Teamfighting in the damage creep era.

LegitBusinessman··3 votes·477 views

I think some of Riot's intentions with the recent reworks and game changes are fulfilling some of the goals they were intended to accomplish, but have fallen short in other areas. As I recall, as an example, the reason for changing the adc kits was to make them feel more dynamic, give more static champs the ability to be playmakers rather than auto attack bots, and that's perfectly fine. However, loading damage onto kits that were up to that point considered balanced (though maybe not spectacularly playmaking) wasn't the right way to go about this.

The end result is that most teamfights since pre-season have a tendency to end after the first skill rotation. This actually reduces the opportunities a player has to make the big plays they were reworked for. I now have the ability to make interesting plays, but less opportunity to do them. Furthermore, as a spectator, it isn't fun to watch when a single skill rotation will melt most non-tanks (and even some tanks early on in the game).

Compare to previous seasons, you had to win a trade or two before you could consider going for the all-in and the kill. Now, one bad trade is an early back, a massive loss of lane presence, and capable of tilting the matchup.

The new kits on champs should remain, they are well designed and interesting. But the damage creep associated with them isn't fulfilling the goal of 'big play making' but rather just 'Whoever gets the jump first will win'.

Keep the kits, cut the damage creep, give people longer fights that give them more outplay potential now that they have the kits to do flashy stuff.

5 Comments

Tract2 votes

More accurately, the current meta is a carry meta. Carry toplaners like Jax and Irelia are very popular, high damage junglers such as Kindred, Nidalee, Kha, maybe even an Elise, are popular as well(Though there are many tanks too). Midlaners have almost always been damage powerhouses, and currently Viktor and my main Azir are fairly strong and do tons of it, and that is leaving out Fizz and Zed, who are assasins and MADE to erase people off the face of the planet. Damage supports are popular, like Zyra and Karma, and ive seen a good Zyra flat out 2v1 the other botlane with her full burst. ADC's are made for later in the game anyway. Currently, the meta leans twards these champs, so expect to see alot of damage for now.

LegitBusinessman2 votes

This was the case before the mage reworks, and before carry tops became relevant again with the triforce changes. My topic is about a condition that has existed since pre-season when adcs were reworked and masteries were overhauled.

MunchCrunchLunch1 votes

u mean will melt tanks at any point of the game

Erockandroll1 votes

We seem to be talking about ADC's, and perhaps more generally glass cannons. It sounds like the complaint about Damage creep came up when trying to make Utility ADC's more viable.

The biggest issue is probably the laning phase, whether Ashe has more CC/utility/whatever compared to say, Jinx. The problem I feel is that the laning phase needs to be pretty well matched. Other wise, one would simply dominate the other, But that in mind, "who ever hit's first wins" is pretty much expected for glass cannons, particularly later in the game.

Also, the One rotation factor shouldn't be the greatest measure for an ADC's trade, and if it is, then the problem champs are casters like Lucian, not all of which are utility oriented.

LegitBusinessman1 votes

{quoted}

We seem to be talking about ADC's, and perhaps more generally glass cannons. It sounds like the complaint about Damage creep came up when trying to make Utility ADC's more viable.

The biggest issue is probably the laning phase, whether Ashe has more CC/utility/whatever compared to say, Jinx. The problem I feel is that the laning phase needs to be pretty well matched. Other wise, one would simply dominate the other, But that in mind, "who ever hit's first wins" is pretty much expected for glass cannons, particularly later in the game.

Also, the One rotation factor shouldn't be the greatest measure for an ADC's trade, and if it is, then the problem champs are casters like Lucian, not all of which are utility oriented.

I don't agree. The game needs champs that are strong early and fall off and the other way around, otherwise the game would have this stagnant norm.

And I'm not talking about adcs, the adc rework was just the biggest example of this. When I refer to 'Lose one trade, lose the lane' was mostly noticeable in the mid lane after preseason. People might not realize this, but I read this on the boards not long ago and it's absolutely true. There was a point in time where a Malz or a Syndra would hit 6, blow everything on you including ignite, and it might take 3/4 of your hp and force you to back. Eat that skill rotation NOW, and you're going to get deleted, and then some.

The damage creep makes teamfighting feel really gimmicky. I play Caitlyn and I don't feel like I have a playmaking kit, I crit headshot E+Q headshot and delete someone. That doesn't feel like I made a play, it feels like I cheesed someone.

At the end of the day, if all damage done was slashed by 20%, teamfights, lanes, every aspect of the game would feel more dynamic, create more opportunities for outplay, and would be healthier for the League esports scene as a whole. Professional league used to be EXTREMELY fun to watch and since preseason I see less and less mechanical outplays happening, fewer instances of someone being straight up outsmarted, and that's unfortunate.

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