Damage creep isn't really a thing but burst creep certainly is

Moody P··1 votes·576 views

Some champions affected by 'damage creep' actually do less damage than they used to, but because it's now more front-loaded than ever it seems like more, because taking 1k damage in ~1.5 seconds is a lot more noticeable than taking 1.4k in 2, factoring in HP regen, any innate healing/defense or from allies, etc.

as a demonstration of what I mean, for older champs whose builds have changed in some way

Zed discouraged from buying item 3153, damage no longer back-loaded on landing more AAs than whatever he fits into his rotation+passive proc, pushed harder into his spells = Zed is burstier Shaco discouraged from buying crit, now stacks first-hit passives like item 3078 item 3147 = Shaco is burstier, DPS suffers

it's not just assassins, either; fighters, marksmen, and tanks are all feeling it. Reworks like Irelia is burstier than she was pre-rework with her Q spam, Sejuani delivers her payload in one sudden combo after she pops her E on you when she used to do (much more) over a DoT. Nunu smacks you with his W->Q->R for burst if, depending on his AP, his W didn't kill you already.

new champions? all very bursty. Ornn, Xayah, Camille -- even champions who are meant to be skirmishers, or DPS fillers or front lines, are all dropping fat stacks of damage in very short time frames rather than spread out like it used to be.

You're not necessarily dying faster because damage is overall higher, but you're definitely dying faster because damage is far more concentrated into enormous chunks at either the very beginning or very end of the fight, with less emphasis on more drawn-out gameplay patterns than there was before.

1 Comments

SwiftKitten882 votes

while what u said is true.. it's semantics,, the overall damage in a fight is going to be the same becuase people only have so much hp... and therefore if the damage is doe in .5 second or 5 seconds makes no difference in terms of "damage"

the issue when we say "damage creep" is abilities that didn't deal X damage now do 5x X damage any now burst you.

yes burst has been front-loaded but it not JUST burst damage, even sustained damage is much higher,, the reason it wont show up on the "postgame damage chart" is because the enemies don't have enough hp for all the damage done to go through

if someone had 1000 hp and instead of dealing 250 damage four times u deal 750 damage in the first shot it may be "burst creep" but its ALSO damage creep.

we also have things like what if he deal 1500 damage and u have 1000 hp...

it wouldn't matter if u did 1 million damage only 1000 would register because they cant take more damage than they have hp.. so according to you this could just be "burst creep".

its arguing "semantics" but the issue is squares are still rectangles, burst is a type of damage. and therefore.. its "damage creep"

most of the damage creep is concentrated in the form of burst yes, but many other things like CDR going up and armor being an effectively worthless stat have let to more than just "burst creep" burst may be the biggest part, but its not the only part

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