"Riot we really want to tone down damage"

Succubús GF··124 votes·20,483 views

And then they amp it even more. Like who the actual fuck is working at riot and thinking "this is working as intended" I legit like have so many emotions that i cant say here because board mods would like autoban me but jfc is it holiday for them? Like they have to know these changes arent good for the game..

111 Comments

Popperofski16 votes

Please refer to my many threads in which riot white knights try to justify it.

jocomotion12 votes

“Riot we want less damage in the game and for tanks to be hard to kill.”

  • Don’t worry fam, we gotchu, new dark harvest that makes Electrocute look like peanut damage.

“Riot that’s the opposite of what we asked for-“

  • Alright, alright well nerf the rune

“Thanks I guess, but what about damage in general-“

  • We’ll make tanks deal more damage

“Riot please”

  • And we’ll make it so there are still a TON of anti tank options that are so strong you don’t even need to be facing tanks to viably build them!
3TWarrior2 votes

don't forget farming mechanic number...what is this, 4 or 5? Now, ANYONE CAN USE OUR CRAZY IDEAS, no more limiting it to the jungler and off-meta trick builds!

General Matty8 votes

Would rather have tank meta again IMO

Fnatic ComeShot7 votes

I DONT FCKNING UNDERSTAMD WHY THEY HAVENT TONE DMG YET! How long have people asked for it? The whole season? No matter what I build I still get killed in 3 secs as a full tank. And dont mind mods. These guys lost all my respect and they are just bunch of rito lickspittles. Those 8 dislikes must be them.

imfoolish5 votes

[deleted]

Succubús GF42 votes

just because u tanks are jealous

My most played are assassins and burst mages

imfoolish4 votes

[deleted]

Ragnaveil46 votes

Carry? You mean mashing your head on the keyboard in hopes of gimping a person in .1 seconds? Sorry that the tank meta gave you trauma of a skillful experience compared to this moshpit hellhole, but christ sake.

Spank the Fox3 votes

Ah yes, Sejunai almost 1 rotation a carry while having 200+ Armor and MR was the epitome of skill.

Sion currently doing that with just Titanic is the epitome of skill.

Ragnaveil23 votes

Those two are balancing mistakes. I can agree with you on that much, but there was no reason to outright gut the bloody hell out of them and defensive stats.

ArtumisPrime2 votes

You do realize they wouldn't have been able to do that in a proper tank meta, right? S6 (or late S5) were tank metas because tanks did assassin level damage while being unkillable, and don't count for this IMO. It was a bastardization.

Instead of toning this damage down...RIOT brought everyone else up with keystones and then by removing defenses in runes reforged.

In an ideal world, at least for me, tanks (and no one else) would deal that kind of damage. Tanks would be tanky, damage dealers would deal damage.

Spank the Fox1 votes

You do realize that’s exactly when I was talking about?

Hence I said “Sion currently”

ArtumisPrime2 votes

My point is that this isn't a problem unique to tanks, or Sion. It's the current game, as a whole. Damage is way too high across the board.

LordGeovanni1 votes

Tanks sacrifice range and kit fluidity to do the damage they do which is puny just that champions who are supposed tobe squishy and no where in a tanks range cries that they die when tanks reach to them as if they dont have all the tools and more to prevent that.

ArtumisPrime1 votes

What do you mean tanks sacrifice kit fluidity? Maokai, Zac, Shen, Malphite, etc. All have abilities that synergize well with their other abilities.

They also don't sacrifice range to deal damage. They sacrifice range to get higher base statistics than their squishier counterparts. HP, armor, MR, move speed, are all generally above-average-to-good on tanks...certainly better than most ADCs, mages, and assassins.

It's the items (or lack thereof when regarding tank stats) and runes, coupled with their high base damages, that enables them to be the near-assassins that they are.

