Vladimir should get a WW level rework.

option paralysis··87 votes·4,487 views

Vlad's MYMU did nothing, he's sitting at 40% win rate. I wish I was excited for the MYMU and the hemomancer, but sadly I saw from a mile away what was coming since I saw what the rework will be, and nerfs after nerfs happened. Watching WW being bloodthirsty as hell and feeling his thirst in visuals and gameplay... I can only imagine what would the blood lord look like with the same quality rework.

76 Comments

Over Innsmouth35 votes

Vlad's MYMU rework did things, fairly significant things. It added new layers of depth and interaction on both player and their opponents parts, while making him more dynamic to play. Unfortunately, his stats were skewed in a way that benefitted tank builds, Riot kept nerfing and nerfing until they finally nerfed the problematic part (E ratios and passive scalings), but left everything shitty, that's why he's sitting at a garbage win rate.

Vlad himself getting a Ww level update that keeps most of his gameplay patterns intact while getting a full visual/audio update and only drastically changing one skill? Yes. Absolutely.

option paralysis2 votes

[{quoted}](name=Tides of Blood,realm=EUW,application-id=3ErqAdtq,discussion-id=yZzMk7dw,comment-id=0003,timestamp=2017-01-12T21:07:30.322+0000)

Vlad's MYMU rework did things, fairly significant things.> Vlad himself getting a Ww level update that keeps most of his gameplay patterns intact while getting a full visual/audio update and only drastically changing one skill? Yes. Absolutely.

Yeah, they gave him counterplay and more things to do for both sides, but then they also gave him 1k++ heals with tank builds and we know the story. At least pre-rework my blood lord skin was good, and not with a Q animation that you don't even see. Anyway, yeah, it would be pretty awesome to see a cool new VGU.

Over Innsmouth3 votes

I personally think Blood Lord is still fine, though I personally prefer Soulstealer.

WoonStruck1 votes

Same.

Euthenaasia1 votes

Soulstealer 4evr

Sraeg201311 votes

For every new layer of depth and interaction, they added two layers of fundamental problems, which aren't all that different than before.

Before he was undertuned, because he was balanced around spellvamp. Now he is undertuned, because his kit has even more glaring issues.

Over Innsmouth4 votes

Glaring issues such as?

Miror B2 votes

[{quoted}](name=Tides of Blood,realm=EUW,application-id=3ErqAdtq,discussion-id=yZzMk7dw,comment-id=000300010000,timestamp=2017-01-13T00:22:12.010+0000)

Glaring issues such as?

The big glaring issue is that he's kinda in an "ekko-like state". His AP-HP passive thingy is either broken (to the point that people can do tons of damage with all tank items) or terrible (which is kinda where he is now, including the rylai's changes that did nothing to help his winrate). While I don't think he needs a massive full-scale change, he definitely needs something to prevent himself from being 2017's azir.

Over Innsmouth5 votes

The point behind Crimson Pact's scaling is to build like a mage (which you should be) and still be tanky enough to function as a tanky-ish battlemage, not build like a tank and deal damage like a damage-y battlemage. Currently, it's in a fine state.

Crimson Pact's current values are not the reason Vlad is shit right now, it's nerfed base stats (base HP and Movement Speed), and his early abilities having very, very little impact.

Sraeg20136 votes

For example the difference between his "weak" point and "strong" point is so huge, that he's either stat-checking your ass or is completely useless.

Over Innsmouth14 votes

Vlad stopped being a stat-check Champion once the rework hit. Vlad doesnt just randomly spike upon buying a single item, he's not a Trinity Force champion. He scales with AP/HP/CDR most of all, the only item that provides all three is Protobelt, which is garbage and gimps your mid/lategame. He also requires AR/MR in order to actually survive a fight, and his three core AP items (item 3001 item 3116 item 3157 ) are low AP. At most, the greatest spike he gets is item 3089, which does scale incredibly well with already-bought items and Crimson Pact.

Except that Vlad should only be building Deathcap as a final item, after he's gotten everything else that allows him to function. If you're arguing that the powerspike from 5 items to 6 items is so ludicrous and game-breaking that it warrants him being trash-tier - bear in mind this is around the 35-40 minute mark for an average game...

