marksmen itemization will never see diversity
You have crit mandatory, %armor penetration mandatory and then sometimes armor pen items like
viable on
when it's broken
Now this patch lethality is back to be built on adc, i saw a mf going youmu+duskblade+black cleaver+ldr and destroyed our entire team with her ulti I expect either lethality to be nerfed or the adc building it to be nerfed to ONLY build crit (like nerf mf and increase her crit on her ulti, same for jhin)
My issue is since 7 years it's the same, our items are the same everytime the only thing that changed is we choose which zeal item we want, and which last whisper item we want though ldr will be picked 100% of the time unless vlad or soraka is in the enemy team
So i'm asking, why the marksmen rework didn't fixe this? the answer is on-hit-effect
ohf is never used on marksmen except 3 exceptions: lifesteal on everyone because it's gamebreaking,
on kog and
on ezreal
the issue with league ohf is that whenever they are strong we have abuser like
or when it isn't in the marksmen class champions like 
Solution:
make on-hit effect a unique name on every on-hit effect item
this means you're no longer allowed to get two of those effect together
cost decreased to 2800, health decreased to 500.
We have to fixe frozen mallet because it's garbage on 99% of league's champions. Frozen mallet passive is too strong and riot's decision to balance it, is to make it too overpriced for 700 health something that a lot of champions don't need.
The changes aim to make frozen mallet more accessible on ANYONE at the price of losing an other strong on-hit-effect like
or
on bruisers
increase the number of stacks to 10, but steal 1/2 of the shred value (max shred increased to 50 from 25, bonus mr= 25 unchanged)
the niche of this item is a strong combination between a magic damage and high attack speed like on
(who has become a marksmen 4 days ago)
BUT ALSO a support item to bruisers that want to help mages in their team like
who can buy it if his mid is 
remove lifesteal, decrease the cost to 2800 gold from 3400, bonus damage changed to 4% current health+8% bonus health
SAME THING, riot wants to balance this overpowered item by making it overpriced like frozen mallet. I say we have to not make it overpriced while making marksmen thinking twice before buying it, how? well if you buy it now you will lose an other strong on-hit-effect just like frozen mallet
or
on
this means you have to think about buying it against squishies as the passive becomes worthless
The removal of lifesteal is because this should be BT things
lifesteal increased to 25%, lifesteal is disabled if an other on-hit-effect name is built
cost reduced to 3100 from 3200
cost reduced to 3100 from 3500,
same logic than frozen mallet
passive damage AP ratio increased to 35% from 15%
cost reduced from 3600 to 2600, all passives removed
new passive: Allows you to attack 2 times each 6 seconds applying on-hit effects twice (also applies critical strike)
the second hit deals 50% of your AD if melee, 25% of your AD if ranged
%bonus crit damage reduced to 35% from 50%, AD increased to 85
goals of those changes=increase diversity with those changes i can assure you that every single marksmen in league will have a dynamic build path that isn't held back by "this item is garbage you can't build it", but also applies decisions to which on-hit-effect we have to choose
**"But i'm a bruiser, and X change is going to ruin me because i can't build this and this at the same time" **
then you get a compensation, i'm sorry for your champion but league will be in a healthier state with this, and even when i think about bruisers i don't think you like your
held back because of being an overpowered on-hit-effect and because ranged champions can abuse it without costs
this is it, write your thoughts
