The problem with Irelia's passive isn't bonus damage to shields

D357R0Y3R··34 votes·13,936 views

It's how ridiculous it is when it comes to getting 4 stacks

Darius takes SO MUCH time to get noxian might, while Irelia's ult gives her 2 or 3 stacks and her AOE spells have such a stupid hitbox that she's goanna get in a matter of a second 30/40/50% attack speed + max passive damage + 300% bonus damage to shields

If you want to keep a champ's unique strength you SHOULD maybe fix how fast she gets 4 stacks.

48 Comments

DuskDaUmbreon6 votes

"So much time" to stack Darius's, which you can get pretty damned fast?

E>AA>W is instant. Q is only a second later, followed by another AA.

op.gg has his highest winrate build as titanic 3rd, which is another instant AA reset, so even if you missed Q you just have to AA>titanic.

If you think that's a long time, then I'm really not sure what to think.

D357R0Y3R2 votes

op.gg has his highest winrate build as titanic 3rd

Idc about what plat+ koreans build

https://lolalytics.com/fra/ranked/worldwide/platinum/plus/champion/Darius/

If you think that's a long time, then I'm really not sure what to think.

Q has 0.75 sec delay Darius has like 1 attack per second at lvl 18 (without triforce)

This means Darius takes 3-4 sec to get noxian might WITHOUT taking in consideration that people kite him

After3perma2 votes

{quoted}

Idc about what plat+ koreans build

https://lolalytics.com/fra/ranked/worldwide/platinum/plus/champion/Darius/

Q has 0.75 sec delay Darius has like 1 attack per second at lvl 18 (without triforce)

This means Darius takes 3-4 sec to get noxian might WITHOUT taking in consideration that people kite him

Hail of Blades Darius baby

DuskDaUmbreon3 votes

You're completely and deliberately ignoring the fact that his W is an AA reset...

D357R0Y3R1 votes

No I'm not, else I would have said 5 seconds instead of a number between 3-4 seconds

Yets42404 votes

E-AA-W takes over a second of time, and leaves you quite vulnerable to being CCed during that time, as E self CCs and roots you during its wind-up and cast, and you are rooted during each auto attack. Q then takes another second, at which point, over 2 seconds in, they have only 3 stacks. You have less than one attack a second, so it takes almost 4.5 seconds to get 5 stacks on a non-moving target, who you are able to open up with an E on (disregarding all the time and damage you would take to even get in range to E) assumes no one CCed you, and that the target had no mobility, and did not flash, dash, blink, etc away, or block or dodge any of your hits, including Q's blade.

In an actual game scenario, it WILL take a MINIMUM of 5 seconds to get your stacks as Darius, against a single, caught out target, let alone in the middle of a team fight. Also, currently most Darius can be bursted 100-0 through Steraks in under 3 seconds, and unlike Irelia, he has no movement skills of any sort let alone ranged, resetting dashes with three ways to reset that also heal him for casting, nor any defensive steroids let alone one with massive %damage reduction and then burst damage (while also giving a free stack twice if you hit the last part) to help him survive getting in, and actually stacking up. Also, he can't pre-charge his stacks on minions, proc conqueror and his full passive with a single auto attack, then burst you down in a moment while you're CCed the entire time.

LordGeovanni1 votes

thats less than a 3qtr second combo

GelsominoKiller6 votes

Yes. Disarm and bonus damage to shields aren't even remotely the problem with Irelia.

We all know, because we play the game and it's evident, that Irelia's glaring issue is how overloaded her dashes are.

Virtually no mana cost. Bonus damage to minions. Heals. Applies on hit. Puts her behind the target.

It's hard to balance a spell you can triple cast for burst when you can stack tiamat and sheen damage on it. If I were to balance that pitfire of trash design I'd start trimming very hard from there.

But then, I am no game developer.

Lemonfaace4 votes

Just another unnecessary perk that she didn’t need. I think all the changes to her are fair, especially with her ultimate. The disarm was a PAIN to deal with, am I not wrong? She got compensation buffs for that too: increased wall damage and slow potency.

As for being a unique champion, I think Bladesurge speaks for itself. She can zip through an entire minion wave like a ninja, and that’s pretty sick.

The Ecdysiast3 votes

It doesn't really take long for Darius to get max stacks. No longer than Irelia early game.

SaltyCauseBad1 votes

{quoted}

It doesn't really take long for Darius to get max stacks. No longer than Irelia early game.

Meh, its different as you go through elos. Low elo you can just run up and get 5 stacks, high elo your basically playing tag with the enemy Adc (considering its not Lucian/trist/kaisa/kalista/corki/ezrael/sivir you might win it)

The Ecdysiast1 votes

{quoted}

Meh, its different as you go through elos. Low elo you can just run up and get 5 stacks, high elo your basically playing tag with the enemy Adc (considering its not Lucian/trist/kaisa/kalista/corki/ezrael/sivir you might win it)

You... you just tried to use two completely different parts of the game to explain your point. That doesn't work.