...I...I don't know what to say to you.

Sraeg20132 votes

The thing is that if he is allowed to get in range of his empowered Q or not get CC'd so it expires, he STILL stat-checks people. If he's not, then he's useless.

That's the point I'm making.

His damage is frontloaded into empowered Q and once maxed, into E.

Over Innsmouth7 votes

I'm paraphrasing your comment, but:

if he is allowed to get in range of his damage and doesnt get CC'd, he STILL stat-checks people

That's true of every Champion with point-click.

Guess what, there's an entire class based around the concept of ranged point-click. That's stat-checking. When that interaction gets fixed, it's fair to point fingers at Vladimir as an example of stat-checking.

Sraeg20132 votes

And just because ADCs are around, it makes my argument invalid.

Got it.

I'm pointing fingers at Vladimir, because his rework was meant to make him less of a stat-check, but failed and instead made it even more apparent. 3-hit passive included.

ADCs weren't reworked with intention of changing their stat-check nature. That's the difference.

Over Innsmouth7 votes

Using just his E as an example, Vlad's rework made him less stat-check.

Old Vlad presses E and gets stats from it, stacking up to 4. If you're in range, you take unavoidable damage, if you're outside of the range, you don't take damage. That's it.

New Vlad has to hold E and gauge how much health he wants to spend, and how much damage he wants to do, at once. New E has a charge-up time to warn enemies to leave the area before it goes off. New E can be blocked by tanks/minions/pets/Heimerdingers.

Onto his Q.

3-hit passives are good design, if overused. The idea being that 50 dmg + 50 dmg + 50 dmg provides less gameplay interaction than 20 dmg + 20 dmg + 110 dmg. The latter makes players feel good about landing the third hit, and rewards enemies for not letting themselves take the third hit.

Usually with three-hits, there's an indicator that allows the enemy to react accordingly to avoid the "big third hit", which the Bloodthirst bar (which everyone can see) does have. Q - Q - Crimson Rush is fairer for Vlad's opponent to react to than Q - Q - Q - Q - Q - (repeat infinitely) and it's more enjoyable for Vladimir to strive and achieve those Crimson Rush Q's rather than just Q infinitely and abuse the cost-less nature of the spell.

Old Vlad would EQEQEQEQEQEQEQEQEQ until something ran out of health. If you were in his range, you took damage and that's that. New Vlad has to manage his Q's better because half the time they're shit and the other half they're great, and has to properly position as well as gauge how much his E is going to cost him/damage enemies, while still giving opportunities for the enemy to react before the E goes off.

Old Vlad would forget-fire his ult and let his team do all the damage. New Vlad is incentivized keep fighting and survive just long enough to get the heal-pops from his ult, putting him in harms way and allowing the enemy some chance to cut him down before he gets his second wind.

For the love of blood, I cannot understand the position of "new Vlad is worse in terms of stat-checking than old Vlad". It's simply not true.

EROTIC RAID BOSS5 votes

I do think they added some counterplay to him to let him be stronger situationally. but I'm not sure they added enough. that said, I think they could tune him up some until his win rate (45 mid rn) is a bit higher, without breaking anything.

he could definitely use a full rework someday, but that goes for a lot of champs.

Unlucky477 votes

I think vladimir became significantly less fun to use after the MYMU. I mained him at the time and I just didn't get the same feeling. I liked the risk reward of draining my health with my e and doing massive damage. Not saying it was healthy but it sure was fun. Spellvamp was also a really fun mechanic and removing that reduced the fun as well. If they just make vlad a little more fun to play again, however they want to do that, and then buff his power a bit, I think I'd play him despite his win rate.

Best princess EU19 votes

Ask Certainlyt

ChaosThief2 votes

Incoming "dash into pool"

BeatzBoyFTW9 votes

"We're changing Vlad's Q since it's literally a point-&-click and has no counter-play."

Exact same kit but weaker. [zombie-brand-facepalm]

Marshbouy8 votes

I don't think anyone of real intelligence can disagree with this.

