Damage has increased... and keeps increasing.
The damage dealt by champions in general is just too high imo... I'm not saying "oh buff tanks". I'm saying if I build
as a shyvana, I shouldnt, under any situation really, die in less than 1 or 2 seconds...
I think just, lowing damage across the board would be a good idea. Just like, 20% or so. The reason I say this is that it offers more counterplay in almost any situation. The longer a fight lasts, the more likely the better player will be to win the fight. I don't care how good you are, getting 100 to 0ed by an assassin as an adc is kind of unfun. Or as a tank, building 5 or 6 straight up tank items and getting melted in seconds. IDK if im the only one who has noticed the damage creep as of late.
Edit: Just to clarify, I mean I shouldn't die to a team composed of AD champs that quickly with the build. And thank you to all the people completely ignoring the post and choosing to inspect and criticize my build against a fictional team. It's JUST an example. People who get too caught up analyzing an example instead of the point made just take away from the conversation, not add to it.

built with tank/bruiser/juggernaut items. NO, they are NOT tanks. They are champions with immense utility+base stats+their kits allow them to fully use the mentioned items to both deal immense amounts of damage AND tank quite a bit of punishment.
These guys can easily be kited around and if the game lasts more than 30 mins, they get bursted down easily by adc's, especially if both bot and jungle occupy that class. No tank can withstand the damage of
,especially if they use
, nor can they out-peel or surpass in teamfight effectiveness champs like the ones mentioned in the start of the post. Pure tanks and immobile fighters are seriously meh right now. The only place tanks like
with something like 1.5k ap then you should probably die in 1-2 seconds.