Masteries from season 5 gave us a lot more diversity

datfatguy··1 votes·1,622 views

Back then you could put points into a little bit of everything. You could get some sustain, mobility, vision control and damage all in the same page if you wanted. Or you could go for only one of those and a bit of something else. Nowadays with Runes Reforged most of the runes are just ‘more damage’ and are so linear. You can only go for sustain, or damage, or tankiness, or DoT and a tiny bit of something else. You can’t go for more than that anymore.

Another bonus was that since you could have 20 pages, you didn’t have to change your masteries every time you wanted to get into a game. Make League of Legends great again, and bring back the masteries from season 5, where there was a time before keystones. A time where assassins actually had to land their combo to one-shot you, and while champions with lots of poke didn’t get random extra damage from Arcane Comet.

6 Comments

Red Mage FTS1 votes

Well, I have 25 rune pages and they are mostly set for my rotation. I also find if you know what your doing, you can get what your looking for I believe.

datfatguy1 votes

Rune pages are ridiculously expensive though

ZephyrDrake1 votes

{quoted}

Rune pages are ridiculously expensive though

You don't even have to get multiple pages. You can redo and change any page you have while in champ select and it doesn't even take long to do so you have plenty of time to change your rune pages to whatever is that you need. It's what most people do

The entire team1 votes

That only applies to old masteries. Old runes on the other hand...

Red Mage FTS1 votes

{quoted}

Rune pages are ridiculously expensive though

Things you buy when you own all the champs

KhaZix Bot1 votes

I see a lot of the term "old league" being thrown around in the same sentence as "season 5/6".

That wasn't old league and it wasn't all around better. I've been around since Season 2 and, let me tell you, old runes/masteries were garbage.

For masteries, every AP mid had to take spell blade. There wasn't an option, you just had to do it or you were gimping yourself. Then you had whatever the hell the recall mastery was. The only time I ever saw someone run that was Sihcez Nasus so he could use that extra 0.5 seconds not spent recalling to get one more stack, maybe. There were no options, there was just always an objectively correct rune page for each champion. I'm not saying that we have this super varied "everything is viable" environment in the current day that someone people pretend exists, but the possibilities are at least there. Also, the leveling system was asinine. Do you know anyone who stopped at 2/3 points in Executioner? No? Because there was no legitimate reason for variance.

Runes were even worse. Every role's page looked exactly the same as every other champion in their position.

AD, Armour, MR AP, Armour, MR AD/Armour Pen, Armour, MR AP/Mag Pen, Armour, MR

Then you had a few slight variations. Junglers might not take MR and may opt to double up on armour. Some brave soul might spec into spellvamp. Everyone (at least in bot) had 1% crit chance. All the while you have stats like GP5 and minus time spent dead that, while seemingly interesting, were so undertuned that they did practically nothing.

That's the truth about the old runes and masteries, and that's coming from someone who views Season 3 as the best season.

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