An idea for an Aery change

Xavanic··1 votes·312 views

So this rune has been a problem for a while now, simply because it does too much damage early on (cough Darius Pantheon Singed Katarina cough) now im not a fan of seeing champs get nerfed because of an unforeseen indirect buff, so heres an idea on how to fix the Aery problem

So as it currently stands Aery procs on ANY damage you deal, but perhaps this might help it finally be used by the champs that were meant to use it so here goes, (i know the hate is coming too)

Upon Damaging an enemy champion signals Aery to dash to them, dealing 15 - 100 (based on level) (+ 20% AP) or (+ 30% bonus AD) (Adaptive) Ability powerAttack damage Adaptive damage. Aery will linger on the target for the next 15 seconds before starting to return (does not grant vision) Abilities targeted at allied champions signal Aery to dash to them, shielding them for 30 - 120 (based on level) (+ 35% AP) or (+ 60% bonus AD) (Adaptive) Aery will dash from an enemy champion to assist with a this ability, if Aery does, she will linger on the ally for 3 seconds before starting to return

Edit 1: An addition could be that if you used it to shield yourself it would go onto a 6 second CD but instantly refresh after use

Edit 2: Now I understand this would make comet irrelevant so heres something that could be added to comet (since the ability is kinda shitty to begin with)

  • Damaging an enemy champion with an ability hurls an Arcane Comet at their current location, dealing 30 - 100 (based on level) (+ 20% AP) or (+ 40% bonus AD) (Adaptive) ability power/attack damage Plus 5-15% of their Max health as Adaptive damage after a brief delay. Passive: Grants 10% CDR on Damaging abilites (this part might be overkill though)

9 Comments

Chembaron Yamada2 votes

So nerfing the offensive use of the ability by making it's downtime much shorter if you use the defensive aspect of it as well?

Permanently juggling Aery between your enemy and ally like Orianna already does with her ball? I like the idea, but since I mentioned Orianna, I would like to add something. While Aery's bonus shield doesn't apply if you heal/shield/whatever yourself, it should probably still send Aery to you to reduce the CD.

Orianna is using the keystone and in my opinion rightfully, since she has that ally shield. However, she is mostly played in a solo lane, having no target to send Aery to on ally side.

Final Spark Lux1 votes

This would end up doing the same amount of damage as comet from base stats, and scales better if I remember correctly, all while being a guaranteed hit. I'm not even gonna mention the shield aspect of this. You'd be nullifying comet, so this doesn't make any sense.

Xavanic1 votes

[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=xhNoTYbj,comment-id=0001,timestamp=2017-11-30T09:26:35.724+0000)

This would end up doing the same amount of damage as comet from base stats, and scales better if I remember correctly, all while being a guaranteed hit. I'm not even gonna mention the shield aspect of this. You'd be nullifying comet, so this doesn't make any sense.

Yeah, i was gonna suggest a comet change here aswell since comet is still weak as shit but i didnt know how people would react

Final Spark Lux1 votes

I think comet is fine. Runes aren't supposed to do giant amounts of damage. The bulk of damage should be from your champion, but riot keeps adding items and runes that do more damage than the champion, thus causing damage creep. I think comet is an excellent example of what a rune should be if a rune has to do damage

Xavanic1 votes

[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=xhNoTYbj,comment-id=000100000000,timestamp=2017-11-30T15:56:53.291+0000)

I think comet is fine. Runes aren't supposed to do giant amounts of damage. The bulk of damage should be from your champion, but riot keeps adding items and runes that do more damage than the champion, thus causing damage creep. I think comet is an excellent example of what a rune should be if a rune has to do damage

The problem is Aery is hitting around 1k damage dealt by 10 min on some champs, while comet is hitting 100, comet is one of the weakest runes rn

zlumpy1 votes

Be better if it applied a buff status to the enemy that simply says you cannot be hit by aery within the next 1.5 seconds. That way people can't do something like hit you with a teel auto at point blank range and have his dot cause a rapid ping pong effect. Lots of hits at short range is the issue. Change that and the skill would work just fine.

Xavanic1 votes

{quoted}

Be better if it applied a buff status to the enemy that simply says you cannot be hit by aery within the next 1.5 seconds. That way people can't do something like hit you with a teel auto at point blank range and have his dot cause a rapid ping pong effect. Lots of hits at short range is the issue. Change that and the skill would work just fine.

It would have to be more like 10 sec, as 1.5 is still way too short

zlumpy1 votes

That would make the skill pointless unless it added a lot more damage per hit. Just make it so death hug characters don't abuse. Not so that no one can use it. Making it that long just makes it a weaker version of previous keystone thunderlords. At that point you might as well just take comet because you'd get more damage in a team fight.

Xavanic1 votes

{quoted}

That would make the skill pointless unless it added a lot more damage per hit. Just make it so death hug characters don't abuse. Not so that no one can use it. Making it that long just makes it a weaker version of previous keystone thunderlords. At that point you might as well just take comet because you'd get more damage in a team fight.

The point of aery is to give Utility mages a bit of extra damage while not hindering their Utility, its not supposed to be taken on damage champs to begin with, thats the point of the other 2 keystones

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