Slimegoon8 votes

Vlad was the first champ I ever unlocked, and sadly, he's trash now. His kit feels so awkward to play, almost like you stop and start over and over. You get Crimson Rush every now and then, but only for 2.5 seconds. With it empowering Transfusion only, it makes it feel useless to use to get in position for Tides of Blood. Hemoplague debuffs for 4 seconds, but Tides takes time to charge up, which limits how much you can dump on an enemy in those 4 seconds. Tides is also much harder to wave clear with now.

My question is, why? There was counterplay added to Tides by not running around with 4 stacks, but the counterplay added to Transfusion is artificial (you never had to avoid a crit-Transfusion) and actually just more work for the enemy without major losses to Vlad (his sustain is still A+). Pool and Hemo haven't changed strategically, so what did they really accomplish? If anything, I think they just trashed his teamfight, because I can't get 4 stacks of Tide and spam it till I drop.

PB4UAME6 votes

I miss old E so badly. You could theoretically get two off in your ult duration, but then RIOT left in the self silence bug on his ult, so that rarely was a reality-- that aside, his wave clear and lane presence as well as teamfighting was so much better than it is currently. Vladimir used to be almost the lategame teamfight mage, where enemies would take 20% increased damage from Hemoplague, and he would just stand around doing steady, reliable AoE damage all the while. No huge burst, no huge heals, just a steady ebb and flow of damage and healing at moderate levels. You could focus him down and burst him, or force him to pool, and/or zhonyas such that he was no longer a threat, but if left unchecked he'd eat away at everyone near him.

Handy Sandy 6 votes

If he gets rework, I wish that his crimson rush thing where it empowers his Q is changed and now affects all moves and gives him bonus spellvamp for a short period of time.

48983507DEL15 votes

Get behind Aatrox, man. Been waiting for a rework since release.

Ok sure but why4 votes

And then bring back the Will of the Ancients!

CasterGilgamesh3 votes

i would have loved for Soraka to get something like WW but i guess some people can dream cant they?

Chromatic Eagle2 votes

Does she really need one?

CasterGilgamesh2 votes

IMO yes first she needs a kit revamp and it wouldnt hurt to give her better visuals and a brand new lore something in line with Janna but on a more cosmic level since she is still known as the star child

TyrekGoldenspear3 votes

Only if he gets a fox tail. :3

#######Kappa the only reason I said this is becuase everyone loves WW's fox tail. Don't downvote bomb pls.

Nymzo3 votes

Correction: Everyone that needs a rework should have one

Euthenaasia3 votes

Alrighty i'm glad Vladimir is being brought up. I've played since s2 and although i'm not necessarily pleased with Vladimir's state i've learned how to play around his glaring issues. Vladimir definitely has a snowball effect in efficiency once hitting level 7, if you die prior you are most likely losing your lane. The early game is insanely crucial and alot moreso than playing any other champion. I think there can be some changes for sure but I do like his kit. What we could use however is maybe some passive stats gained upon skill leveling in the same manner many of these inflated champions are receiving now to compensate for his grey areas. Earlier in the thread protobelt is mentioned and at first I was picking it up but i've completely stopped buying it for vlad. The synergy vlad acquires once he has Rylai's and Liandry's immeasurable but it just takes so long to get to that point considering Zhonya's is a must have.

Vlad's MYMU was neat in my opinion. I like the new E. What a marvelous zoning tool. I didn't enjoy it at first but learning how to properly use it in conjunction with sanguine pool and being able to offensively react while in that stasis during a turret dive is quite golden. Vladimir could really use less demanding stats from items though I can't stress it enough. If we can get those stats elsewhere I think we will see more play from him and less of a gap of skill with Vlad players generally ranging from completely new or have played for ages. Not many casual Vlad players today I'll say that much. The passive is also a mechanic very similar to Ryze where he has windows of opportunity to do very large damage when crimson rush procs for 2.5x which can be further amplified 10% with his ult. This I think is a pretty healthy mechanic and the 10% movement speed haste during the passive is also great. That movement speed buff is also quite overlooked. I might be nitpicking but the tooltip says something like "minor haste" (lol) but it's 10% i believe, which is good. . It'd really shine though if we weren't forced into near cookie cutter builds with Vlad however. If being able to build item 3285 once in a while was viable as it was last season then that aspect of the passive would really shine without having to take MS quints to see exactly how much of a difference that 10% buff makes when built upon. That's all for now.

