Runic Armor vs Secret Stash

Woook3r··2 votes·933 views

The difference is ab 2% but runic armor also applies to your regen and lifesteal. Secret stash only gives you slightly more hp if using potions, but gives 10% more mana as well if you are a noob and run corrupting. I think secret stash needs a buff or something.

28 Comments

Critmaster Garen1 votes

most of the resolve tree needs a buff.

people are either running cunning or ferocity due to most of the masteries in resolve either lacking scaling or scaling shitty.

ive been finding myself switching out of the tree aswell.... the only masteries that would be worth it are the keystones. and theyre not good enough to pick up all the trash along the way.

i dont think cunning is lacking at the moment. secret stash also gives a bit health extra upon activating the potion in addition to the 10% increase. so thats not bad.

you have to remember that

a) technically you can pick up both mastieres. b) secret stash is t2 and runic armor t3. it would be more appropriate to compare it to explorer or tough skin which are both kinda bad.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=0000,timestamp=2016-01-22T15:38:13.414+0000)

most of the resolve tree needs a buff.

people are either running cunning or ferocity due to most of the masteries in resolve either lacking scaling or scaling shitty.

ive been finding myself switching out of the tree aswell.... the only masteries that would be worth it are the keystones. and theyre not good enough to pick up all the trash along the way.

i dont think cunning is lacking at the moment. secret stash also gives a bit health extra upon activating the potion in addition to the 10% increase. so thats not bad.

you have to remember that

a) technically you can pick up both mastieres. b) secret stash is t2 and runic armor t3. it would be more appropriate to compare it to explorer or tough skin which are both kinda bad.

Id say the cooldown on summoners and the runic armor are freaking great. That's part of my adc page.

Critmaster Garen1 votes

{quoted}

Id say the cooldown on summoners and the runic armor are freaking great. That's part of my adc page.

but thats the only 2 masteries that are ok. look what else is in there.

2hp5 or +5% bonus resistances which is close to nothing. recovery is just a joke. 2 damage blocked which is only relevant at lvl 1. 45 health only relevant at lvl 1. runic armor is okish, not great. 8% on health sustain is not that much unless you have a soraka on your team and get spirit visage. 15% tenacity is okish, but not good since it doesnt stack additive. legendary guardian is situational.

there is literally so much crap in that tree while you can get more than a 10% damage increase out of the first couple masteries in ferocity and cunning.

this damage bonus scales into lategame, making them really good for carries. while the resolve tree has close to nothing to offer that scales into lategame for tanks and bruisers.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=000000000000,timestamp=2016-01-22T17:41:46.751+0000)

but thats the only 2 masteries that are ok. look what else is in there.

2hp5 or +5% bonus resistances which is close to nothing. 2 damage blocked which is only relevant at lvl 1. 45 health only relevant at lvl 1. runic armor is okish, not great. 8% on health sustain is not that much unless you have a soraka on your team and get spirit visage. 15% tenacity is okish, but not good since it doesnt stack additive. legendary guardian is situational.

there is literally so much crap in that tree while you can get more than a 10% damage increase out of the first couple masteries in ferocity and cunning.

So tanks should get the most gold efficient items, the best base stats in the game, highest per lvl ad, armor, and hp scalings, high base dmg abilities, more movespeed than adc's, really good, flexible buildpaths, AND their dream rune page?

If they get a better rune set up then they need to take a hit in all the areas that they triple and quadruple dip. I say take away their ability to duel the adc and give them massive armor buffs when around multiple enemies thru a keystone and take the strength of ages keystone and put it in the 2nd teir.

On second thought, the keystone should be minus 5-10 dmg, per incoming dmg tick, per nearby champion. Once fed, this could potentially make a tank literally invulnerable to everyone but vayne and fiora. That's the dream tho right?

Critmaster Garen1 votes

{quoted}

So tanks should get the most gold efficient items, the best base stats in the game, highest per lvl ad, armor, and hp scalings, high base dmg abilities, more movespeed than adc's, really good, flexible buildpaths, AND their dream rune page?

If they get a better rune set up then they need to take a hit in all the areas that they triple and quadruple dip. I say take away their ability to duel the adc and give them massive armor buffs when around multiple enemies thru a keystone and take the strength of ages keystone and put it in the 2nd teir.

