Yasuo's airborne debuff lasts way too long

MonkeyMadness··57 votes·4,171 views

Yasuo throws out his tornado and knocks up our taliyah right as she casts her seismic shove on him. Both of them are knocked up pretty much simultaneously. However, yasuo is still able to cast his ult upon landing, despite having been knocked up himself during the knock up animation of his target. Bug or is he intended to be that broken?

75 Comments

373danvers29 votes

It's intended but it's complete bs.

SSShutTheDuckUp10 votes

Just like the very existence of Yasuo

Spoofghoul9 votes

must be intended because countless times have i landed moved and cast abilities after being knocked up and look at that hes still able to fucking ult me

retard champion srsly

WhatAGeinius3 votes

Video/pic/numbers evidence or it didn't happen.

I've seen Yasuo ult people after their feet touch the ground before as the CC effect doesn't actually end until shortly after their feet touch the ground but I've never seen him ult someone that was moving around and casting abilities.

Spicy Rice3 votes

This ^

If you are going to exaggerate at least make your bullshit believe able

Akali is SO HOT9 votes

Yasuo can only use his ultimate if someone is being displaced so he is given a slight grace period to use it

MonkeyMadness11 votes

But that is just not ok. Yasuo is given ample notification as to whether or not he can use his ultimate, why does he also need time to sit there and think about it? He's supposed to be high skill cap, and as a result he is INCREDIBLY powerful. Why does he need even more of an advantage in that his most devastating ability gets a "grace period"?

Akali is SO HOT10 votes

A lot of champions get grace periods on abilities. Rengar gets a small grace period on his Passive, Leblanc gets a grace period on her W, Irelia gets a grace period on her Q, etc.

Captain Aishi1 votes

darius gets a grace period on his ultimate (yes you can sometimes still get resets without killing someone when you ult them)

Akali is SO HOT2 votes

Yeah back in the day when Darius was first released he had a retarded long grace period on his ult which was like 5 seconds or something dumb like that.

Dunkrius2g1 votes

So thats why people used to call him broken. Damn what else besides the grace period?

Akali is SO HOT1 votes

It was basically his Q being instant instead of the slight delay that it has right now, his E had stupid range and would pull you even if you were outside of its range, and the grace period on his ult. Plus he had full resets on his ult from rank 1 and on when he was first released which meant that if he killed you he would be ready to do it again when you got back to lane.

Dunkrius2g1 votes

Okay full reset at level one ult seems pretty bonkers. Now to sum up, his passive was 2.0 bonus ad. 25 extra range on his pull. Him pulling a champ despite flashing started to happen when his Dunk Master skin came out to what i know. The rest is what i already played him from before. I started League in Season 4 so by then Riot has already "fixed" him up.

Sozan52 votes

Well, he had instant Q and his E used to catch enemies depending on their position on the start of the cast rather than depending on their position during the pull itself. That meant if you used a mobility ability to escape (be it flash, some blinks, or even teleport at the release) you were still pulled to him.

Other than that, he didn't heal and generally wasn't that strong for the most time. He was broken at release, when his numbers were simply overtuned (his passive mostly).

doombotMECHA1 votes

people hated him because the full reset meant he could and would dunk on every kill, aka darius ksed everyone. if you could kill the fed darius you won.

Wheatloaf1 votes

Vel'Koz has a grace period on his W where you can still get minion gold a good 0.25-0.5 seconds after the second hit has gone off and failed to kill them.

Spicy Rice1 votes

That's actually incorrect. He can ult as long as the displacement lasts. As an example, when Quinn knocks someone back, yasuo has a .2 sec window, but when maphite ults, he gets something more like 1.5-2 secs

KoKoboto6 votes

They should also nerf the time he gets to hold his tornado. It's 10 seconds right now...

Sire Hippington4 votes

that's because it counts the full cc duration as airborn, and most knockups cc for aditional time after the landing. I also think that his own knock up giveing more time than other knockups is intendet to reduce his skillcap a bit and also giving aditional reward for chargeing up his 3ed Q and landing it.

MonkeyMadness3 votes

Honestly, I think the concept that he can land an auto attack while his target is knocked up AND THEN proceed to ult is messed up. I think if he actively damages an enemy that is airborne, that targets airborne debuff should be removed. He's already a bitch to deal with in lane, why does he need even more ways to get damage into his rotation?

DKM Bismarck1 votes

Because barely anybody is even good at Yasuo. Please, I don't wanna see him nerfed again, not because I play him, I hate him, but holy moly having the "I'll carry" top Yasuo's who go 0/4 vs Darius tells me he really isn't as easy to play or bad to deal with as you make him out to be.

MonkeyMadness3 votes

that's not a good reason to not nerf a champ...

Spicy Rice1 votes

How about the fact that most of the people with decent win rates with yasuo need 80-100 games to reach that point

I Go Pew Pew Pew4 votes

The amount of time he has to use his 3rd Q is equally bullshit.

General Esdeath 4 votes

I don't get what the problem is seeing as his ult is useless unless they're knocked up.

