Will these champions FINALLY be fixed in Season 7

DiamondLeonis··9 votes·1,440 views

Blitzcrank Morgana Nautilus Thresh

All these supports have severe issues with their hooks. The hitbox is longer then the animation itself and it is intensely annoying to be caught by one lucky skillshot that gets them a kill, even when you are standing beyond the range of it. I have seen this happen multiple times and its quite frankly, one of the most annoying things about League, especially champions that only require you to hit 1 skill-shot and then you face certain death.

This is completely, a lazy technical issue on Riot's behalf. They could pretty easily fix this to increase clarity and ensure that buggy pulls don't happen. But I guess it doesn't make money so they are not interested.

26 Comments

Koala Frenzy11 votes

I find it more often happens that I'm playing one of these and the dumbass hitbox that should tag a champion doesn't because of fatass minions.

The Deckowner4 votes

The problem is not only these champions' skillshot looks smaller than they are, but also champions with hitboxes bigger than they look,and the camera angel of the game also contribute to this issue.

btw lb's chain is much more retarded than all the champions you listed.

Ralanr3 votes

Hitbox issues are actually very big for a lot of champions.

DiamondLeonis2 votes

I know, I am just using these as the most annoying example because if they bug and land on you... you WILL die.

NightmareAmazoX1 votes

Every champion has a round figured hitbox instead of being exactly like character model btw......

Nahui2 votes

You're like every complainer. "Well doing x doesn't do $, so Riot won't do it." That's horribly incorrect. You're just salty and can't formulate a proper conclusion to your point.

The issue isn't the skill shot. The "Issue" is the champion's hitbox. Hit box are artificially drawn, linear champion markers. Basically, a box. However, Riot doesn't want a champion's model be a point of balance, so instead of having their hitbox be directly their model, every champion has this sort of square a little larger than them. This is to regulate points of contact on champions so that someone like Cass isn't just better against skillshots by design than Sion. Now, of course some champion hitboxes are smaller, it's not to say everyone has the same hit box. Teemo's is certainly smaller than 6 feast Cho'Gath's, however they're all certain scales with each other which is balanced. Hitting a skill shot on a certain angle or part of a champion will do so on every champion, rather than something breezing by Sion's foot hitting him and not Teemo or Jhin's foot.

The way skill shots work is that they trigger the CC as soon as ANY part of that hitbox touches ANY part of the shot's hitbox. This is coded as contact and CC/animation ensues.

There are also small coding instances that can lead to "Bugs". Trist jumping at JUST the right second so it looks like she has leaped from the spot, getting hooked anyways. Kassadin or Ez E/R'ing perfectly so they get grabbed but "jump" out of it.

Don't forget, some skill shots are fatter than others, particularly champions who require this skill shot to do much of anything. A Blitz hook or Morg snare are much thicker than Thresh's hook due to their kits revolving around this initial CC unlike thresh who has utility far past initiation/picks.

CrimsonReaps2 votes

This is a very accurate description of how the hit boxs work, I feel they are also underestimating the complexity of a games code and how easy it is to make one mistake and not notice.

Nahui2 votes

Downvotes anyways though!

CrimsonReaps2 votes

Meh I'm used to getting downvoted on board posts like this on where someone is complaining about a balance problem or someone needed a re-work.

Pika Fox1 votes

"Look at this well thought out and detailed post, but you said that rito wasnt a company that only responds to dollar values so im gunna downvote"

And people wonder why i keep saying the boards are not a good indicator of the community as a whole...

Puffing Daisies2 votes

Learn to dodge skillshots

DiamondLeonis3 votes

Well that is true, of course but the problem is, that even if you dodge everything, your ADC will usually get caught and die.

Puffing Daisies1 votes

Emphasis on "Usually"

TyroneWatermelon1 votes

Nautilus and morgana's Q are almost undodgable

Puffing Daisies1 votes

Not true, every skill shot is dodge able. Almost only counts in horse shoes, hand grenades, and point/click abilities

TyroneWatermelon1 votes

What you just replied is like exactly like saying "cc counters every champion,just cc him"

Puffing Daisies1 votes

Thats a true statement

Sukishoo2 votes

Since when did Morgana have a hook XD

TragicTricks1 votes

Morg havnt noticed anything off about it

Blitz i did notice his q gets people where it looks like it shouldnt. It only happen to me once

Naut havnt noticed anything

Havnt even played thresh so idk about that one

exiledFromBadmen1 votes

Meanwhile Shyvana and her buggy ult hitbox...

LankPants1 votes

Most of this is caused by the semi-Isometric camera angle causing visual oddities with the models. Every time you get hit by something you think you shouldn't have if you go back and watch the replay at a different angle you'll see that it actually did clearly hit you.

This is somewhat fixable but it really has nothing to do with the hitboxes of the skills themselves, it's more to do with champion hitboxes. You can move every hitbox about 10 pixels down, and it would fix the majority of this issue, but it would almost certainly lead to other jankines in other areas, knowing League it would fuck pathing.

MeBuffULongTime1 votes

Rito please don't touch Thresh...he's fine just the way he is...Thresh

DarkRitual1 votes

It's because abilities that fly in the air have their hitboxes extended to their actual ground location as well. This can cause some odd looking hits, more specifically at some of the River entrances, due to the slight elevation change.

Penguin Eclipse1 votes

These champions would become significantly harder to play if the hitbox matched both the length and the width of the actual animation. It's not just Riot being lazy.

Keepe1 votes

Blitz and Morg, yeah. Not really with Thresh.

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