LordGeovanni1 votes

What i mean is that each of these tanks if they cast any of their spells they cut out their auto attack unlike most ranged champions Get locked into an animation for .75-1.5 seconds. Maokai has long wind up for his E and his E and Q lock out each other unlike if say ezreal or caitlyn was casting spells one after another. Shen Q has a long drag time Zac has his clunky Q long wind up E and R. Malphite isnt as clunky as the rest he just is really short range for most of his kit. Sure we gonna count Tanks having 50 more armor 30 more magic resist on average than mages and adcs and The same amount of hp on average as ADCS and Mages Some tanks will have more hp and some will have less hp. Especially with adcs having gotten at least 3 base hp buffs in the past 4 years and mages 2 in the same time span. Damage has always been balanced to be stronger than defense while mages and adcs keep getting defensive buffs while tanks keep eating defensive nerfs on tanks themselves and their items. while damage classes keep getting more free damage and penetration that undoes the little defense tanks get. Tanks also dont have more movement speed they may have 25 more movement speed than a ranged champion but ranged champions have items that give them movement speed and dont take it away like item 3742 or on super long cooldowns and put them out alone on a long cooldown like item 3800 they get item 3113 item 3907 item 3100 item 3087 item 3046 item 3094 and they can actually take the sorcery tree that are passive and always activated so they dont have to think and plan around it they just always get the benifit and because they do damage they can take celerity because for tanks there is the problem of not being able to catch the enemy and when you do catch them you cant do anything because mages adcs and assassins do all the damage. tanks dont even have the option for celerity anymore because it scales off of bonus movement speed so you need the previously mentioned passive movement speed items to get anything out of it or be miss fortune that people like to swear that she isnt mobile because her movement speed gets knocked off if she takes damage but she can automaticly reset it.

ArtumisPrime1 votes

Flat out, I disagree with your sentiments on kit fluidity. AA weaving is not everything. There are a ton of champions who don't even need it. The only one who really has a problem with it in the champions I listed is Maokai.

As for the rest of this, you're basically arguing the same thing as what I've been saying. Items and runes are out of whack relative to where I believe the state of the game should put them.

Lastly, you're mistaken about base stat values. Have a look.

http://leagueoflegends.wikia.com/wiki/List_of_champions/Base_statistics

LordGeovanni1 votes

I said far more than auto attack weaving. There is also having spells with very short to no cast times that cancel out other spells cast time and both spells activate at the same time. You should look at that list press the Hp+ go down the list and take a shot for every melee tank under an adc with less hp. Your liver will shrivel you can do even better and take an additional shot for every adc you come along along the way. You can do even better and add Fighters into to that. And even better and add Assassins into that who have to be closer to a fight in a more dangerous position than adcs. THat is not counting special cases like Rakan and thresh who are technically ranged but have melee auto ranges that is not counting Mages. You might have been looking at hp at level one and forget that fights dont happen at level one most of the time and even when they do adcs have the best advantage because of their range and that no one has extra movement speed and most likely didnt start gap closers

ArtumisPrime1 votes

You didn't really say far more than AA weaving. You talked about AA weaving a bunch of times, and that you feel Zac is clunky...which is true to an extent.

Regarding the other bit of that, I think you didn't realize it sorts lowest to highest first.

Jhin and Cait are the only two ADCs really in the top half of the roster for HP growth.

Twitch and Jinx are the two highest base HP value ADCs in the game, and are rated quit highly for all base HP champions, too.

It still works out that most tanks are higher than all ADCs in terms of base HP, both at level 1 and 18. There are some exceptions, however. Like Sion, and Cho'Gath, who both scale with HP so have lower numbers of both base HP and HP growth, or Shen who has a shield...though I think his 1985 base HP at 18 is still too low.

LordGeovanni1 votes

then what is this

Maokai has long wind up for his E and his E and Q lock out each other unlike if say ezreal or caitlyn was casting spells one after another. Shen Q has a long drag time Zac has his clunky Q long wind up E and R. Malphite isnt as clunky as the rest he just is really short range for most of his kit.

shields arent health else adcs would have even lower health for the fact that they have dedicated people to shield them instead of giving them hp buffs after just crying that shield supports providing the same amount of extra temporary hp were op

Aseraan1 votes

Im in love.

AirKingNeo2 votes

please nerf mages

that will reduce damage in the game by a lot

Jhins Girlfriend18 votes

{quoted}

just because u tanks are jealous because ya rule the league scene for many years and now riot is finalyl letting damge dealers out to do damage ya need to stop complaining and go back to the cave that ya belong. reiot will let ya out again but not now. maybe in 5 years until then stay in ur cave and behave like a good dog. ur dayt wiilllcome again

I mean there can be a balance between tank meta and damage meta...isn't the balance team supposed to try to do that?

DNFVixen10 votes

[{quoted}](name=Jhins Girlfriend,realm=NA,application-id=3ErqAdtq,discussion-id=MVa5mhiU,comment-id=00020001,timestamp=2018-12-04T07:51:51.950+0000)

I mean there can be a balance between tank meta and damage meta...isn't the balance team supposed to try to do that?

Balance is what we had BEFORE the tank meta, we haven't had balance since then. Unfortunetly Morello left the League team so we will never have balance back.