MonkeyMadness6 votes

That's the issue tho. He's using his ult AFTER the knockup ends. That entirely defeats the thematic purpose of the ability and makes it so that he can get off at least one auto AND THEN press r to finish off the kill with absolutely 0 counterplay available.

General Esdeath 3 votes

Counterplay includes but is not limited to:

  • CC
  • QSS
  • GA or tanky items
  • Keeping your distance and dodging his Q
MonkeyMadness7 votes

LOL. you have literally just listed the counters to literally every champion in the game. Literally every champion is countered by cc. Literally every champion with cc is countered in some way by qss. Literally every champion has trouble killing players that have ga (as they don't die). And literally every champion is useless if you dodge their skillshots. You have listed precisely 0 counterplay measures specific to yasuo. Let me give you a great example: Aurelion Sol: counterplay by staying inside his stars so he is either forced to ult you away, or flash to repositiion. THAT is counterplay. What you have listed is just regular LoL mechanics for fighting any fed enemy. And seeing as how the only counterplay for yasuo is to treat him like a fed enemy regardless of what happens, you have just proven that something is not right with the balance of this champ.

WhatAGeinius4 votes

Uhm, yeah, they are counterplay tips that work for nearly every champion (CC doesn't hinder all champions equally by the way, squishy characters suffer a lot more from it), that doesn't mean that it doesn't apply to Yasuo too???

If you want specific points then fine, I'll repeat the ones that people are told literally every time the monthly shift of the boards hate train puts Yasuo in their sights.

If playing a ranged character, use your autoattacks to pop his shield whenever it's up before you harass with your abilities. If you're melee and you aren't a support there's like a 90% chance that you counter the shit out of Yasuo and you can pretty much just kill him by throwing your stats at him so don't worry about it.

When it comes to his Q, you are given a lot of warning when his third Q is up. The skill shot is really slow so just stand a good distance away from him until he throws it or the timer runs out and you can easily sidestep it. If he has his 3rd Q and you see him dash to a minion in your direction, make sure you move away from your minion wave as quickly as possible.

Windwall is pretty tricky I'll admit, it's big weakness is that it has a really long cooldown (26 seconds at first rank and no one that plays Yasuo is going to put a second point into it until they absolutely have to), so when it's off cooldown throw your abilities out one at a time instead of comboing them so he can't windwall your combo and engage you while all of your abilities are on cooldown. This way he either has to let you keep harassing him or use up his windwall to block just one ability, which still leaves you with the other 2-3 if he tries to engage, and for the next 26 seconds you can use your abilities freely without having to worry about Windwall. Of course all of this is assuming that you're ranged because if that's not the case windwall does nothing against your autoattacks and as mentioned previously it is extremely likely that you are playing a champion that can just flex him to death.

His E allows him to dash as many times as there are enemies in range which gives him a lot of mobility so long as there are enemies nearby in the direction he wants to dash, so be aware of where you're standing. Some weaknesses of it are that it has a pretty slow animation for a dash and it is fully interruptible by CC unlike most dashes. It's range is the same as his Q, just for reference. In general, the best way to deal with his dash are to A. not stand in your minion wave, keep some distance from it so you can easily get out of follow-up dash range when you see him dash to a minion and B. try to freeze the wave so that his minions are just outside tower range and your minions and mostly under tower. This way, he can't use his mobility whatsoever as all of his dashes (I.E. your minions) would require him to be under your tower. Keep in mind that to even use his E or stack his Q he HAS to push the wave, so getting the wave into this position isn't very difficult at all if you understand wave manipulation.

His E-Q gives him some AOE and allows him to apply his knockup without having to use his slow-moving easily dodgeable skillshot, but the two big weaknesses of it are that it has shorter range than a regular Q as well as a noticeably longer animation in which he can't move or do anything. One trick you can use if you leave yourself open and he manages to target you with his dash is to run towards and through him, this usually means that he'll dash well past you and whiff his Q which gives you an ample opportunity to punish him with a combo while he's stuck in his twirling animation and can't defend himself. Of course how successful this maneuver is depends on where you were standing when Yasuo started his dash, closer being better, but it's a useful piece of tech to know.

Finally, his ult is a pretty strong ability when it can be used optimally, however it has an enormous weakness in that it can't be used whatsoever unless the target is airborne which means that a pretty significant amount of the time he effectively only has 3 abilities. The best counterplay to his ultimate is, of course, not to let yourself be knocked airborne, so if you're 1v1 against him just use the aforementioned methods of avoiding his knockup. Of course this isn't always going to be possible if his teammates have displacement effects that are reliable but if it was then he would never be able to use his freaking ultimate so you have to give him some leeway here, especially considering that there are almost no abilites that can always be outplayed in every single scenario.

One thing you can always do, however, is keep in mind where you are in relation to your teammates. The biggest strength of his ultimate is it's ability to suppress multiple members of the enemy team simultaneously, so if he has his 3rd Q or if someone on the enemy team has an AoE displacement effect that's off cooldown, make sure your team isn't lined or clumped up. So long as he can't ult the majority of your present team members (which he won't very often be able to if you mind your positioning) then you can punish him pretty easily. His ultimate requires him to teleport directly next to his target and suppress himself for a full second as well, so as long as you have teammates nearby who didn't let themselves get knocked airborne they can pummel him while he's stuck in the air.

