[{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=1UbZdRKB,comment-id=0018,timestamp=2018-04-11T21:58:02.750+0000)
To start off, you're 100% correct in expressing frustration when you feel the game you play is negatively impacted by balance decisions that are made focused on the highest levels of play. You're opinion is one that's certainly shared by a large group of players, but it's also only one of several of the demographics that make up our playerbase that we're trying to serve with both solo queue and the professional scene. Let me elaborate:
Group A - Just wants to play League doesn't care about the pro scene
Group B - Enjoys League, tunes in occasionally to watch the pro scene (usually for big things like playoff finals, MSI, Worlds)
Group C - Enjoys League, watches LCS religiously (every weekend they make time to watch every game or atleast the games with their favorite teams.
Group D - Used to play League, doesn't anymore, but still watches the LCS because they like the pro scene
Group E - Never played League before, but I friend told them it was pretty cool and got them to watch a few games.
*These groups are not all encompassing, but what I'm trying to outline is that the number of people that care about there being some amount of focus put on pro play balance is far greater than just the players that actually play professionally.
Now, more direct to your point, I have a desire/goal for a future where we don't have to make as many changes to champions based on their performance in pro play nearly as much as we do now. Right now we're beset by two conflicting goals, we (Riot) really want pro play to be as exciting as possible, and professional teams really want to win, more or less regardless of the tactics. Why these conflict is that the path to victory is often one of min maxing for risk/reward - which manifests as choosing more generically strong champions with less pronounced weaknesses, and then out macroing the shit out of your opponent. Why choose Zed when you can pick Ryze who's proven to have far fewer weaknesses when playing in a low ping, highly coordinated environment as an example? In order to make Zed a more likely pick in pro, we'd likely need to buff him drastically to overcome his weaknesses/counterplay - which is a surefire way of putting him in crazy territory for our average solo queue warrior. Since that isn't really a great option, we need to find another way. We're currently putting some brainpower in how we could help shelter pro play from specific points of imbalance, letting us put less focus on pro play in regards to balance and focusing more on the regular game. It sucks to have your champion heavily nerfed, especially when it's for something you don't care about, we totally understand that, and ideally we can find a world where that can become less of a thing that we need to do. Potential avenues could be exploring changes to the drafting phase beyond 10 bans. There really isn't much to talk about yet though.
At the end of the day we highly value League as a spectator sport, and we'll continue to make changes that we believe help achieve that. We just need to make sure we're doing our diligence when we're making big changes that could impact the way the players actually engage with the game and make sure the cost is worth it. I stand by our decision to remove trackers as an example, as I firmly believe the value in terms of "quality of game" we get both in pro and normal was worth the cost of removing that one item. To close off, we simply can't shackle ourselves by only making decisions that all players will find agreeable, as doing so would mean we should probably just stop making any meaningful changes to the game period, and that's not a world that I think we should be moving towards.
ps - the archangels change is only archangels. Once it's upgraded to Seraph's you get the full 3% ap again. Right now it's simply too good as a rush item when it's intended to be more mid/late game scaling power spike.
Ok Mapple, there are just a few issues with what you've said.
Issue one:
"we (Riot) really want pro play to be as exciting as possible"
Why say this when LoL's professional play is currently THE most boring it's ever been both as a spectator sport and as a sport which our pro players play?
You guys are promoting nye-unkillable tanks such as Sejuani and Maokai as well as completely overtuning both bot lane positions just so there's a guaranteed way for pros to win if they stall for long enough.
Furthermore you guys are also anti-assassin in terms of pro play since apparently they're toxic to watch as a spectator, which I could not disagree with more. You mention Zed here: "Why choose Zed when you can pick Ryze who's proven to have far fewer weaknesses when playing in a low ping, highly coordinated environment as an example?" and yet he's always Riot's scapegoat in terms of getting assassins into pro play.
Other assassins do exist y'know......and believe it or not they're actually MORE healthy than Zed is.
