comsume it.

EcchiOtakuTM2 votes

They shoulda just kept it the way it was instead of nerfing it to this.

Before it additionally gave mana and spellshield regardless of damage taken same cd and felt fine to me then it was nerfed, later on spirit visage was reworked and they never reverted much on banshee

ExecutorDill1 votes

{quoted}

I'm torn between two different buffs. Either the one you propose, less cooldown, or have it set at 40 seconds regardless of taking damage.

Maybe even make it so taking damage only delays it by 2-3 seconds(but not above 40 seconds)

Great minds think alike :)

ZephyrDrake1 votes

no

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