Riot, could you kindly stop removing diversity from this game?
Please, stop forcing us to play this champion only with those items in only that lane. Please, stop reworking items changing their purposes.
Case #1 Removing items such as Force of Nature, Malady, Innervating Locket, Atmas, Heart of Gold and many (many many many) more. I understand they could have been over powered or only usefull on few champions, but removing them completely does not help with "increasing diversity" policy you boast everywhere you can.
Nerf them, change their stats a little, but keep them.
Case #2 Reworking items such as Black Cleaver, Magus, Zeke. Why not keep them both? In Black cleaver case it might be a little tricky, but that both items could have some uses for different purposes. Having same unique passive wouldn't allow to stack them. Reworking items doesn't increase diversity. It just shifts its focus on different part.
Case #3 Unique active/passive on skills. Almost every item has it. It doesn't help aswell. Let us have more room to build freely. But ofcourse make sure that stacking items isn't the only way to go. Maybe reduce damage/utility of each another same item.
Case #4 Champions different build paths are being removed. For example Ap Yi, Ap Xin, (AFTER REWORK)Ap Sion I know that Ap Yi was a problem, I really do understand this. But what harm has Xin or Sion did to you or playerbase? Why nerf their ratios? Let players wonder "Is enemy Sion Ap or AD?" <-- current SIon, not the old one There is no harm in that. Do not force us to build the same champion exactly the same doing exactly the same thing for next 100 games untill next patch. This doesn't help diversity. This doesn't increase "fun".
Case #5 This case is similar to case #4. Lots of AD champions have magic skills with AP ratios. But scallings are so bad, that even with 500 AP damage wouldn't be serious. Just increase the ratios of such skills. Even if just a little. Alow players to play their beloved champions hovewer they want without losing viability.
EDIT: Case #6 I forgot about this one: Summoner spells. Almost everyone picks Flash. Where's diversity? Make other summoner spells just as usefull. Someone said to me "that clarity is a noob-trap". Change that. Make it usefull. Make people pick & use other summoner spells.
And last thing
Case #7 Riot has really hard time focuing on both casual & pro players. People start to dislike LCS as it takes priority. Champion balancing is dictated by LCS. We see that off-LCS meta champions that have made success in LCS were nerfed the second day. We (or at least me) dislike this favouritism.
What kind of diversity is that? Watching similar matches just because only handful of champions are viable?
This is a warning to you, Riot. Right now your profit increases. But sooner than later it'll start to decline. You'll be forced to take unpleasant measures. Forcing new pro-stage events. Slowing expansion of champion rooster. New RP that might make people unhappy or maybe reducing staff.. You've built huge empire with great communication with your playerbase. With each year passng this communication grew thiner.
Once you forget about us, so we will move to other games and forget about you.
still has it to be honest. Their issue is that champs who are designed to heal a lot
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have to be balanced with that in mind, and basically either suck as champions or are incredibly OP without countering with grievous wounds.
look like they are being phased out. I've bought Light Bringer in particular a lot in my games and I don't want it to go.
The last diverse champ?
But you would have 3.2k HP, and 130% lifesteal, plus 50% attack speed for 20 seconds, and the very cool ally heal.
But two of your abilities are still useless.... Your sheild blocks 300 dmg, and thats it.
Your stun, stuns things, and thats it.
R.I.P