TLDR Stats, not kit.

BlueBilberry3 votes

{quoted}

Alrighty i'm glad Vladimir is being brought up. I've played since s2 and although i'm not necessarily pleased with Vladimir's state i've learned how to play around his glaring issues. Vladimir definitely has a snowball effect in efficiency once hitting level 7, if you die prior you are most likely losing your lane. The early game is insanely crucial and alot moreso than playing any other champion. I think there can be some changes for sure but I do like his kit. What we could use however is maybe some passive stats gained upon skill leveling in the same manner many of these inflated champions are receiving now to compensate for his grey areas. Earlier in the thread protobelt is mentioned and at first I was picking it up but i've completely stopped buying it for vlad. The synergy vlad acquires once he has Rylai's and Liandry's immeasurable but it just takes so long to get to that point considering Zhonya's is a must have.

Vlad's MYMU was neat in my opinion. I like the new E. What a marvelous zoning tool. I didn't enjoy it at first but learning how to properly use it in conjunction with sanguine pool and being able to offensively react while in that stasis during a turret dive is quite golden. Vladimir could really use less demanding stats from items though I can't stress it enough. If we can get those stats elsewhere I think we will see more play from him and less of a gap of skill with Vlad players generally ranging from completely new or have played for ages. Not many casual Vlad players today I'll say that much. The passive is also a mechanic very similar to Ryze where he has windows of opportunity to do very large damage when crimson rush procs for 2.5x which can be further amplified 10% with his ult. This I think is a pretty healthy mechanic and the 10% movement speed haste during the passive is also great. That movement speed buff is also quite overlooked. I might be nitpicking but the tooltip says something like "minor haste" (lol) but it's 10% i believe, which is good. . It'd really shine though if we weren't forced into near cookie cutter builds with Vlad however. If being able to build item 3285 once in a while was viable as it was last season then that aspect of the passive would really shine without having to take MS quints to see exactly how much of a difference that 10% buff makes when built upon. That's all for now.

TLDR Stats, not kit.

I think you nailed it. But I keep wondering if one new item introduced might help Vlad. (The Rylai nerf has made him a bit more tricky to play.)

SpecterVonBaren3 votes

Oh.... glad to know Riot completely removed a stat from the game for his rework only for the rework to not fix a damn thing.

SteelMankind2 votes

Vladimir is one of a few champs who should be built/played in low elo very differently from high elo. Gold/Plat players building Vlad with a Spirit Visage and Protobelt contribute to the champion's low winrate. Look at his AP ratios: Passive: 140% AP as Health Q(damage): 55%/110% every other Q(heal): 35% W: 14% E: 108.4% fully charged R(damage): 70% R(heal): 70-210%

Not to say that the champion doesn't have glaring flaws. No hard CC combined with short rage and poor base defensive stats make Vlad feel like a super weak laner. He also doesn't have any particularly amazing keystone synergies - he's just a passable user of both DFT and SS. Nevertheless, if people built Vladimir like a proper AP carry instead of the tankier way he's built in high elo, his winrate would be higher.

Flawless Fetus2 votes

just making sure I'm understanding this. You're saying the better players are, the worse they build vlad? lol

Over Innsmouth2 votes

Vlad's meant to be built full AP, is what he's saying. Visage isnt going to save you from the type of coordination you'll see as you climb the ladder, and anyone still building Protobelt on Vladimir should be banned from playing Vladimir forever.

You need damage.

option paralysis1 votes

[{quoted}](name=Tides of Blood,realm=EUW,application-id=3ErqAdtq,discussion-id=yZzMk7dw,comment-id=001400000000,timestamp=2017-01-13T12:18:12.134+0000)

anyone still building Protobelt on Vladimir should be banned from playing Vladimir forever.

You need damage.

I didn't play Vlad for a while (don't curse me if you'll check my match history xD), but I always thought protobelt is one of his 'go to items'. I hated it first too, because every item I wanna build on him has like 60 AP, but now that's the case with zhonya's/abysal/rylais. Protobelt has only 10 ap less, but it compensates with hp a lil' bit and the active dmg. Also, depends on who you're laning against, you can go abysal/proto/rylais or zhonya/proto/rylais, which gives a pretty nice hp pool combined with amor or mr. I never built him tanky, not even in his op tanky bullshit days, but these days ap items give so little ap it's pretty disgusting.

