Cynicalgiant's crazy and almost certainly downvoted rebalancing extravaganza!
The goal of each and every change here is to make the characters less safe and less reliable but still good picks for the game. Please keep this in mind.
COMMENTS ARE IN ITALICS NEXT TO CHAMPION PICTURE
*** Laning phase poking and trading down in general***
Contempt for the Weak (Passive) now only works on Champions Razor Shuriken (Q) Energy Cost increased to 85 at all ranks from 75/70/65/60/55 Living Shadow (W) % Bonus AD passive removed Living Shadow (W) Energy Restore now only works on Champions Shadow Slash (E) Energy Cost reduced to 20 from 50 Death Mark (R) range reduced to 550 from 625 Death Mark (R) shadow duration reduced to 4 seconds from 6 seconds
Passives and invisible power on some abilities removed but W is buffed in nearly every regard and R has more AoE utility but has lesser damage now
10/14/18/22/26% Armor Reduction on Dragon Strike (Q) removed Golden Aegis (W) slow increased to 15/25/35/45/55% from 15/20/25/30/35% Golden Aegis (W) CD reduced to 12 seconds at all ranks from 20/18/16/14/12 seconds Golden Aegis (W) gives 30/70/110/150/190 + 10% Bonus HP + 20% per Champ/Monster hit instead of 50/90/130/170/210(+20/30/40/50/60 per Champ) Demacian Standard (E) no longer gives Passive Armor or Attack Speed nor does it give an Attack Speed Aura Ultimate damage reduced to 150/225/300(+100% Bonus AD) from 200/325/450(+150% Bonus AD) but deals full damage in an AoE around target
More counterplay surrounding his Ultimate and general trading and sustain in jungle nerfed
Iron Will (W2) no longer gives 5/10/15/20/25% Spellvamp but Lifesteal increased to 10/15/20/25/30% from 5/10/15/20/25% Lee Sin cannot cast Iron Will (W2) if he Safeguards (W1) an Ally or Ward Safeguard (W1) energy cost increased to 80 from 50 Iron Will (W2) energy cost reduced to 0 from 30 Dragon's Rage (R) range reduced to 225 from 375 Dragon's Rage (R) damage reduced to 150/225/300 from 200/400/600 but increases by 25% to the target per Champion they collide with Dragon's Rage (R) base damage is reduced to 75% against Collided targets (collided with champs are not affected by the target increase mechanic)
Making Riven harder to play and take more timing to separate the goods from the badbads
Runic Blade (Passive) only generates stacks from dealing damage to enemy Champions with abilities instead of just using abilities Broken Wings (Q) CD starts after the 3rd and final cast instead of after the 1st cast Blade of the Exile (R1) bonuses end and the ability goes on CD when Riven uses Wind Slash (R2)
Mega Gnar already does more damage than all other Melee bruisers with his full combo so I took away a lot of his safety during Mini and Mega form
Gnar cannot regain rage for 25 seconds up from 13 seconds after transforming back from Mega Gnar Mega Gnar no longer gains bonus Armor, Magic Resist or Health Regeneration Boomerang Throw (Q1) and Boulder Toss (Q2) CDs are now static meaning they cannot be reduced by CDR Gnar! (R) passives removed Gnar! (R) no longer slows Gnar! (R) no longer increases damage by 50% if the targets hit a wall
Reworked E now applies on hits twice, Stun is more thematic and predictable and W has been adjusted to be more of an active to get healing and not heal + more heal when its up
Ionian Fervor (Passive) Tenacity adjusted to 8/9/10% (Levels 1/7/13) per nearby enemy Champion from 10% at 1, 25% at 2 and 40% at 3 Hiten Style (W) passive health restore on hit removed Hiten Style (W) active health restore on hit for 6 seconds increased to 14/18/22/26/30 from 10/14/18/22/26 Equilibrium Strike (E) slow removed Equilibrium Strike (E) Damage adjusted to 60/95/130/165/200(+40% Bonus AD)(+50% AP) from 80/130/180/230/280(+50% AP) Equilibrium Strike (E) now deals Physical Damage and applies On-Hit effects twice instead of no On-Hits and Magical Damage Equilibrium Strike (E) stun now .75 to 2 seconds at all ranks from 100% to 40% of Irelia's current HP from 1/1.25/1.5/1.75/2 seconds
No longer double or triple block, longer channel time for R and more reward for hitting people with it in terms of slow
Aegis Protection (Passive) can no longer generate stacks beyond the activation being ready Aegis of Zeonia (W) now brings all stacks up to 4 needed for activation instead of awarding an Activation for Passive with stacks remaining Grand Skyfall (R) can no longer be canceled early by Pantheon Grand Skyfall (R) CD now fully goes on CD if he is interrupted or CC'd instead of going down to a 10 second CD Grand Skyfall (R) Channel duration increased to 2.5 seconds from 2 seconds Grand Skyfall (R) Landing duration reduced to 1 second from 1.5 seconds Grand Skyfall (R) slow duration increased to 1/1.5/2 seconds from 1 second at all ranks Grand Skyfall (R) slow amount increased to 50/60/70% that reduces down to 25/30/35% at edge from 35% at all ranks
