Yea the damage creep is becoming a problem

Kovah··5 votes·538 views

Ok, you know there is a problem with damage creep when tanks are starting to phase out of games. I'm not saying I don't see them anymore, but very rarely do I see a top/jungle tank combo on my team. Almost every lane is running glass cannon dps, at the very least bruiser builds with a focus on damage. It's just not worth it to be a tank anymore. The fact that you can build pure tank and still be melted faster than butter in the microwave is a huge deterrent to building tanky. Nobody wants to commit to a 20-50 minute game and build tanky when the entire time they are just getting tossed around. It's not fun. TANKING IS NOT FUN ANYMORE. It used to be fun to go HAM into the enemy team and get them to focus you while your carries did work. Now you jump in and by the time your carries are even in the fight you have already exploded. Then your team yells at you for being a scrub because "why would you fight 1v5?" Well let me tell you, in previous seasons that was called an engage. The tank would engage the enemy team and draw focus so the carries can come in and clean everything. Now I rarely see that. All I see now is both teams run at each other and whoever can mash their buttons the fastest wins, because one spell rotation in almost any situation is enough to completely demolish anybody. There is almost no chance of counter play anymore. You can't perform any awesome counter plays when they happened to use their spell first and you explode after one rotation. The damage creep is seriously starting to ruin this game and is forcing out an entire class of champions from the game.

6 Comments

Woodakoodashooda3 votes

Melted faster than butter? I was just thinking earlier how my main man Wu is like a hot knife that melts just about any enemy down as though they ARE butter!

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Tell me the story of that time you once had a health bar...was it two seconds ago?

When a tank engages anymore, best they can hope for is to force so many ults on themselves that by the time allies arrive to fight, the tank's death is worth something.

Last two times I played tank, my team told me not to engage. I'm like, "I'm the tank, why wouldn't I?" I just felt wholly useless because my team couldn't follow up before I died. And half the time my team did follow through, they all died anyway.

This true damage and percent health damage and "why do you even buy armor/magic resist/health items?" damage was neat for a while, but when every team has it...it's like, why bother anymore? Tanks have CC and survivability, but they don't even have the survivability necessary to jump in the center of things and use their CC. Instead, they get stun locked and obliterated while allies look on in horror.

Kovah1 votes

Sigh ^ this ^this and ^more this

CrazFight 2 votes

Its mostly due to masteries giving people so much extra dmg, and armour pen.

Hrbrt1 votes

Kindred Illaoi Kled 3 of the last 4 ad champs all do percent health damage. Top also had many percent health champions already before that. Adcs are all building armor pen. So most times it just feels better playing a bruiser like darius or illaoi than an actual tank.

Ralanr1 votes

What is Illaoi's %health damage?

Hrbrt1 votes

{quoted}

What is Illaoi's %health damage?

It`s on harsh lesson her w .

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