Obviously, at the point in the game where you're fighting the enemy's ADC you're not going to be able to just walk up to them. But early in the game, you can just walk up to your opponent unless they got lucky and could specifically counter pick you. Though it makes the job even easier that he has both a pull and an AA reset.

Chewedon3 votes

Is there any champions in League's history that has received more nerfs than Irelia?

Why don't they make it so she when she marks a target, she can't mark the same target for the next 30/20/10 seconds or so?

That way she can only use 2 dashes on a champ at most.

saltran3 votes

Is there any champions in League's history that has received more nerfs than Irelia?

Azir

ZackTheWaffleMan3 votes

Sejuani Kalista are honorable mentions, too

Katherine2 votes

Janna

ZackTheWaffleMan1 votes

no, janna is a dishonorable mention

Yets42401 votes

Still most nerfed champ throughout LoL's history.

flibitydoo3 votes

actually if we are looking purely from "changes in the balance notes that negatively affect a champions power level" meaning "nerf",

Janna is somehow the most nerfed champion in the game. It's just not very noticeable since most of them aren't very big ones.

Death by Glamour1 votes

Janna

PaffWasTaken3 votes

An overloaded kit is problematic no matter how you look at it. There's no "champ unique strength" when a champ regroups the "unique strengths" of like 4-5 other champions. While I do believe that bonus shield damage should exist on a champion, that champion shouldn't be Irelia. This has to go or something else from her kit should, be it disarm, overly easy access to ranged hard cc or refreshing dash

Kanzler3 votes

When I saw they planned Irelia nerfs, I was happy because she definitely needed it. Then I saw what those nerfs entail and just laughed. Of all the things to pick, a unique anti shield mechanic was NOT what made irelia broken.

Unvictus2 votes

I thought the same thing when I saw the changes on the PBE.. why remove the things in her kit that make her unique? Like the damage to shields and the disarm on her ult. Instead, she’ll just be like every other generic fighter, who now has an ultimate that deals more upfront damage on hitting the wall and applies a 90% slow....

Vlada Cut1 votes

Making her Q stack her passive only would just make her even more minion relliant, as much as Yasuo that is.

D357R0Y3R4 votes

I don't think I said that

But if it were me, I would have increased the number of stacks from 4 to 6 while reducing passive damage number

Warlord Rhinark12 votes

{quoted}

I don't think I said that

But if it were me, I would have increased the number of stacks from 4 to 6 while reducing passive damage number

Ehhh I would only increase it to 5, the same as Darius.

On a side note, I don't know why it also needs to be an Attack Speed steroid on-top of the on-hit damage.

Vlada Cut1 votes

{quoted}

I don't think I said that

But if it were me, I would have increased the number of stacks from 4 to 6 while reducing passive damage number

I didn't say that you said that.

Abibyama II1 votes

But wait there's more, I found this on Ireliamains subreddit

According to ICU on his stream:

9.2 Changes:

Ionian Fervor (P) Removed :: No longer deals additional damage to shields at maximum stacks

Bladesurge (Q) Deals double damage to minions >>> Deals 45/60/75/90/105 bonus damage to minions

Vanguard's Edge (R) Blade Wall Duration :: 2.5/3/3.5 >>> 2.5

Blade Wall Effect :: Disarm and 60% slow for 1.5s >>> No longer Disarms, 90% slow for 1.5s

Blade Zone Damage :: 75/125/175 >>> 125/200/275

​9.3 Changes:

  • Passive will have Healing on-hit that will be halved vs minions (like old w)

  • Healing on Q will be removed, however Q still applies on-hit so you will heal from the passive healing with Q

  • Possible Attack Speed Buff on Passive (50% Rank 18 >>> 80% Rank 18)

  • Conqueror removed from the game and replaced with something else? It might be more like the old Fervor of Battle.

​

nelogis2 votes

Conqueror removed from the game and replaced with something else? It might be more like the old Fervor of Battle.

Where did you get that info from? Also from ICU stream?

nelogis2 votes

If that is true then ima be so happy!

But until I hear it directly from a Rioter I'll be sceptical about it, to be fair tho, the first list of changes were true so this might actually be happening

Thefrostyviking1 votes

Woah this thread has a lot of interesting info, leaving a comment&upvote here to keep track^^

Poske1 votes

If you want to keep a champ's unique strength you SHOULD maybe fix how fast she gets 4 stacks.

