Red Buff VS Blue Buff and The Fighter Jungle Meta
Crest of Cinder's
PASSIVE: Basic attacks against non-turret apply a debuff that Slow icon slows the target by 10 / 15 / 25% (halved to 5 / 7.5 / 12.5% for Ranged role ranged champions) for 3 seconds and deals 12 − 114 (based on level) bonus true damage over 2 seconds, with the first tick of damage occurring on-hit and subsequent ticks occurring each second. Applying Crest of Cinders while a target is already affected by it refreshes the burn duration, but does not deal the on-hit damage part.
Crest of Insight
If you have mana, restores 5 flat mana and 1% of maximum mana per second, and if you have energy, instead restores 5 flat energy and 1% of maximum energy per second. If slain, this buff transfers to the killer. 10% CDR
Uhm, idk about you guys but this seems a bit...unfair? Like, i know that if i'm NOT playing a Fighter jungler and i end up against one, they're 100% gonna invade me after getting red buff and if i get Auto'd one time it's nearly impossible to get away from them. I'm sure i'm not the only one either, but why is Red Buff so overloaded? True Damage, Slow, Passive Healing while out of combat. Meanwhile all Blue Buff does is give 10% CDR and some Mana Regen, why? Like, i get that mana regen is nice and all but i shouldn't have to die just because my opponent is a Fighter who has red buff and can just run at me.
I feel like people have been overlooking the crucial fact that for nearly every fighter jungle, red buff is either one of two things against a non-fighter jungler. A kill or a flash, and in many cases, flash won't save you because they can just flash too, and in both cases you push that jungler out of their jungle and take 2-3 camps while your at it while being completely healthy afterwards.
Why is Red Buff so much stronger than Blue Buff? Why can't blue buff give Mage and Ability Focused jungler's(or tanks) the same benefits that Fighter and AD heavy jungler's get from Red Buff? I don't want it too slow or anything, i just want it to do a little bit more to help bridge the gap between classes in the jungle. Scuttle changes have made it really difficult for a lot of classes to succeed well in the jungle, just as all of us jungler's thought most of the jungler's in the game got pushed out in favor of Fighter's and since then the majority of champions in the jungle are champions with great 1v1's and invades. Until something is done to bridge the gap i'm pretty sure all we'll see in the jungle is Xin Zhao, Udyr and Jax along with the handful of jungler's that are capable of playing around them. It's been over a year now and the meta for the jungle has stayed almost exclusively Fighter's, i'm kind of sick of it tbh.
TLDR: The scuttle changes over a year ago caused the jungle meta to be comprised of nearly exclussively fighter's, that coupled with the fact that Blue Buff is not nearly as strong on the champions it's supposed to be strong on as Red Buff is on Fighter's means that there's a huge bridge between Tanks, Mages and Non-Auto Attack focused champions in the jungle and nothing has been done in an attempt to mitigate this. The same champions have been meta for nearly a year in the jungle and even with nerfs and jungle EXP those champions just 1v1 better while other's can't do it at all.