Does it make sense to climb by a different metric than wins?
So, I've been on GD a bit, and I expect to get downvoted into absolute oblivion, but I'm posting this because I think with some decent formulas and enough "Big Data", we could remove some of the problems we currently have in LoL.
> Proposed Change > > To advance through your promo, you need to complete 10 games with 6 games being won. You must complete 2 of your 10 games in each role, and you have to play 3 different champions at least once over the 10 matches.
In an effort to reduce the potential negative impact this could have on the current ranked ladders, I'm making these two caveats:
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This system should be implemented in a third ladder. (The first being Ranked and Flex).
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This ladder will be an exact duplicate as Ranked, save for Promos
Why?
The biggest problem I see is that there's no incentive to learn multiple roles if you want to climb. It's more successful to learn 3 champions in one role and dodge games in which you need to play something else (and eating your auto-fill game). I'm suggesting this change because I think it's a truer test of skill than the current offerings.