Premades need to be punished, not rewarded

DiamondLeonis··18 votes·854 views

Honestly, I would love to see premades punished more for having a massive tactical advantage over solo players. The team with the biggest premade usually wins the game and that is just wrong. League should be able individual skill combining into a whole, not 3 friends cheesing their ways into ranks they never belonged in, in the first place.

14 Comments

AwesomeChad4 votes

Exactly. If you're premade, you should be either getting lower LP gains and/or lower MMR gains. That seems pretty fair and should help level premade win raltios to solo que win ratios.

KillerPenguins2 votes

This happens to some degree by boosting the mmr of premades during matchmaking.. but in my experience, that just means the solo player experience is even worse.

Tyrone Lannister2 votes

Ok so how do you suggest to go about this idea?

RageQ27 votes

[{quoted}](name=Tyrone Lannister,realm=NA,application-id=3ErqAdtq,discussion-id=ujmaEih8,comment-id=0001,timestamp=2016-08-22T23:06:02.873+0000)

Ok so how do you suggest to go about this idea?

I would probably say, something like:

5-man premade = 15% less LP upon winning

4-man premade = 10% less LP upon winning

3-man premade = 5% less LP upon winning

2-man premade = No gain or loss

solo que = 10% more LP upon winning

What this will do is give the option to do duos without loss for the ones that want a small advantage while still going equal, but makes solo que a better option for gaining lp because of the risk of not having teamwork. Having higher premades brings less lp because of your amount of teamwork already acquired while playing. all lose rates stay the same. This also prevents 5 man premades from climbing up the rank ladder to quickly making it fair play if someone from solo que were to climb at the same time as a 5 man premade. You could also add % lose rates if you want to make solo que more rewarding if it's not already based off of the rates through winning.

DiamondLeonis3 votes

Upvote... YES PUNISH THE FOREIGN PARASITES! Finally, somebody gets it

OH MAN NOT GOOD3 votes

[deleted]

RageQ21 votes

[{quoted}](name=Y WOULD U DO DAT,realm=NA,application-id=3ErqAdtq,discussion-id=ujmaEih8,comment-id=000100000001,timestamp=2016-08-23T01:28:20.429+0000)

lp =! mmr

Yes, I know. That's why I use percentages than numbers. The better you can do in a 5 man premade = more lp = more lp loss each winning streak. Same thing goes for solo que, the better you can do the more lp you can gain which also helps with ranked smurfs by giving them a shorter time in bronze/silver...

Jbels1 votes

{quoted}

I would probably say, something like:

5-man premade = 15% less LP upon winning

4-man premade = 10% less LP upon winning

3-man premade = 5% less LP upon winning

2-man premade = No gain or loss

solo que = 10% more LP upon winning

What this will do is give the option to do duos without loss for the ones that want a small advantage while still going equal, but makes solo que a better option for gaining lp because of the risk of not having teamwork. Having higher premades brings less lp because of your amount of teamwork already acquired while playing. all lose rates stay the same. This also prevents 5 man premades from climbing up the rank ladder to quickly making it fair play if someone from solo que were to climb at the same time as a 5 man premade. You could also add % lose rates if you want to make solo que more rewarding if it's not already based off of the rates through winning.

So 3 less LP for 5 mans, 2 less lp for 4 mans, 1 less lp for 3 mans, and 1 more lp for solos. That'll do something

RageQ21 votes

[{quoted}](name=NMF Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=ujmaEih8,comment-id=000100000002,timestamp=2016-08-23T02:19:16.795+0000)

So 3 less LP for 5 mans, 2 less lp for 4 mans, 1 less lp for 3 mans, and 1 more lp for solos. That'll do something

You gotta remember that MMR changes the rates meaning that based on the amount of wins 5-3 man premades gets it increases their MMR which means that you get even less lp when doing well. Also when compared to the amount of total games played you lose a lot of lp when doing 5-3 man premades which will make it better for solo que. I also never said that these rates can't be modified, just that if it becomes too high it starts to build up rage from ones who do use 5-3 man premades. Because lp gain and loss are at such a low number pared with the rates it's hard to find a balanced state, which is something Riot always has trouble with.

DiamondLeonis2 votes

There needs to be stopping premades from using champs like Shaco that require team communication in normal games.

WoonStruck1 votes

I'd say MMR, not LP.

MMR is what determines matchmaking, not LP.

Hell, penalize both. They deserve it.


I don't care what border/badge they have. I care that I'd get matched with someone that doesn't belong there.

Iwinatlife421 votes

This is a game designed to be played with Friends. Riot is promoting that Idea because its generally a better experience to play with friends instead of randoms

SkillzDoc1 votes

Or fix DQ so that the odds are more favorable. 3 man Queue always vs a 3 man Queue etc. I'm sure they are workign to make the system more efficient but who the heck knows. I haven't had too much trouble making solo queue teamwork if you put voice comm links into the chat and begin conversation I can usually get a couple people in call with me every game. You can make solo queue work like group queue if you actually try!

Calabok1 votes

Make it so it is impossible to team up and everyone can only play solo. even against friends if it so happens to do that to them which would be nearly impossible in a pool of millions...

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