Remember when Janna wasn't able to kill 200 hp caitlyn

D357R0Y3R··3 votes·1,110 views

Remember when alistar couldn't do anything if you had more than like 200 hp if you had lifesteal?

Good old time

because now supports are able to remove half of an adc's hp and even kill them with ignite why did you do that? you gave them so much fcking damage with the scorch comet aery aftershock, but everytime you reworked a support (alistar, janna to list few) you gave them damage FOR NO REASONS. and you removed magic resistance runes at lvl 1, aery rakan with W+AA+Q+AA is able to 50-0 you and finish you off with ignite

the support role deals legit so much damage that pros are picking karma mid 24/7 and force midlaners out of the lane, and now you want to nerf adc's hp regen and fleet footwork No wonder Zyra became garbage, why would you even play her when a support can do her job while offering more utility sigh

10 Comments

SoundChaosDebug2 votes

Riot had to make support more play making worthy, otherwise no one would ever que in for it.[zombie-brand-mindblown]

remakoro1 votes

Remember when alistar couldn't do anything if you had more than like 200 hp if you had lifesteal?

No. cuz there wasnt such time? Ever? Cuz ali can deal 500 dmg with his Q+W combo? (which isnt even third of anyones HP)

D357R0Y3R1 votes

yea, because alistar was lvl 13 the entire game

if you were lvl 3 and had 200 hp alistar couldn't kill you now he can with his E that deals 200 damage at lvl 1

and something, something called magic resistance runes that were removed

ZephyrDrake2 votes

{quoted}

yea, because alistar was lvl 13 the entire game

if you were lvl 3 and had 200 hp alistar couldn't kill you now he can with his E that deals 200 damage at lvl 1

and something, something called magic resistance runes that were removed

yeah because base MR does not exist apparently and 200 damager at lvl 1? it deals 200 damage at max rank! it deals 100 at rank 1 and you have to literally stay close to him for 5 seconds! His next auto attack after his E has so many stacks only deals 55 damage at lvl 1 so BEFORE the base MR is calculated he deals 155 damage from his E over 5 whole seconds... but yeah let's just make up numbers and hope that people are too stupid to not do a bare bones wiki search at the bare minimum

D357R0Y3R1 votes

his E deals 100 damage then his next AA deals at lvl 3 85 + his base ad

so yea it does 200 damage at RANK 1 of the spell

ZephyrDrake2 votes

{quoted}

his E deals 100 damage then his next AA deals at lvl 3 85 + his base ad

so yea it does 200 damage at RANK 1 of the spell

200 damage that you need to pretty much literally almost melee range of him for 5 whole seconds and that is BEFORE counting resistances... you won't die from just his E alone even if you have 200 HP so yeah you can keep crying all you want

remakoro1 votes

It does not deal 200 dmg on lvl 1 but anyway. On lvl 3 alistar could fist you any day. You were talking about Lifesteal so i was pretty sure we are talking about... SOMETHING. Early game many supports COULD oneshot you and much better than today. Without being zyra or brand. And that kinda the point. How much lifesteal you thing you gonna have on lvl 3? 4%? 5%? WOW... Thats like... Less than 5 hp per AA. Damn it how Alistar with 60 dmg AA on lvl 1 can even counter such insane sustain...

OurLestrade1 votes

I remember my GP10s and GP10 quints, and only existing to ward and die in MLG dubstep montages because my inventory was nothing but wards and mobis and my shields couldn't even block a single auto attack. Goooood times.

fatherdarius1 votes

Rito changed it so we can't buy all the wards we want.

They had to do SOMETHING to make us supports feel special. :D

jocomotion1 votes

Karma’s always been an oppressive pick in mid and bot land. That’s kind of her thing since she’s got the most generic/reliable skillshot in the game.

And Ali’s also been a scary support for damage. He did less upfront but his old passive was basically a better sunfire cape.

As for other supports dealing more damage that’s a mix of a lot of things, the runes pumped a lot of damage into the game overall, so now everyone does more damage or is easier to kill. Janna got that mini rework a while ago giving her more damage in exchange for her Q’s knockup reliability, and overall supports still do the least damage. It’s just that today they can at least threaten low health carries rather than when they couldn’t before.

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