What about Qiyana's ult makes people not like it?

XJ99999999999999··1 votes·898 views

Is it because of the potential damage it has along with the cc? It is because of the fact it doesn't have to hit a champion to make the walls explode? Anything?

It just popped into my mind because I was playing Qiyana and I was always using my ult to hit someone and potentially other people onto walls. After that game, I remembered that you could use your ult on a wall to make it explode, no champion hit required.

If that is the reason people don't like her, would you like if the wall only detonated if it hit at least 1 champion? Do you think she should get a compensation buff if they did change that?

Just wish to discuss. Please don't take this too literal as I'm only guessing and expressing my experiences and feedback.

7 Comments

Ragnaveil3 votes

It breaks the core fundimentals of an Assassin. When the rework for them happened, Riot specficially said they wouldn't bother putting cc on an Assassin (because everyone remembers the aids that was Kass Silence and LB Silence), then here comes Qiyana with River Q and her R. Also, Assassins shouldn't have % max hp damage if they are the class that is to kill squish, not tank. Her current design is just terrible, and needs healthier changes/adjustments.

Cind3rkick2 votes

They hate it because they think it does too much damage and cc for being too easy to hit. In the jungle there is basically no way you will miss an ult. It will always blow up a wall.

Compared to an ult like rumble who has an awkward skillshot for less of an impact without setup from team

XJ999999999999991 votes

{quoted}

They hate it because they think it does too much damage and cc for being too easy to hit. In the jungle there is basically no way you will miss an ult. It will always blow up a wall.

What do you think of my suggestion then? It's an ult, it still needs to feel good... But I feel if there was a requirement to actually hit a champion to get the huge impact it has, that it'd feel fairer.

Cind3rkick1 votes

{quoted}

What do you think of my suggestion then? It's an ult, it still needs to feel good... But I feel if there was a requirement to actually hit a champion to get the huge impact it has, that it'd feel fairer.

Personally, I dont think its much of an issue. If you want to knock someone into your team for a stun then you have to be behind them and in the enemy team which is usually a death wish. And if the enemy groups up on a wall while your around then they deserve it.

At most, qiyana will hit 1 or 2 people with her ulti in a propperly played teamfight. Its also her only teamfighting tool since different elements would be better against different enemies, like grass when diving, which means she cant do anymore damage for a while, or water to lock down a target but its just snaring one person.

To make it more fun for others though, id make it weaker at level 1 and stronger at level 3. Maybe have it require the mountain element to explode on walls, grass for brush and water for river so that she isnt able to freely jump around as much.

XJ999999999999991 votes

{quoted}

Personally, I dont think its much of an issue. If you want to knock someone into your team for a stun then you have to be behind them and in the enemy team which is usually a death wish. And if the enemy groups up on a wall while your around then they deserve it.

At most, qiyana will hit 1 or 2 people with her ulti in a propperly played teamfight. Its also her only teamfighting tool since different elements would be better against different enemies, like grass when diving, which means she cant do anymore damage for a while, or water to lock down a target but its just snaring one person.

To make it more fun for others though, id make it weaker at level 1 and stronger at level 3. Maybe have it require the mountain element to explode on walls, grass for brush and water for river so that she isnt able to freely jump around as much.

the ult isn't only good if you knock them into the team. knocking enemies into a wall away (engaging onto the enemy team) can prove effective.

WoonStruck1 votes

Because shes overloaded like lee sin.

Done251 votes

AD assassins shouldn't have hard CC. They sure as hell shouldn't have a knock back+AoE stun combo.

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