"We don't want stealth champions to be countered by a ward"

+
+
+ Scrying plant + River Crab + nerfs on duration + nerfs on ratio
Thanks.

+
+
+ Scrying plant + River Crab + nerfs on duration + nerfs on ratio
Thanks.
"Trap champions on the otherhand need about seven different ways to counter them."
Yeah until you can counter his blind or his damage in lane lel. Also 3 items Teemo does half a carries hp with a shroom that could be anywhere, stealth champs dont.
Teemo is weak right now. Arguably he needs some love to remain just playable. The full AP build he was meant to go is not done anymore; most Teemo mains are going onhit/AS because he's just so trash.
~ 51-53% win rate with a good play rate for a shit ton of patches now, full ap is both his highest play% and highest win% build...?
~ 51-53% win rate with a good play rate for a shit ton of patches now, full ap is both his highest play% and highest win% build...?
Okay, I like your use of data and think you have a point, but high winrate doesn't always mean overpowered. Some champions, especially really hard ones, are balanced at winrates below fifty. That means that some champions are balanced at winrates above fifty. I don't really know how hard Teemo is (Mr. Mandalcio says he's somewhat hard due to the variety of options in his build path and the game knowledge necessary to abuse his strengths), but I feel like he could be a champion that is balanced at a winrate above fifty percent because of his simplistic skills.
Probably not overpowered, but definitely not "trash" and he doesnt need "some love to remain just playable".
Teemo was arguably at his strongest before preseason hit. He's kind of in a similar camp to Kayle in a way, he has a lot of damage from his Auto's. It's abuse having both good ratios and a ton of alternative strengths.
Mallet / Runaan's was extremely strong at the end of the season because it gave sticking power + synergized with fervor of battle. It also happened to work well with stuff like Rageblade / Wit's end / and Gunblade. It also had the option of going GA / ZZ'rot for a lot of split push pressure. I'm not really sure why you would say he's trash for wanting to build this way, it just provides so much power.
Now that it's preseason, we can likely expect to see thunderlords and his pen builds come back, but i'm not sure if it can compete with the versatility and utility of the above build. His shrooms are mostly considered zone control right now so it's not really added to the burst because people go through and sweep for them.
I think we could give it some more time, and see how the fervor changes in a patch or two affect him.
Oh boy diamond is full of teemo OTPs. He is frickin strong if played right. And once you faced a chinese challenger teemo tank jungle you wish to play against 5 yasuos at once.
PENNS, I know you live in your own little imaginary world and you are always right, even if you are clearly wrong, listen.
How does that matter?
Yeah lets just build mr first-second item as carry for the top laner.
They get in your face and probably die after. And even if not, they still have to get in your face and have actual counterplay unlike Teemo shrooms.
Implying shrooms are 100% of his power and he cant beat most top laners without hitting 1 shroom.
I can't seriously answer your arguments cause they are simply too stupid.
And I know that whatever I'd say you'd pull next retarded argument out of your ass.
So it is pointless. So.. kkthxbye
"Retarded arguments out of your ass."
"A carry should build MR against an ap top laner at 15 minutes" "Stealth champs jumping into melee range and a shroom that explodes while Teemo is completely safe are the same thing and should have the same counter options" Kappa
I can't seriously answer your arguments cause they are simply too stupid.
And I know that whatever I'd say you'd pull next retarded argument out of your ass.
So it is pointless. So.. kkthxbye
That's a really mean response. Tell him why he's wrong, not that he or his arguments are stupid/retarded. Penns is being pretty terse with you so I understand why you're angry, but you're just feeding into the negativity by responding like that. Maybe if you're more polite, Penns will respond by being more polite to you.
I don't like coming to the Boards to see people insulting each other, and I don't think other people do either. We want to promote polite discussion here, and while I have seen some of your past posts that have shown you being polite, sometimes you're just a jerk. Why do you act like a jerk?
I know..
Problem with PENNS is.. He never ever though of himself as being the wrong one. You could talk with him, give him arguments, w/e. He'll still give you super-cheesy, mild bullshit type of argument that is simply wrong. And you then try to explain him how it's wrong.. And.. it all repeats.
I had few conversations with this dude. Each time the same bullshit loop.
So maybe I might be impolite, but for the love of God, why do I have to feel like being punished just by talking with him?
I know..
Problem with PENNS is.. He never ever though of himself as being the wrong one. You could talk with him, give him arguments, w/e. He'll still give you super-cheesy, mild bullshit type of argument that is simply wrong. And you then try to explain him how it's wrong.. And.. it all repeats.
I had few conversations with this dude. Each time the same bullshit loop.
So maybe I might be impolite, but for the love of God, why do I have to feel like being punished just by talking with him?
I'll be the first one to admit it; it's really hard to admit that the stuff I'm saying is wrong.