On second thought, the keystone should be minus 5-10 dmg, per incoming dmg tick, per nearby champion. Once fed, this could potentially make a tank literally invulnerable to everyone but vayne and fiora. That's the dream tho right?

marksmen cant complain about their lategame scaling right now. theyre flat out broken.

even with all the advanatges that bruisers and tanks apparantly have they still get massively outscaled and you see 3 to 5 marksmen running around in pro games and solo que. theyre obviously too strong anyways.

tank and bruiser items might be more cost efficient early on, but adc items have muliplicative synergy and simply negate most of that early defensive cost effectiveness with % armor pen and % health damage to a point where you lose about 2/3 of the gold effeciency on defensive items. all while adc items become more cost efficient the more of them they have in their inventory.

and most bruisers and tanks actually go into cunning and ferocity right now. i dont think you get the issue here. if they make resolve so much more terrible than the other trees, then they just go for more offensive power insetad of the puny defense from resolve. which doesnt make them weaker it just means they get more lategame damage instead of defense.

you can get maybe 100 to 150 effective hp from the early resolve tree by lategame, or more than 10% damage increase from cunning and ferocity together. ofc barely anyone is going into resolve for that, even on tanks. the eonly reason to go into that tree right now is if you really want grasp, or bond of stone.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=00000000000000000000,timestamp=2016-01-22T17:53:26.732+0000)

marksmen cant complain about their lategame scaling right now.

ADC's do great dmg right now, but they rely on things not entirely in their own control. I cant even farm my lane if my team doesn't support that for me.

I don't complain ab late game scaling. I complain about the amount of effort I have to put into my role vs my lack of ability to hard carry. It feels like there are a lot of mechanics in the game designed to allow for the strategy of killing the adc first and then starting a teamfight you know you cant loose. The more I try and influence the game by being active, warding, splitting, the more likely that is to happen to me as an adc. So I am forced into playing the most passive carry role in league. That's a point of frustration.

The adc's that I feel like I can always carry with if I am doing well (mis fortune) feel entirely too strong and kind of lower the bar for what you need to get in order to "do well" and they lower the bar in terms of skill as well.

I cant duel, I cant dive, I cant start teamfights (unless I get picked off lol), sometimes it is difficult to get into my lane to farm, I cant set up objectives like other champions can.

It almost always feels like I could have carried harder and with less effort if I had played another lane.

Critmaster Garen1 votes

{quoted} It almost always feels like I could have carried harder and with less effort if I had played another lane.

the only other lane that can really carry is mid lane. and they do it ususally by snowballing and blowing up the adc before he can move.

the problem lies with adc. theyre too important for everything.

they bring the most champion damage in the game. they bring the strongest siege potential, they bring the strongest damage against jungle objectives (baron, rift herald, and drake).

if youve ever tried taking baron without an adc, youll notice how much longer it takes and how much more damage your team takes. each additional second increases the risk of getting caught out by the enemy team for a classic baron throw.

all the adc buffs this seasons are not helping this problem. it made everything worse. and the new snowbally minion mechanics on top of that.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=0000000000000000000000000000,timestamp=2016-01-22T18:15:34.414+0000)

the only other lane that can really carry is mid lane. and they do it ususally by snowballing and blowing up the adc before he can move.

the problem lies with adc. theyre too important for everything.

they bring the most champion damage in the game. they bring the strongest siege potential, they bring the strongest damage against jungle objectives (baron, rift herald, and drake).

if youve ever tried taking baron without an adc, youll notice how much longer it takes and how much more damage your team takes. each additional second increases the risk of getting caught out by the enemy team for a classic baron throw.

all the adc buffs this seasons are not helping this problem. it made everything worse. and the new snowbally minion mechanics on top of that.

So you are telling me that a game in which adc's can hard carry is worse than the current situation? Is that right?

How does having really vulnerable adc's make the game better when the adc on your team is just as vulnerable as the other adc? Its double edged.

Also, do you have a problem with jinx? She can carry pretty hard. Most people seem to think she is tolerable to play and play against.

Critmaster Garen1 votes

{quoted}

So you are telling me that a game in which adc's can hard carry is worse than the current situation? Is that right?

adc can obviously hard carry right now. and its worse than when they cant.

or why else are there 3 to 5 adc almost every game right now? and everything that isnt an adc is either a support or an assassin.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=000000000000000000000000000000000000,timestamp=2016-01-22T18:49:21.873+0000)

adc can obviously hard carry right now. and its worse than when they cant.

or why else are there 3 to 5 adc almost every game right now? and everything that isnt an adc is either a support or an assassin.

because graves and kindred are in the jungle and you are exaggerating more than I ever do.

Critmaster Garen1 votes

{quoted}

because graves and kindred are in the jungle and you are exaggerating more than I ever do.

graves, quinn, kindred jungle.

ez goes mid.

mf, vayne, tristana, ashe, jinx carry from bot. theyre everywhere right now.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=00000000000000000000000000000000000000000000,timestamp=2016-01-22T18:57:42.968+0000)

graves, quinn, kindred jungle.

ez goes mid.

mf, vayne, tristana, ashe, jinx carry from bot. theyre everywhere right now.

Ezreal goes mid as an ap champion don't give me that bs. As far as I know, only MF Luc and jinx carry from bot. The rest carry if their team is doing well and that's it. You are full of it

Critmaster Garen1 votes

{quoted}

Ezreal goes mid as an ap champion don't give me that bs. As far as I know, only MF Luc and jinx carry from bot. The rest carry if their team is doing well and that's it. You are full of it

nope. after the changes people are taking ad ezreal mid.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=0000000000000000000000000000000000000000000000000000,timestamp=2016-01-22T19:06:49.500+0000)

nope. after the changes people are taking ad ezreal mid.

