Can we make assassins AFRAID of tanks again?
I thought the original design that Assassins could not successfully attack and destroy tanks in League. However this simply is not the case anymore. Sure its harder, but with all the new damage items and damage creep in the game, an assassin can easily 1v1 and kill a tank. This is really disturbing to watch and really highlights the problems with the game at the moment.
Tanks are supposed to be countered by sustained damage like ADC's (less said about
, swatter of squishies and tanks alike, the better) but it seems now that assassins are not even afraid of tanks anymore.
,
and
can capitalise on a tank's lack of damage and just burst them down like they were a normal squishy.
I want to go back to a season where League was actually about THINKING how to engage your opponent correctly, thinking about their strengths and weaknesses and not the reaction "fighting-game" style "beat-em-up", its become recently. League should not be a reaction test, it should be about balanced, strategic picks and objective control.

and the like are know to deal decent amounts of damage, specially Amumu. What made this balanced is that, for actual tanks, building damage items or going for damage attack patterns is a an actual trade-off.
.
upgrade (forget which one) I could eliminate 3 full tank blitzs before being scared of death. which is kind of ridiculous. As someone who plays mainly assassins/fighters, I agree that damage is a bit on the crazy side.
are what you're looking for and always have been. Don't expect to 1v1 Fizz or Zed with Maokai. But Irelia will destroy either of those kids.


, you notice a trend of being able to heavily disrupt a team through starting fights and heavy aoe CC/aoe "ya don't want to be here" zones.
I promise to you right now that I am indeed still afraid of tanks, and I have been for 3 years now.