so... what about ap junglers?

SwiftKitten88··4 votes·822 views

in 6.22 we have a buff to item 1041 we have the new poacher's dirk which transforms into item 3134 , for stealing jungle camps we have the new "edge of night" item which any ad jungler can just press the active for right before they gank

we have the removal of blue buff smite giving mana, but we now get 10% hp for every smite

red buff start with negative armor... and blue start with negative MR.. but during our first clear we pretty much dont have any AP except from our runes/masteries and all the mastery changes pretty much all favor ad or tanky champs with CC

i mean seriously.

most ap jungler have a heal Fiddlesticks Nidalee Nunu and while 10% hp on smite is "great" 20% mana does a lot more when we can heal ourselves. why dont we get 10% mana on smite too?

i mean seriously....

and the honeyfruit does NOTHING for your first clear.. as it wont spawn until 5 min..

4 Comments

Very Hard Engage1 votes

riots forcing us back to AD. thats all it is, they really dont take these things into consideration, they want us to be playing rengar, khazix, lee sin in the jungle all the time.

ForFoxSakes1 votes

I think my backup pick of Amumu is going to get hurt by this quite a bit. Having his E Tantrum being refreshed less from 2 less monsters hitting him means he cant use it as much, on top of facing a buffed up single minion. If he loses blue buff hes pretty much screwed

The changes essentially just makes it easier for your midlaner to steal your blue and ADC to steal your red and big mashup for the jungler

Leeerzeichen1 votes

Talisman was honestly the stronger starting item for a while and negative mr is also going to boost your base damage (and btw I think your overvalue ap, most abilities deal more damage with thier base damage than with their ratios until you got like 400 ap or 5-6 items).

SwiftKitten881 votes

{quoted}

Talisman was honestly the stronger starting item for a while and negative mr is also going to boost your base damage (and btw I think your overvalue ap, most abilities deal more damage with thier base damage than with their ratios until you got like 400 ap or 5-6 items).

i am not concerned about mid-late game clears.. i am concerned about your FIRST clear.. possibly your second.. BEFORE you hit lvl 6.

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