There needs to be trade offs for point and click hard CC
I'd like to preface by saying point and click hard CC is not toxic for the game at all, but there needs to be significant trade offs for having a 100% reliable point and click CC. For example, we have
who usually maxes e first in lane, allowing her to have a magic damage nuke, while also stunning the target for 2 seconds. Not only are you CCed by a hard slow or a hard 2 second stun, you also have to endure the nuke behind it. You are literally punished by beating Irelia. This mechanic does not have sufficient counterplay and is NOT fun to play against.
Now, on the other end of the spectrum
is a fine fellow with an unavoidable point and click stun, but the kicker is that his stun hardly does any damage and is used mainly for the CC effect rather than the damage. You could say that Taric has a decent trade off. He gets to have the 100% unavoidable stun, but sacrifices overall burst damage.
are the worst offenders.
None of these champions really sacrifice any damage for point and click hard CC. Irelia punishes you for beating her. Vi's ult is an instant gap closer, hard cc ability that spells death for anyone getting ulted. Ryze, if played correctly, can effectively kite you to death while you not being able to touch him. Obviously Ryze isn't that strong right now due to nerfs, but if he gets any buffs.. he will become a big issue once again.
The balance team seriously needs to make a roster wide sweep and work through all the hard point and click CC abilities and give them trade offs.
TLDR: If you have a point and click CC? Sacrifice your damage. If you have a skill shot CC? Do more damage.
, IMO she's 10x worse than Ryze, Irelia and Vi combined.
locked down, but she shouldn't be able to one shot you because of the ridiculous amount of burst she brings.
) But is it really necessary that she has so much click to win AoE CC to lock down entire groups, an effective gap close/escape and some insane Q harass? I think not.