Ok then. I see tanks in support(at least 4). Tanks in jungle(at least 5). Tanks in mid (cho gath). Tanks in top lane(almost all of them). And tahm kench is literally everywhere.

U see adcs in mid (only one). Adcs in bot. Adc's in jg (only 3).

Hmm. Which is ubiquitous? Tanks or adc? According to you being ubiquitous makes that role a problem. Are tanks a problem?

Critmaster Garen1 votes

{quoted}

Ok then. I see tanks in support(at least 4). Tanks in jungle(at least 5). Tanks in mid (cho gath). Tanks in top lane(almost all of them). And tahm kench is literally everywhere.

U see adcs in mid (only one). Adcs in bot. Adc's in jg (only 3).

Hmm. Which is ubiquitous? Tanks or adc? According to you being ubiquitous makes that role a problem. Are tanks a problem?

the problem is i see them at the same time.

i dont care if adc are able to jungle or solo lane or duo lane. but right now the balance is tipped so much in tzheir favour that teamcomps with 2 adc are thriving.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=000000000000000000000000000000000000,timestamp=2016-01-22T18:49:21.873+0000)

adc can obviously hard carry right now. and its worse than when they cant.

or why else are there 3 to 5 adc almost every game right now? and everything that isnt an adc is either a support or an assassin.

You do realize that urgot was played in the LCS recently as an adc because of his survivability? That's how bad things are.

Critmaster Garen1 votes

{quoted}

You do realize that urgot was played in the LCS recently as an adc because of his survivability? That's how bad things are.

urgot isnt an adc. hes a caster and counters adc due to his long range poke and damage on squishies.

he became relevant again, because he shits on adc.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=00000000000000000000000000000000000000010000,timestamp=2016-01-22T19:09:07.123+0000)

urgot isnt an adc. hes a caster and counters adc due to his long range poke and damage on squishies.

he became relevant again, because he shits on adc.

he became relevant when his shield got a buff.

Critmaster Garen1 votes

{quoted}

he became relevant when his shield got a buff.

he got that shield buff ages ago. i havent seen him at worlds. did you?

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=0000000000000000000000000000000000000001000000000000,timestamp=2016-01-22T19:19:55.466+0000)

he got that shield buff ages ago. i havent seen him at worlds. did you?

no. the shield was nerfed and he was no longer played. He lost his survivability. That's why you didn't see him at worlds. Riot buffed and then nerfed him ages ago. I was making the point that survivability is the weakpoint of the adc to such an overwhelming degree that urgot became a thing.

Critmaster Garen1 votes

{quoted}

no. the shield was nerfed and he was no longer played. He lost his survivability. That's why you didn't see him at worlds. Riot buffed and then nerfed him ages ago. I was making the point that survivability is the weakpoint of the adc to such an overwhelming degree that urgot became a thing.

but urgot isnt even an adc. he doesnt build like one and he deals almost all his damage with his spells. hes an ad scaling poke mage. most of the time he even builds more like a bruiser.

he doesnt carry with auto attacks. hes an entirely different type of champion. and when hes played, then usually to counter adc.

why did you think malphite and rammus became more relevant with preseason? people are running assassins everywhere. just because marksmen are carrying hard right now. and teamcomps with 2 marksmen are still winning against all of that.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=00000000000000000000000000000000000000010000000000000001,timestamp=2016-01-22T19:28:52.365+0000)

but urgot isnt even an adc. he doesnt build like one and he deals almost all his damage with his spells. hes an ad scaling poke mage. most of the time he even builds more like a bruiser.

he doesnt carry with auto attacks. hes an entirely different type of champion. and when hes played, then usually to counter adc.

why did you think malphite and rammus became more relevant with preseason? people are running assassins everywhere. just because marksmen are carrying hard right now. and teamcomps with 2 marksmen are still winning against all of that.

supposedly this is because ad assassins are weak. Mage assassins are even more single target than ad assassins. I bet you if kah was strong he would do the job.

1374341 votes

One is a tier 2 mastery where you only need to devote 6 points to get the effect. The other is a tier 3 mastery that requires 11 points to get the full effect.

The latter _should _ be stronger.

Woook3r1 votes

{quoted}

One is a tier 2 mastery where you only need to devote 6 points to get the effect. The other is a tier 3 mastery that requires 11 points to get the full effect.

The latter _should _ be stronger.

runic armor is stronger, but if it gets stronger look at mundo and illaoi. hmm.

Critmaster Garen1 votes

ooooooh. youre a bronze adc main.

that explains so much. ok, lol. this discussion is over.

Woook3r1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=yZtOlgBE,comment-id=0003,timestamp=2016-01-22T20:20:51.461+0000)

ooooooh. youre a bronze adc main.

that explains so much. ok, lol. this discussion is over.

sorry I said that shit. pretty stupid tbh.

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