3TWarrior4 votes

I agree that after late season 5, things just got out of hand. If you mean that there has been a tank meta since, I do not agree with that

LordGeovanni1 votes

Before the 'tank meta' (3 melee champions protecting a shredding adc but tanks op ha lul) was a meta with 3 mages in top mid and support because mages burst was so high and cooldowns so low due to the midseason mage update. they recently got hp buffs and magic resist had been nerfed from 70 to 55 on average tank items (aka the only 2 magic resist tank items in the game at the time spirit visage and Banshee's veil)

Z3Sleeper1 votes

I think they just gave up on it and said f@#$ it let's just dump everything into more damage.

Something along the lines of "at least when everyone can oneshot everyone is equally strong unlike defense metas where some champions massively outshine and undermine others cuz we dunno how to balance it"

Śhunpo1 votes

Tbf I think it's the assassin players who are most pissed off by the sheer amount of damage since we no longer feel special anymore. Why play an assassin when everyone is an assassin?

Volocaust1 votes

{quoted}

Tbf I think it's the assassin players who are most pissed off by the sheer amount of damage since we no longer feel special anymore. Why play an assassin when everyone is an assassin?

You can play ADC if you want to do 0 dmg. 5 item jg twitch does 100 dmg an auto to an Irelia with 3 armor items(Tabi, Randuins, GA). And she has 4k effective health, and don't count her W. Guess just shoot her 40-50 times :)

Śhunpo1 votes

That's the fault of Irelia....not ADCs as a whole, especially not Twitch. I play Twitch quite a bit still (mainly in the jg funnily enough) and honestly my damage is disgusting considering all I really purchase is attack speed.

Irelia is just broken, ADCs aren't underpowered.

Spank the Fox3 votes

Patch 8.24 Dark Harvest is going to be objectively worse than the pre-rework DH.

The adaptive offense stats on minor runes have existed and not been buffed. The new resistances were buffs since they never existed.

What else changed to amp up damage?

nelogis14 votes

gold is being thrown around everywhere, i have seen 600g shutdown gold on people with a single kill and 1 assist.

Killing a tower with all platings grants you over 1k gold

-> More gold -> More items -> More damage -> Faster and more snowbally games

Spank the Fox1 votes

—> more defenses, try buying some

3TWarrior1 votes

unless you kill your build path, they don't help much unless you are forced to build them, such as against an AD mid-laner

nelogis3 votes

Might work against magic damage, not so much with physical, apart from a guy dealing 30% true damage with Conq + IE, armor is only useful when stacked like hell

Also only useful when you can satck armor and still deal 70% of the enemy squishy in a single rotation

Malphite

Tanky stuff that isn't doing damage is beyond useless right now (and isn't a tank support)

My Waifu Vanilla1 votes

I'm sorry. Who is building IE right now before 5th item? Let alone using both that and Conq at which point we are down to one champion who is hot garbage this patch.

Spank the Fox1 votes

Nobody using Conq buys IE and vice versa.

nelogis1 votes

Tryndamere Hi

Draven Hi

SurrealJC3 votes

Yes please make this game fun again. Its not fun for most people. Like the support and the tank. You miss 1 CC and its GG. Its all about the pro scene that's all. Its no longer enjoyable to watch someone get assassinated. You went from soccer scores to football scores. From Normal Difficulty Diablo to Hell Difficulty numbers. We want Nightmare Baseball scores okay. Get it right.

Hemodek3 votes

Tanks are a joke, much like Riot is a joke !!! just give in to the rape and play what champs Rito wants you to play.

MasterDClone2 votes

where was the amp up in damage, might i ask? cuz i see a shitload of nerfs coming in next patch and damage has been toned down significantly since late mid-season

3TWarrior12 votes

runes, shards and items have spiked damage ridiculously high. Nocturne for instance can kill a marksman in about a second...a single second..with just item 3095 and item 3147

PhantomSpirit1019 votes

A second? When I'm playing a marksman, 1 second is a pleasure to have. We need 0.5 seconds.

SeeMeAsAMule2 votes

And it's 0,5 before anything even hits you, after anything hits it explodes you up 100-0. If you are fast enough you burn your flash and have 35% chance to survive. If your flash is not up, it's pretty much same what you are doing on that point.

3TWarrior3 votes

not entirely sure. My initial estimate put the attack's time at roughly 0.7 seconds if executed properly, the person I was talking to said 0.2 but that seems way too low given noc's animation times and human input speed combined with lag

SeeMeAsAMule1 votes

And Oriana with DK can one shot ADC with lvl 2 R, running only item 3285 . Seems balanced overal to me. Oh and DK running shadow assasin kayn with half copleted jungler item and half copleted dusk blade 100% one shots ADC without R. "fun game"

3TWarrior3 votes

what's DK ? as a joke, it brings to mind Donkey Kong XD

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