What's your ideal game length?

RookPusher··52 votes·9,875 views

What's your ideal game length? I'm asking because people seem to prefer short games, which I don't understand at all. At the 50 min mark, it's fair to say each team has had a shot to win, no?

Anyway, I thank you for your vote in advance.

134 Comments

TheThundersRoar59 votes

Personally? 40-45. Those games a ton of fun. You can feel the tension all over the place. You know the winners earned the victory.

But I'm perfectly happy to settle for an average of 35, since I know not everyone likes those super long games. And they're probably better for balance when champions like Pantheon exist.

However, the current shitfest that is 25 fucking minutes? Unacceptable.

Divewing6 votes

I chose 40-45, but I'd be happy with 35-45

RiotRiot Calad45 votes

It's been cool to watch the discussion around this!

I voted for 30-35, which feels like a happy medium to me. I also love the nail-biters that go 50 and up, but I think I'd get tired of that pretty quick if it happened every game.

Hexs Fortune5 votes

[{quoted}](name=Riot Calad,realm=NA,application-id=3ErqAdtq,discussion-id=ZKfdMa0n,comment-id=002e,timestamp=2017-12-23T16:23:26.958+0000)

It's been cool to watch the discussion around this!

I voted for 30-35, which feels like a happy medium to me. I also love the nail-biters that go 50 and up, but I think I'd get tired of that pretty quick if it happened every game.

I voted 25-30 because while 30-35 does feel like a happy medium, I'd prefer games to end just a touch faster so I can knock 2-3 out in a more reasonable amount of time.

Divewing17 votes

I suggest Overwatch

Tails90163 votes

I suggest HotS, because it's the lanes MOBA like LoL

Bârd2 votes

HotS has some good maps and some good heroes, but the game as a whole kind of sucks.

Tomoe Gozen2 votes

Not really. It works by different rules as there are no items and gold to think about. That doesn't mean it's easier as there are multiple maps that revolve around different objectives and heroes can do various different things, even more than LoL can offer you.

I'm a LoL guy after all but when i get burned out, i switch to HotS which really gives me some respite from samey-same games of League.

Durzaka26 votes

35-40 minutes.

But ONLY if there is a real chance for it to go either way.

I don't want a 40 minute game simply because the team that is dominating cant break into the base because of whatever defensive mechanics the game has implemented.

WiegrafOfValor21 votes

10 min early game 15 mid game 10~15 late game

35~40 min is the game length league was made for, is what I've signed for.

redniwediS15 votes

I personally enjoy a long lane phase that covers both early game and mid game power spikes, with the team fight phase being late mid game and all of late game. I voted 35-40 because it allows the game to have enough time to cover this without going on for too awful long.

Critmaster Garen4 votes

{quoted}

I personally enjoy a long lane phase that covers both early game and mid game power spikes, with the team fight phase being late mid game and all of late game. I voted 35-40 because it allows the game to have enough time to cover this without going on for too awful long.

not much to add here. i fully agree.

the lane phase is ideally up to between 15 and 20 minutes where the first turrets should fall. with teams then starting to rotate and games resolving by 30 to 35 minutes.

the most important thing is that it leaves time for champions to have their own distinct power spikes and phases of the game where theyre strong, before lategame scaling of champions like marksmen and other lategame carries kicks in.

the way it is now: one of the bot lane duos gets a double kill. their turret falls by 8 to 10 minutes, and they hit their main power spike by 15 minutes. from there on out, they keep outscaling other lanes, turrets fall like card houses and games snowball out of control to end by 20 to 30 minutes.

how the fuck is anyone supposed to be able to keep up with that?

Rexxiee1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=ZKfdMa0n,comment-id=00000000,timestamp=2017-12-23T15:18:19.665+0000)

not much to add here. i fully agree.

the lane phase is ideally up to between 15 and 20 minutes where the first turrets should fall. with teams then starting to rotate and games resolving by 30 to 35 minutes.

the most important thing is that it leaves time for champions to have their own distinct power spikes and phases of the game where theyre strong, before lategame scaling of champions like marksmen and other lategame carries kicks in.

the way it is now: one of the bot lane duos gets a double kill. their turret falls by 8 to 10 minutes, and they hit their main power spike by 15 minutes. from there on out, they keep outscaling other lanes, turrets fall like card houses and games snowball out of control to end by 20 to 30 minutes.

how the fuck is anyone supposed to be able to keep up with that?

You really cant remember things well can you?

They buffed the crit items AFTER they massively cut down the game average time, because crit was awful and hence why the "adc in 2k17 meme"

Critmaster Garen5 votes

{quoted}

You really cant remember things well can you?

They buffed the crit items AFTER they massively cut down the game average time, because crit was awful and hence why the "adc in 2k17 meme"

crit wasnt awful. crit marksmen were just outperformed by lethality marksmen, because they power spiked sooner and beat them in lane. since lethality was introduced and more flatarmor pen items added to the game, the marksman meta has been flipping between crit and lethality like a switch dependent on how much lethality was buffed or nerfed.

crit was never trash, but couldnt compete with lethality whenever lethality wasnt downright garbage, since it took (appropriately) longer to scale and lethalty marksmen were relevant way sooner than crit marksmen.

this shit already happened before turret first blood was added. (which i dont approve of either)

and riot did the dumbest shit possible and took this as a new baseline for marksmen scaling and buffed crit items to be so fucking cheap that crit marksmen powerspike much sooner.

crit item builds should be more expensive than any other carry itemization due to the cubic scaling they get off it. instead its the cheapest. its downright retarded.

between first blood turret, no turret fortification on bot lane, and two xp sharing champions laning there, bot has the most potential for early game gold generation, while support and ad carry items are the cheapest in the game. thats why almost all the snowball these days comes out of bot lane, its the deciding factor over most games, and other lanes (well mostly top) except junglers struggle to have some agency over the game.

