[{quoted}](name=doublelift fg,realm=NA,application-id=3ErqAdtq,discussion-id=VLBdyX8R,comment-id=,timestamp=2015-05-29T15:53:31.758+0000)
-no stun longer than 2 sec at least on a basic spells: Ekko's W
Veigar's E. And Veigar was recently reworked, so if that was part of their philosophy, it wouldn't have stuck around.
-yasuo shield could absorb 690: he has 330+0.8 AP ratio it means he can reach 690 with 450 ap
Which design philosophy does this break, exactly? Yasuo's old shield nerf happened because he could regenerate it within 2 seconds without using his ultimate.
-veigar's R used to deal too much damage: Ekko's ulti damage: 500+1.3 AP
Veigar's ultimate doesn't have awkward-as-hell targeting, and it also gains damage from his target's stats.
-skarner used to permaslow it was toxic: meanwhile Ekko has his passive slowing for 3 sec, 2 sec slow with his Q and AA reset to apply his passive
Ekko's passive has a static cooldown before it can affect the same target twice, much like Jarvan's passive or Udyr's Bear Stance.
Did you smoke on the number? 150 shield on his w lvl 1, 330+0.8 500+1.3 damage
This shield has a massively telegraphed delay, it takes him 3 seconds to actually get the shield. He couldn't use it to react to Karthus' ultimate, let alone normal team-fight damage.
He also shows how you are bad at design, tons of mobility,durability,cc,utility like release yasuo.
I'll agree that he's overtuned, but none of your points stick. Try again, this time using actual game design and balance arguments.