cho is trash tier so having him there is a bit disingenuous, but that team comp would run over the other, at every stage except level 1-3,
he gets kited more than any juggernaut has a mediocre lane that turns terrible if the oponent has any form of mobility or range, and has 1 piece of cc that is semi reliable, he is trash
Quin can vault out of whatever CC gragas uses on her.
gragas isn't hitting her he is pushing her in, also gragas e cancels vault because of his hitbox hitting her first, besides his goal isn't to kill her its to keep her under tower, where she is vulnerable to dives from hecarim, and can't roam
Ezreal can just farm under tower.
he will miss some cs for sure and the tower will also get chunked from the constant push, but the main benefit is the complete loss of pressure mid, and top has the same issue, making rift herald a very easy choice to take by the tank team(what im calling the team with the 4 frontliners and the drain tank)
Graves can duel hecarim at pretty much any stage of the game.
graves won't invade much though and he won't be ganking much, it doesn't matter if he can duel him if hecarim just avoids the duels to hit the triforce power spike and start forcing objectives with it
TF and vayne just have to play safely until the lane phase is over; TFs gold card can stop alistar in his tracks and good TF supports WILL do that.
heres the conundrum, they have 1 piece of cc at level 2 to deal with the alistar and draven, if alistar just goes in with a basis w-q combo, so why doesn't the alistar target tf? Vayne won't do much damage and neither have much escape even less so on tf. The raw kill strength of draven means that tf can't gold card alistar or draven will just run down either vayne or tf, against 2 squishy champs with no shielding and minimal cc, draven can 2v1 relatively easy especially because of how weak vayne is early
You can theory craft anything, but from experience the team i chose to be tanky doesnt really mesh very well. They might get a pick.... But when the draven gets bursted by four ADCs all spiking him at once, hes going to pop like a hydrogen balloon in a vacuum.
from my experience, taking 3+ marksman against a standard comp without a frontline means you lose. Also the only person out of the champs you showed who even has the potential of getting on and bursting draven is quinn, graves and vayne are to short range, ez doesn't have the damage and tf is a support, they don't have any backline tools and unless the tank team disperses they have no actual way of engaging
Late game theres still at least four ADCs to consider as threats. Once the draven is taken care of thats it; the tank comp is centered around the draven and if that center is gone the comp falls apart and must disengage or try to push through if the enemies are low enough.
Your point relys on the tanks afking and not using their kits properly they shouldn't be diving, only hecarim should really do that, they need to just stand around draven and he will just win the game. the marksman team can put out a lot of damage but they should never be able to get to draven, they have no dive potential no pick potential outside of draven deciding to run around alone, and no engage, they can't actaully do anything late game unless the enemy team misplays terrribly or they managed to create such a massive snowball that they just have the gold to win. Theres a reason LCS teams don't run all adc comps, and tanks find a way into almost every single one of them, you peal for your carries or they will be forced to focus the divers and tanks of the enemy team because of the amount of disruption, while the enemy carries get to free fire