Tornado does a lot more damage if charged and Heal cannot be canceled but heals much faster in general
Attack Range increased to 550 from 475 Movement Speed reduced to 325 from 335 Howling Gale (Q) base reduced to 40/60/80/100/120(+25% AP) from 60/85/110/135/160(+35% AP) Howling Gale (Q) damage increases by 55% per second instead of 15/20/25/30/35(+10% AP) per second Howling Gale (Q) max damage increased to 106/159/212/265/318(+66.25% AP) from 105/145/185/225/265(+65% AP) Howling Gale (Q) distance traveled is always 1300 range down from 1100-1700 based on time held charging Monsoon (R) Heal per .75 seconds instead of per 1 second and increased to 150/225/300(+90% AP) from 100/150/200(+60% AP) Monsoon (R) Heals every .75 seconds up from every .5 seconds Monsoon (R) duration reduced to 2.25 seconds from 3 seconds Monsoon (R) can no longer be ended early by Janna
Q is less of a nuke and now amps her W, R now deals damage per second instead of twice during the 6 second window
Dark Binding (Q) duration reduced to 2 to 3 seconds based on distance traveled from 2/2.25/2.5/2.75/3 seconds based on rank regardless of distance traveled (approximately +.25 seconds per 293.75 range traveled) Dark Binding (Q) damage reduced to 60/90/120/150/180(+40% AP) from 80/135/190/245/300(+90% AP) Dark Binding (Q) now increases damage the target takes from Tormented Soil (W) by 20/25/30/35/40% Tormented Soil (W) AP ratio per half second increased to 25% from 16.5% Black Shield (E) duration reduced to 3 seconds from 5 seconds Black Shield (E) shield strength increased to 100/175/250/325/400 from 70/140/210/280/350 Soul Shackles (R) now deals 50/75/100(+15% AP) per half second over 6 seconds instead of 150/225/300(+70% AP) at start and the same again at end
More emphasis on Tibbers and being on the offensive in lane and in support role
Attack Speed increased to .666 from .579 Attack Range reduced to 550 from 625 Pyromania (Passive) now only gains charges upon dealing damage to enemy units with abilities instead of charges for using an ability Pyromania (Passive) stacks needed reduced to 4 from 5 Pyromania (Passive) loses all stacks if Annie has not damaged an enemy with an ability in the last 8 seconds Pyromania (Passive) cannot gain stacks from Molten Shield (E) in any way Molten Shield (E) can now be cast on Allies Tibbers (R) AoE DoT range increased to 300 from 200 Tibbers (R) AoE DoT damage per second increased to 60/70/80(+35% AP) from 35(+20% AP) at all ranks Tibbers (R) summoning damage reduced to 100/175/250(+50% AP) from 175/300/425(+80% AP) Tibbers (R) Attack Speed increased to .7 from .625 Tibbers (R) Armor and MR increased to 50/100/150 from 30/50/70 Tibbers (R) duration reduced to 30 seconds from 45 seconds Tibbers (R) Ability CD reduced to 80 seconds at all ranks from 120/100/80
Some stuff for Jungle Leona and more combo potential is available and needed to do high amounts of damage as Leona in general
Sunlight (Passive) is now applied by Leona's Autoattacks as well instead of just spells Shield of Daybreak (Q) Stun duration reduced to .7/.9/1.1/1.3/1.5 seconds from 1.25 seconds at all ranks Shield of Daybreak (Q) CD reduced to 7 seconds at all ranks from 11/10/9/8/7 Shield of Daybreak (Q) now consumes and detonates Sunlight (Passive) Eclipse (W) bonus Armor and MR now end upon detonation instead of persisting for 3 seconds afterwards Solar Flare (R) now consumes and detonates Sunlight (Passive) Solar Flare (R) damage reduced to 75/125/175(+40% AP) which doubles if targets are in the center (aka stunned) Solar Flare (R) delay is .8 seconds at max range and .4 seconds if cast on top of Leona instead of .625 seconds at all ranges Solar Flare (R) CD increased to 120/100/80 seconds from 90/75/60 seconds
Added usefulness and CC removed on Flay, early game weakened a tad, more time to react to R activation
Armor reduced to 10 from 16 Attack Speed reduced to .579 from .625 Flay (E) slow removed The Box (R) delay increased to 1.25 seconds from .75 seconds
Draven is too handsome and gloriously noble to nerf.
She's already pretty heavily dependent on plants for damage; I don't see what purpose making her more dependent will serve.