Over Innsmouth2 votes

Protobelt used to be his go-to (though I still refused to build it because I'm stubborn and I hate the item). Now that Rylais is 2600g and provides better stats, there is no reason to take Protobelt over Rylais.

The thing is, the only 100 AP item Vlad can realistically get is Ludens, because Morellos and Rod of Ages give you mana. That said, there are some in Vlad main circles who've been trying Morellos, but I don't see it as really viable. Vlad's current state is a product of Riot's nerfs and indirect nerfs to items, given that Rylais, Zhonyas, and Abyssal all used to have higher AP values.

The only bright side (and in fairness it's a good one) is that the Rylais/Zhonyas/Abyssal combo is pretty damn cheap, which helps your early game be marginally less shit and even aids you if you find yourself snowballing.

That said, there's more to Vlad than just building correctly. As I said above, he's not stat-check any more, playing Vlad well is as much well...playing him properly as it is building him. He's not an easy Champion, which is also part of why his winrate is trash.

Nanuk Pihoqahiak2 votes

I used to play A LOT of Vladimir. I barely play him now. I find his E awkward and his Q sustain weird. The ult giving him a heal per target afflicted was cool, but honestly, I didn't feel he was that problematic prior to his rework. He lost early game and had an amazing lategame if you got into the thick of things. He just needed some new visuals and perhaps the cast time on his E removed to fulfill a solid roll as a short-range aoe mage.

FallOutBlood2 votes

Vladimir has been my main since I started back in october 2010 ... back when Lux was new (man that a long time ago i feel old lol). i currently feel that his current kit is fine as it is if you have the range to hurrahs him or the hard CC or you can outstanding him I'm looking at you Swain ...... I do feel his ult while its amazing nad can help you team come basck in long draw out fights with the dmg increase i feel that thematically i does not feel very powerfull as would as him blood tornado or something along those line.

how ever i do feel that vlad could use a UV on his particles/lore/voicework I love his puns but its bout time he became more intergrated with league current lore also his base q particle is looking really out of date.

ReZisT Lust2 votes

Q =Vlad gains 65& cooldown on champions he hits that are under 25% w- hp. W= While under 50% hp vlad gains increased amount of spell vamp E-Gains increased hp regen on activation for 4 seconds at the end activates a aoe burst can case early for less damage R-dives into a targeted area and pools dealing aoe and draining life while increasing dmg onto enemies, after 2 seconds pops for damage :p*[slayer-pantheon-popcorn]*

Euthenaasia2 votes

Vlad's ult needs nothing, the refund heal aspect that was added is perfect.

Ultîma2 votes

I honestly feel that every champion in a class update should get a Warwick-level rework. It's so depressing to see old characters get a pass on their kits without getting their art or models touched upon. It feels like Cait will be stuck in '09 lingerie forever.

Lock On1 votes

Have we discussed his ridiculously OP passive? Gaining damage by building health, and vice versa. It is either snowball him before 6 (which isn't easy with his ranged point-and-click sustain) or get snowballed once he finishes an item or two and become practically unkillable.

4th3t0s2 votes

Bonus stats for bulding another stat? Singed? Pre-rework Xerath? Galio?

AlistarMilking2 votes

Ok Rammus

Project omen1 votes

Imo, as a Vlad main, he either needs to have a better lane phase or a stronger late game, because the early game is worse for him now than before the rework and I do not think his late game power makes up for that. At least revert the effectiveness of his healing from his empowered Q from minions back to 50%.

Euthenaasia1 votes

[{quoted}](name=Project omen,realm=EUNE,application-id=3ErqAdtq,discussion-id=yZzMk7dw,comment-id=0020,timestamp=2017-01-13T17:59:51.333+0000)

Imo, as a Vlad main, he either needs to have a better lane phase or a stronger late game, because the early game is worse for him now than before the rework and I do not think his late game power makes up for that. At least revert the effectiveness of his healing from his empowered Q from minions back to 50%.

His late game is fine, the only thing he needs fixed in laning are level 1-6.

Project omen2 votes

Agreed.

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