They already did that W no longer gives stacks and no that mini on hit dmg isnt as relevant as you think

D357R0Y3R3 votes

W no longer gives ONE bonus stack

REMOVED: No longer grants 1 additional stack of Ionian Fervor

But she still gets one stack per enemy hit, just like her passives states it

Poske1 votes

{quoted}

W no longer gives ONE bonus stack

REMOVED: No longer grants 1 additional stack of Ionian Fervor

But she still gets one stack per enemy hit, just like her passives states it

What an actual fk, should have seen that coming its CertainlyT after all

Then my suggestion of making W have travel time is bad (If I suggested that on this thread) However its width could still be reduced

D357R0Y3R1 votes

No, the one who reworked Galio Irelia and Sejuani is Solcrushed. He also designed Neeko

Sire Hippington1 votes

The issue is less the passive overall and more the combination with conqueror and how easy you can get boht stacked in lane befor going in. With both the passive and conqueror procing, her AAs and Qs do way to much damage early on with not much of a downtime or windows if vulnerabillity.

Also, the damage vs shield IS an issue as soon as you try playing someone that relies on shields. Ever played Nauti vs her? Might aswell not use W to save the mana...

All in all, i do like the Irelia changes, the Q one sounds small but does alot as it no longer amps the sheen damage, so it's harder for her to onehit the ranged creeps, which makes it harder for her to close big gaps, and the passive loosing an unneeded feature that half of the time does nothign but at other times gets really opressive is fine aswell. Not sure on the ult changes though.

However, i it would be nice if her passive could only stack vs champs and monsters and maybe cannons, so she doesn't basically have her passive fully stackd all the time in lane. Or conqueror could get reomved/reworked which would help not only with irelia...

Lil Homie busta1 votes

Her problem is the marks/resets and the combination of damage reduction, constant healing and one of the best mobility in the entire game: you know, her being to generalist LeeSin

Alzon1 votes

Nice post, but all I see are Lucian buffs.

Mindzur1 votes

How many accounts do you have to vote manipulate yourself to the top all the time and why do you spend so much time on here?

D357R0Y3R5 votes

Zero

and I wonder why 20 upvotes within 13 hours is suspecious when people can do 50 within 30 min if they ask to nerf Yasuo

Glaricion1 votes

{quoted}

Zero

and I wonder why 20 upvotes within 13 hours is suspecious when people can do 50 within 30 min if they ask to nerf Yasuo

+1

A Kniƒe Cat1 votes

IMO, the stacks should only trigger on champions so she doesn't get to be both a burst trader and a long trader

Flemman1 votes

Yep, also think it's a bit hard to remove both. Only one of those going should be enough to give her a healthy kit

Zerenza1 votes

Well, heads up, Irelia get's nothing until she gets her max stacks. Darius can AA+W+AA and get 3 of his bleed stacks instantly and that bleed will last for a long time as well, that combo can do over half your HP at level 1. For max stacks all darius has to do is AA+W+AA+E+Q and you'll get max stacks, the worst part about that is that is the first parts nearly instant, his W applies a 90% slow so it might as well be a stun and his E will put you in the perfect range for a Q.

I don't think comparing Irelia's passive to Darius's is good, Darius's passive is downright broken. I believe the main issue with irelia is her Q reset being so easy to do and so hard to avoid. If they nerfed the damage on the Q itself maybe it would be more tolerable though.

D357R0Y3R1 votes

{quoted}

Irelia get's nothing until she gets her max stacks.

Wrong

she gets on hit bonus damage

Zerenza1 votes

Okay so Irelia aa's you with 1 stack 3 times at level 1 she get's 4 bonus magic damage per stack so a total of 12 extra damage on those auto's, oh wait it scales with 4% of your bonus AD. at 2 stack she get's 8 bonus magic damage per hit, at 3 she get's 12 but, i mean she has to auto attack you or use her Q on you at level 1 with no E reset to get that bonus damage. At 4 stacks it's 16+16% of her bonus AD which is a lot more respectable but i mean she straight up has a bar that says "Don't fight me." under her mana bar.

Darius get's 13 bonus Burn per stack that scales off of 30% of his Bonus AD. With his AA+W+AA combo counting his 30% bonus AD and applying a respectable bonus of 30 AD(runes and such) his total burn stacks from that combo is 3 so a total of 66.

Level 1 Trade damage Darius 64 Base AD+30 Bonus AD

94+151+94+66= 405

Level 1 Trade Damage Irelia 63 AD+30 Bonus AD

4% of 30 is 1.2 so we just tack that on to her 4 bonus damage per passive stack. 5.2 per stack

1 Passive Stack AA+Q+AA: 98.2+60.8+98.2= 257.2

2 Passive Stacks AA+Q+AA: 103.4+60.8+103.4= 268.6

3 Passive Stacks AA+Q+AA: 109.6+60.8+109.6= 280

4 Passive Stacks AA+Q+AA: 114.8+60.8+114.8= 290.4

So, tell me again how Darius is a good comparison to Irelia's passive.

LordGeovanni1 votes

Nope When i first saw it is said bonus damage to shields was pretty broken. I cant even play champions like Nautilus JarvanIV Ornn who already have shields made proportionately puny because people complain about then and you add a shield shredder like right after also gutting shield supports.

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