I'm guessing that applies to both you and Penns too, so it will be tough for you two to convince each other of anything when you're arguing. In order for the issue to be resolved, you both need to agree on something, which generally means that one person concedes. When you're arguing, think critically about your points and his. Are you really in the right? Are Penns' points valid? If you do think that you're right, then argue on, but make yourself clear without being insulting or snide. The less friendly you are, the less Penns will want to agree with you. Also, when you're pissed and you're writing angry words, you're not really going to make yourself any less angry. If you act chill, then you won't get as frustrated. If you're acting chill, you're also more likely to get less snarky responses from Penns as well. If you realize that you're wrong, be a gentleman/lady about it and concede. It feels bad, but god does it look good on you. Honorably admitting wrongness is something that almost no one does on the Boards, and you're going to impress multiple people with the action. Also, if you do this correctly, you might smooth out relations between you and Penns.
This applies to you too Penns, if you read this.
EDIT: Didn't downvote you, fyi.
I dont really have a problem with admitting Im wrong at all when I think I am. Problem is, both stats and my experience say that Teemo is pretty good and doesnt need a buff like that. His win rate did drop by 2% in the last 3 patches but its still good.
Of course you could say "Teemo ult being countered by a free trinket isnt "healthy" and that should be changed", but then he would need a rework that takes power from his other spells (
) or just nerfs elsewhere.
People here arent asking for that tho from what Ive seen, they just want a giant buff because apparently Teemo is so "trash".
Teemo only wins out against melee top laners. Anyone with range can fuck him over fairly easily.
Even melee champs can beat him if they have strong burst in their abilities or can otherwise ignore his blind.
Tanks can survive his lane easily if they don't feed him before they get 
Teemo is super vulnerable to jg ganks without his shrooms blocking river/tri.
Honestly if Teemo wins his lane these days it's because top lane doesn't know how to play safe/build mr AND jungle doesn't know how to gank.
fucks over stealth assassins
Meanwhile…
laughs hysterically
teemo can fk up vayne
teemo can't do shit to most carries after they get 4 items. with QSS. they shit on him
Yes, champions have different scalings; some champions become just basically bad at certain points in the game. That doesn't mean there is inherently a problem and they should be buffed because of it.
Dont forget the new plant which can reveal entire side of shrooms
Scrying bloom
Teemo, as far as I recall, is kept intentionally a bit on the weak side due to how incredibly frustrating he is to the vast majority of the playerbase (the 80%+ in Bronze, Silver, and non-Ranked players) when he is actually strong. There really is just NO gameplay involving his traps besides just revealing them, they are one of the most binary things in this entire game. Either players can reveal his traps and Teemo feels worthless, or players cannot reveal his traps and Teemo is most hated thing in the game since you have no way to tell where traps are until you trigger one and then likely die from it. And just buying Health and MR is NOT counterplay - that's counter-building, and if it is not good enough for assassins that are meant to burst people, then it is not good enough for Teemo.
I'm pretty sure Teemo is in the queue for a full VGU at some point; Riot has more or less acknowledged that he cannot be both fun and strong as he currently is.
Teemo needs a rework, not buffs. His kit is toxic and Riot is purposefully keeping him lousy because of that.
Does Teemo have a cap for how many shrooms he can put down?
Nope, but avoiding them has NEVER been easier.
Well if they gave a cap on them, they could justify making them harder to avoid.
Otherwise you have a mine field that you can't counter and it turns Teemo into an ungankable monster post 6.
The trick to beating "ungankable monster" is........ .... Changing lane to push. So HE has to drag his furry ass and start placing mushrooms again.
Second thing, we speak of 45% CDR, right? I bet you know how difficult it is to get CDR and AP. If you focus CDR early, then your mushrooms are weak as hell If you focus AP then you can forget about sweet 11s per mushroom
If you have 45% CDR means you haven't taken DFT, which is kinda best option for you. Ofc you have TLD, which isn't all that worse.
Fair points. Though consider this:
If the enemy buys a sweeper, they can't ward their lane unless they get a control ward.
While they can hold 3 control wards, you can take them down and leave the enemy laner open to getting ganked.
Well if they gave a cap on them, they could justify making them harder to avoid.
His shrooms do have caps.
######I'm so sorry
What is don't understand is why you didn't point this out in ALL CAPS.
What is don't understand is why you didn't point this out in ALL CAPS.
I'M SORRY FOR NOT POINTING OUT THAT THE SHROOMS WITH CAPS HAVE CAPS IN CAPS
Cap-tain Teemo, on duty!~
Capped by CDR and expiration time.
With 45% CDR, a Level 16 Teemo can have a new mushroom available in 11 seconds. Mushrooms last 5 minutes (300 seconds), so there can be a maximum of ~27 mushrooms at once, if he's extremely efficient at placing them and maxed CDR.
