An idea for an Aery change
So this rune has been a problem for a while now, simply because it does too much damage early on (cough
cough) now im not a fan of seeing champs get nerfed because of an unforeseen indirect buff, so heres an idea on how to fix the Aery problem
So as it currently stands Aery procs on ANY damage you deal, but perhaps this might help it finally be used by the champs that were meant to use it so here goes, (i know the hate is coming too)
Upon Damaging an enemy champion signals Aery to dash to them, dealing 15 - 100 (based on level) (+ 20% AP) or (+ 30% bonus AD) (Adaptive) Ability powerAttack damage Adaptive damage. Aery will linger on the target for the next 15 seconds before starting to return (does not grant vision) Abilities targeted at allied champions signal Aery to dash to them, shielding them for 30 - 120 (based on level) (+ 35% AP) or (+ 60% bonus AD) (Adaptive) Aery will dash from an enemy champion to assist with a this ability, if Aery does, she will linger on the ally for 3 seconds before starting to return
Edit 1: An addition could be that if you used it to shield yourself it would go onto a 6 second CD but instantly refresh after use
Edit 2: Now I understand this would make comet irrelevant so heres something that could be added to comet (since the ability is kinda shitty to begin with)
- Damaging an enemy champion with an ability hurls an Arcane Comet at their current location, dealing 30 - 100 (based on level) (+ 20% AP) or (+ 40% bonus AD) (Adaptive) ability power/attack damage Plus 5-15% of their Max health as Adaptive damage after a brief delay. Passive: Grants 10% CDR on Damaging abilites (this part might be overkill though)