Evelynn rework idea [wall of text]

Saianna··4 votes·1,572 views

............................................................ Warning! Lots of letters .........................

Hey guys, I'm Saianna, Silver 2 (or whatever) scrub. I've started playing LoL slightly before Garen relase. I've accumulated over 4k of games within this time, which I'm kind of proud of. Also LoL was the only game that could keep me busy for such a long time! After our new HUD I've decided to switch to HoTS. That's pretty much all I can say about myself. I know, not much.. But.. I enjoy being casual, grey, uninportant player.

I'd like to talk about Evelynn. And please, please(!) Have in mind that I am not saying she REQUIRES a rework, or that she's weak. She has 48,5% winrate, with almost 5% popularity (http://www.lolking.net/champions/). In other words she's in a good spot. Reason why I'm suggesting my Idea is: I don't feel anything assassin'ish in her kit except for her passive stealth.


What I will write might seem as HoTS ability copy-paste. But it isn't! Mechanic [Evelynns passive] I'll talk about, we already have. So please, HoTS-haters, before you stop reading try to bear with it for a moment and keep on reading.

What I am suggesting:

Passive [Shadow Walk] - after short time of not taking any actions Evelynn becomes stealthed. Everone can see her "blurred invisibility". Evelynn becomes visible when she's within 100 units from enemy champion, or turrets oracle range.

EDIT: forgot to add: Hitting monsters/minions from stealth fears them for 1-1,5s. Hitting enemy champion slows them for 20-30% for 1-1,5s

Explanation: Whoever played Nova in HoTS should know what I'm talking about. For those who don't get that feel, here's pic: http://i1.2pcdn.com/node14/image/article/201405/15/20140515051538a0dsb5vzvrk3m05v.jpg

Why I believe it'd be healthier: From Evelynn player perspective she could move 400 units closer without being spotted. From enemy player perspective Evelynn is always visible as long as you are observant of your surroundings.

Q [Hate spike] - Kind of unchanged. It's her main tool to work with jungle. Maybe on higher tiers increase AP/AD ratios while leaving her base damage low.

W [Dark Frenzy] - MS speed boost that increases whn you run towards enemy champion. Removes slows as before

Why this, over what we currently have: Frenzy. Where's frenzy in running away?

E [Ravange] - Ravage becomes a shield. Yes, a shield. I'm rather bad with numbers balance, but it should be something like 5% of her total HP + 0,1 AP. Evelynn can activate this shield without cancelling her stealth. Taking damage while shield is active doesn't break stealth. Cooldown.. Hmm I believe 11 seconds +/- should be fine.

Why?: In teamfights AOEs are tossed everywhere. Getting caught might mean failing as taking position to assassinate people. This shield isn't supposed to be "hurr durr, look at me, I have 600 HP shield". No. It's simply a tool for her to be better at what she's supposed to do (killing people)

R [Agony's Embrace] - We've moved her shield to E, which means R is meant for a..... Nuke! It's close range, single target nuke. Base damage 50 + 1,3 AP ratio OR 1,8 AD ratio. Damage type depends on which stat (AD/AP) gives more damage. But that's not all! Evelynn gains +20% more "other type" damage against Nuked target. Which means, If Evelynn has by far more AP than AD scalling in her R, her ultimate will deal MAGIC damage, but will cause target to recieve bonus 20% more AD damage. Also cooldown on this should be low. 40-50 seconds that don't decrease with higher tiers.

Why?: Simply because currently Evelynns ultimate is nothing more that a crude tank tool. There's nothing deadly about it. Just some super-low damage that gives shield and debuffs targets MS. There's nothing assassin-like in her ultimate. Not a single thing.

My idea on R makes her a squishy buster. Something assassins should do best. Also thanks to low damage, Evelynn has to build squishier. That's one of reasons for this rework. To free her from tank-shakles, where she's forced to act like Malphite 2.0.


I was even thinking about giving her evolutions (something like HoTS levelups meeting Khazix), but now.. I'm pretty sure it wouldn't pass trough. Well.. Anyways. Imo this idea puts Evelynn in better spot as an assassin. Removes tank-feeling about her and reintroduces her very old (and nonexistent anymore) playstyle of "lane lurker".


Some possible Q&A Q: Why some abilities have stats/numbers, while others don't? A: I suck with balancing. Just wanted to point out main job of those abilities. Like R. Low base damage with huge ratio that encourages Evelynn to build as squishy glass cannon. Those numbers I gave are just for 1st level in ability. So on higher levels they should get stronger.

Q: Why you copy-paste stealth from HoTS? A: I do not. We already have similar mechanic. Actually Evelynn has it. I'm just slightly enhancing it. I do know it looks really HoTS like.. But what can I say..It kind of looks the best game health-wise...

Q: And what if she becomes a new meta, Evelyn-lock-in-to-win monster? A: What I'm proposing is making her into very fragile assassin. What's more, with this passive you can always see her as long as your eyes are open. And if that isn't working, I've heard that shopkeeper has pink wards on sale for only 100 gold. But ofcourse if that's not enough then some nerfs should fix that.

Q: Why you didn't mention some of secondary passives she has, like mana regen on her passive? A: That means it stays in this, or slightly better version. It isn't removed, shortly.

Q: But Evelynn is fine dude. she has 48,5% winrate. Why change that? A: Xeraths winrates were fine aswell. Yet he received a rework to make him even more popular. But main point of this rework is to remove tank ability from her kit and also promote playing her as creepy shadow lady. Im prety sure this rework will most likely keep her winrate in healthy state... (hopefully...)

Q: Why are u giving us this rework if you don't play anymore? A: Cause I've spent at least 4 years on playing LoL. And i like this game alot. If that's not enough, then sorry.. Also I always liked playing old Evelynn (even tho she was never my mained champion). This rework moves her slightly to what she used to be, without making her too OP.


And last words, from me, to you guys: a) have you read it all? Do you agree? Disagree? Post your opinions! b) You didn't read, just mindlessly mashed "downvote", then please, accept my middle finger :)

Thanks for reading! Sorry for possible typos'.. I've proofread it twice :)

3 Comments

Radiant Seraph1 votes

Wow... i indeed like most of the changes But in my opinion, as an assassin, Evelynn needs an actual gapcloser/escape tool, not a simple movement speed buff

Saianna1 votes

wow, thanks for reading my thread after 8 months of me writing it :D

Imo, she wouldn't need any gapcloser, as her stealth would work by far more effective in teamfights or against players who didn't even try to focus

The whole movement speed is to allow Evelynn to either stick to a target or "GTFO" in time of emergency. Nothing more :)

AetherPhoenix1 votes

But movement speed IS an escape tool... If it is fast enough like in Evelynn or Ekko

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