Azir, is the soldiers' range gonna be fixed?

Kowe The Ewok··1 votes·535 views

I'm talking aboutbthe inaccuracy of the range circle. It's displayed bigger as it truely is. Enemies standind inside near the egde often can't be attacked. Meaning when you try to attack them Azir atarta running into their range.

Please either lower the size of the circle to me more accurate, or actually grant the solidiers the range they're supposed to have.

4 Comments

OyddAWqJ5r1 votes

The size is perfect as is. Note the enemy has to be in the circle not right by the edge of it.

Inverno9692 votes

So for clarities sake they should reduce the radius so people who are just on the edge of it can be attacked.

OyddAWqJ5r1 votes

Enemies in circle = attackable. Enemy out of circle = not attackable. What could possibly be more clear?

Kowe The Ewok1 votes

The size is perfect as is. Note the enemy has to be in the circle not right by the edge of it.

The point is that the hit radius indication significantly differs from game standards. The only other example for this would be Elise who can land significantl out of the shows radius, for Azirs soldiers it's the exact opposite.

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