Additionally, Riot loves to instantly nerf high damage melee champions when they're picked in pro play, despite the fact that Ghostcrawler once said that melee champions in this game need some loving. Where am I coming from with this? Well, you instantly nerf any assassin that is seen in professional play, as well as some niche high damage bruisers (such as Shyvana).
Case and point:
What's this, Katarina has been played 4-5 times in the current LCS split across all regions and has won 1-3 matches? Oop, better nerf her like 6 times.
Oh? Leblanc is getting picked in pro play? REAL SHIT.
What's this, Xayah and Ezreal has a 51%+ winrate with a 40% pickrate in solo queue and a near 100% pickrate in the LCS? Nah, we'll wait to them.
Also Janna......seriously a 54%+ winrate across ALL elos and ALL regions, with a 15%+ winrate and NO (relevant) nerfs. If that isn't bias I don't know what is.
Another example of a champion that is just boring to face in both forms of play (as well as powerful) is Ryze. Like....where are your changes to make him more fair to play against? This is purely a personal gripe, but seriously, this champion is nuts and Riot has done nothing about him apart from heavily buffing him with the AP itemisation update.
Issue two:
"Potential avenues could be exploring changes to the drafting phase beyond 10 bans."
Just stop releasing champions, plain and simple. There are far too many champions for a normal human player to keep track of, and the only reason any CAN is because they've devoted 4000+ hours to the game like I have. The game doesn't need more champions right now, it needs to be further refined in how it's balanced and in its lore.
We do not need more than 10 bans in this game, we just need the number of champions to not increase for a bit, and for the already existing champions to be properly balanced so we don't have to deal with the current situation where we have other 50 problem children which all need to be banned.
Issue three:
" I stand by our decision to remove trackers as an example, as I firmly believe the value in terms of "quality of game" we get both in pro and normal was worth the cost of removing that one item."
Yeah, and you guys pretty much neutered what was originally Lee's most fun aspect for picking him, his ward hops. It's like you guys completely forgot about Lee when you removed BOTH Sightstone and Tracker's....and I doubt you're ever planning to release an item just for Lee to use.
It's funny because Lee is arguably the most popular champion in the game, or at least WAS until the game became more bot lane focused and solo carrying deteriorated.
Issue four:
"....strong champions with less pronounced weaknesses."
That sounds exactly like most of the current viable champions in the LCS :D
Issue five:
"To close off, we simply can't shackle ourselves by only making decisions that all players will find agreeable, as doing so would mean we should probably just stop making any meaningful changes to the game period, and that's not a world that I think we should be moving towards."
League was once a prosperous game, and in that time the game was indeed.....balanced for everyone. You saying that Riot cannot shackle yourselves to do so is simply to do with the hole which all of you have dug for yourselves.
Right now you guys can't balance for all players purely because you've been balancing for a specific area that if you did start to balance for everyone it wouldn't work because your current playerbase is filled with toxic egotists who only care about winning and seeing an increase to the number on their shiny little medal known as their rank.
Now, that's not to say you can't balance for everyone, you definitely can. All Riot needs to do is backtrack to when the game was once amazing and then reconsider their balance choices as well as their design choices. League should stop trying to be like every other game and just go back to being League. League is not Crysis where graphics mean everything. League is not Overwatch, we do not need nor want lootboxes as our primary means of progressing in level. League is not Sm4sh, we do not need to only focus on pro play when making balance changes. League is not Hearthstone where we should have an overabundance of content (champions) that we need to take in just to get better at the game.
Believe it or not, you can't just paint a turd and make it look like it isn't turd. By doing that you've just made a shiny turd that everyone will now notice. That is my analogy for League right now. You guys are trying to make it look amazing with your recent choices, however at the end of the day it's still just a shiny turd which is only doing well because players refuse to give up hope and quit, since they believe there will indeed be light at the end of the tunnel if they stick with League.