For reference, 27 mushrooms would be placing more mushrooms in 5 minutes than the average Bronze/Silver Support places wards in a game.
27 seems like a lot. Hell, 10 seems like a lot.
Honestly it is usually hard to have 10 out at once unless you are purposely putting them in stupid locations (or loading up your base, which depending on how game is going and how teams are can be a legitimate strategy to stall out game). Champions (or minions) will always end up hitting some, some will get cleared, and you don't always have shrooms available for use at the right time and place.
No max for shrooms placed; however, remember that his shrooms run on ammo system similar to Rumble's E in which Teemo can only place three shrooms at a time until his ult goes on a full cooldown (and that's only if you allowed the cd to store three shrooms first).
Teemo's shrooms are definitely problematic and frustrating; however, gotta remember that this isn't a time like the past where Teemo shrooms would last for nearly the whole duration of a game. His shrooms have been nerfed to lasting only 5 minutes as of now and with control wards being able to disable his shrooms, Teemo's ult is left pretty unreliable at this point of time in addition to the already existing sweepers/oracles and the new vision plant.
**Stealth and Trap mechanics are just different. finding a teemo shroom does not equate to NULLIFYING Akali's shroud. **
Sigh would be better if only control ward revealed traps. Red trinket needs a rework, duskblade needs vision removed, trap disables shouldn't even exist, and then if teemo shrooms need a cap of 10/15/20, they can be capped. However the whole trap counter is too dam much, don't see jhin/cait/nid suffering like this. Regardless of teemo shroom power it should be fixed buffs/nerfs not 7 different ways,
Scrying+control wards REVEALING them should be enough. Not disable just reveal. Trap Disables shouldn't even exist.
Sigh would be better if only control ward revealed traps. Red trinket needs a rework, duskblade needs vision removed, trap disables shouldn't even exist, and then if teemo shrooms need a cap of 10/15/20, they can be capped. However the whole trap counter is too dam much, don't see jhin/cait/nid suffering like this. Regardless of teemo shroom power it should be fixed buffs/nerfs not 7 different ways,
Scrying+control wards REVEALING them should be enough. Not disable just reveal. Trap Disables shouldn't even exist.
100% agree. Trap disables are dumb af and the new control ward gives arguably tons more power than it's pink ward counter part for the same price.
...are you making the argument that stealth champions have so many others ways of being countered, or that wards don't mean shit anymore??
I mean that Riot totally ignored/skipped/forgot about teemo/Shaco while making stealth & stealth detection update.
Thus you have 4-5 tools to disable mushroom, while stealth champs are un-detectable.
Thus Teemos mushrooms are "weak'ish"
Your replies to people are so condescending. Really takes away from the point you are trying to make, which in and of itself is a pretty relevant one.
What can I say? That's the way I am I guess?
I'm not perfect. Far from it.
If you think you could do more relevant thread considering this problem, I'll make sure to check it.
None of us are, just know that how you frame your message makes a big difference in what kind of response you get. I don't play Teemo at all so I wouldn't have any interest in making a thread about him.
I've seen a lot of people discussing how the pre-season changes impact him though, and the biggest issue seems to be that control wards disable his shrooms rather than merely revealing them like pink wards used to. How riot should go about handling that, I'm not sure. Maybe adding a new category for his mushrooms rather than lumping them in with the rest of the traps in the game?
Not the OP, but really am appreciating to see some recent topics about Teemo without the whole thread going up in flames due to Teemo's status as the joke character. :(
Regardless, it's a tough matter about Teemo shrooms indeed. Teemo really doesn't need buffs - it's just that his kit has pretty much become less and less reliable and consistent over the years with the control wards now outright disabling his shrooms when placed on the ground. I feel that at this point, Teemo's power should shift over with less damage applied on his shrooms as it's clear that the high damaging shrooms still remain a big issue in the game; yet, Riot wants to preserve Teemo's kit due to how iconic they see it to be.
Perhaps a trick where he can bounce off his mushrooms which would set them off; yet, at the cost of losing his vision for his own mobility. Shrooms could even deal less damage if such a chance was to be implemented, but right now - I think Teemo needs to identify himself better as a scout character.
Also note that
disables his shrooms instead of just making them visible like pink used to do. Now the enemy team can just plop one down whenever a fight ensues and all of Teemo's shrooms are useless even if enemies are standing right on top of them...
Meanwhile vayne is 2-shotting tanks & squishies without being seen.
Um.. Lets not lie too much, okay?
I myself did indeed got quad from 3 shots (+shiv) as Q-crit vayne.
But a tank is totally different deal. Tanks are still wet-paper against ADCs, but not THAT bad.. At least 3 AAs
Bro... u don't understand Vayne, she kills tanks EASIER than squishes. A no bonus hp squishy will take her 2-3x longer to kill than a tank whom she can 2-3 shot, mostly while unseen (because they didn't use red trinket).