Yasuo is a very active matchup for most champions, and there is admittedly a lot you have to keep in mind, but he honestly has a lot of counterplay if you're willing to actually change your playstyle to combat him instead of just I.E. playing a poke mage like you always would and expecting Yasuo to play at your pace and let you casually harass him.

P4ppino1 votes

I expected some answers under this post, but I guess you won the argument. :D

SanKakU1 votes
doombotMECHA1 votes

yas actually does p well vs. ga champions because, you know, he doesn't have any meaningful resources

Reikken6 votes

{quoted}

Counterplay includes but is not limited to:

  • CC

This entire thread is about CC not working as counterplay, because even though he was CC'd during the entire window he should have been able to ult, he still was allowed to ult.

  • QSS

QSS was made to cleanse knockups? I haven't built it in a while, but if it works on knockups now, it's definitely worth getting.

  • GA or tanky items
  • Keeping your distance and dodging his Q

Dodging his Q, however, is the correct way to deal with him. Tanky items don't work so well though, as he gets 50% armor pen.

NineTailedMystic1 votes

All Knockups/Displacements can be QSSed technically. If you QSS during the knockup, you still can't move...unless you override the knockup with a mobility spell like Flash or a champions mobility. All displacements have a stun attached to prevent this, but when you cleanse that, you can override the rest of the displacement. Works on Lee kick too.

Reikken1 votes

Interesting. So you still can't move, but... you can cast spells? If yes, then that's great.

MonkeyMadness1 votes

As much as I normally agree with most of the yasuo hate I will support the qss claim this one time and say that this is not what the guy was talking about. QSS for some reason removes the airborne debuff, so while it doesn't cleanse the knock up per se, you can use the qss to make it so he can't ult you. It's weird and possibly unintentionally and definitely a ridiculous feat of reaction time to pull off, but technically is still "counterplay". Unless of course you consider the fact that you are investing in a magic resist item to counter an ad champ...

SanKakU1 votes

He usually gets Static Shiv anyway which justifies the MR.

General Esdeath 1 votes

{quoted}

This entire thread is about CC not working as counterplay, because even though he was CC'd during the entire window he should have been able to ult, he still was allowed to ult.

CC him before he gets to you or knocks you up. Kite.

QSS was made to cleanse knockups? I haven't built it in a while, but if it works on knockups now, it's definitely worth getting.

I believe it takes you out of the lock from his ult

Dodging his Q, however, is the correct way to deal with him. Tanky items don't work so well though, as he gets 50% armor pen.

The tank items are to survive his ult damage itself

Reikken1 votes

{quoted}

The tank items are to survive his ult damage itself

Well the ult's damage itself benefits from the armor pen too. but health still works

General Esdeath 1 votes

Most tank items give HP now.

item 3742 item 3068 item 3143 (Especially good vs Yasuo)

doombotMECHA1 votes

unless he uses the target dash into aoe q. then you're dead.

Miraweave1 votes

{quoted}

Counterplay includes but is not limited to:

  • CC
  • QSS
  • GA or tanky items
  • Keeping your distance and dodging his Q

QSS doesn't do it anymore.

If you're not playing a bruiser or a tank, saying "build tanky items" is kind of useless since those items are really bad on you. Especially since yasuo gets an absurd amount of penetration when he ults.

General Esdeath 1 votes

QSS doesn't work on Yas knock up? I know it used to get you out of his ult while still taking damage

Dr Poro2 votes

Real question is: why wasn't he banned?

MonkeyMadness4 votes

because there's about 20 champions that need to get banned on only 6 bans...

Junkο2 votes

Because 99% of the time the Yasuo is going to feed.

Project omen2 votes

Some champions's knockups last longer than other champions's knockups. What else is new? Armor reduces physical damage?

Bladerunner77772 votes

How to get free upvotes:

  1. Make post about how OP Zed/Riven/Lee/Vayne/Yasuo is

  2. Profit

Spicy Rice2 votes

Don't forget Dunamic queue posts

RuthlessHoss2 votes

{quoted}

Yasuo throws out his tornado and knocks up our taliyah right as she casts her seismic shove on him. Both of them are knocked up pretty much simultaneously. However, yasuo is still able to cast his ult upon landing, despite having been knocked up himself during the knock up animation of his target. Bug or is he intended to be that broken?

"Pretty much simultaneously "

Here is the problem, no video so we cant know, since it wasnt simultaneous how are we to know who was airborne first, who landed first, who was still airborne.

Obviously the sever thought tailyah was still airborne when yasuo was grounded so he got his ult off. Since we have no video i can only conclude that tailyah knocked up yasuo first, before his nado hit, therefore by theory of fifo yasuo landed first and could still ult. Dont forget there is latency between client server so milliseconds can be the deciding factor.

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