GayFluffyUnicorn2 votes

Keep downvoting people telling you the truth. It's not the crits itemizations fault that marksmen abuse lethality and that riot made this game mega snowbally with the first iteration of FB turret gold that gave nearly 1k gold to one person alone.

Critmaster Garen6 votes

{quoted}

Keep downvoting people telling you the truth. It's not the crits itemizations fault that marksmen abuse lethality and that riot made this game mega snowbally with the first iteration of FB turret gold that gave nearly 1k gold to one person alone.

they also took 200 gold off zeal items, and what? 100 or 200 gold off i.e. in addition to that? and then they made rapid fire and stattic shivs passives stack.

3 crit items are a good 500 to 1000 gold cheaper than 3 bruisers or mage items, which is ridiculous considering crit outscales these other builds by design.

they also gave marksmen a ton of sustain from outside sources like runes (previously masteries) and healing and shields off supports, so they can afford to skip the expensive lifesteal items.

their third item used to be item 3072 or item 3153 with 3500 gold or 3400 gold vs. another completed zeal item for 2600 gold that theyre buying now.

when you compare a item 3031 item 3087 + lifesteal or last whisper item, not only is the build more expensive, but 3 crit items also power spike harder than such a build in raw dps.

when item 3075 had its % damage reflect component, it also acted as a deterrent to these greedy crit stacking builds before its changes. a marksman who would build 3 crit items and just skip a lifesteal item would shred himself on a thornmail.

crit items are out of control because a) theyre just too cheap and b) marksmen can pull off 3 crit item builds without repercussions in the first place, which wasnt always the case.

it all stacks up in addition to turret first blood.

also, you cant up or downvote on a sub lvl 30 account and i dont feel petty enough to log onto my main just to hit that button. but its ok buddy.

Woodakoodashooda15 votes

I hate games that take too long to finish. But I also hate games that are automatically decided within the first 15 minutes.

In that sense, I like to have my games no longer than 35 minutes, but my ideal game should be 25-30 minutes. This, of course, comes from a ranked game perspective.

Handy Sandy 10 votes

i play Azir Karthus 60 mins pls

Friendly Ram4 votes

great name there.

ÈvilMorty8 votes

My only problem is that the current 25-30min games, late game champs dont get a chance to scale and shine.

with the answer6 votes

Finding a ranked game takes roughly 10 minutes. FF@15 sounds stupid if you take account of how long it takes to find and start a game.

Automated Riven6 votes

For me personally I would like 5% to be 20-25 minutes. 5% to be 55-60 minutes and the rest in between with the bulk at 35-45 minutes.

Imho champions should not be considered late game if they are on their second item. (worlds 2017 with the IE static shiv 'late game' twitch anyone?) 35 minutes in my opinion is where midgame should be ending. People are hitting 4-5 items and transitioning into late game where the likes of trist twitch kog vayne and gangplank come online.

I miss the days where tanks were super tanky and defensive items were core on adc's because they could legit get oneshot. The game felt more fun back then. Champions actually felt good to play. Fighters didn't insta die even with 4 defensive items adc's did a shit ton of damage in the late game and midgame Mundo could run through your team for 20 seconds while being focus fired on. And mages legit felt powerful. And assassins fell off really hard but made up for that with an insane early game and being able to 1v1 any mage or adc with impunity.

I feel like we bitched about the perfect game so much we basically destroyed it. I almost never even que up anymore because it just feels like literal pain to enter the game in the state it is now.

NotADragon2376 votes

I prefer longer games, it doesn't leave you bitter as a 20 lost does. I hate this snowball meta, it's either the teams go 0 - 15, by 20 min or /ff at 15, how is that in any way fun? When i leave a game like that, I lose my interest in playing another game. Meanwhile, when i leave a long and tense match, which i just did, although i feel like there where things i could've done or someone else, i feel that it was actually a well played game for both sides and head to the next game. The same can be said by winning, winning a long tense game i way more fulfilling and satisfying then winning a stomp in 20 min
[slayer-pantheon-thumbs]

Darkeus5 votes

Personally it seems that games are supposed to go about 35-40 minutes and that is where I like them myself. If it wasn't, they would not have late game hypercarries.

And that is one of the problems with this preseason. Game is tuned to be longer than the 0-25 minute crapfests that are happening on average now.

Jeanne fan club5 votes

I don't want the game to end

1000+ minutes please

squido5 votes

I miss longer games. They still happen of course, but not as frequent. I kinda miss old league I guess

AirKingNeo5 votes

Actual game end: 30-35 minutes

When game is probably decided: 20-25 minutes

AleksaTeemo4 votes

Its decided b4 10 mins.

Friendly Ram5 votes

anything around 40 and i'm happy.

fox only fd5 votes

2 hours summoner 14 Veigar summoner 14

An Enemy Sutando4 votes

Fuck snowball fests. Fuck slapfight fests. The game shouldn't be a slog or a speedy dash, but somewhere in between. therefore, at least 30 mins and 40 mins at maximum.

Akali is SO HOT4 votes

30-35 minutes with the occasional nail biting 45-55 minute games

WacingTheFind3 votes

I have no ideal game length, I believe that game length should be determined exclusively by the teamcomps, for example, 2 early game comps facing each other should have a short game. I don't think having the game forcing a certain match duration is good.

RankOneUganda3 votes

35 average

Yaskamasandwich3 votes

45-60 min games for me. Though this is because I enjoy infinite stackers and still used to them entering god mode at about 60 mins.

ChuShoe3 votes

35-45 minutes because only then will everyone have shown their true potential and actual skill.

Ash Lockheart3 votes

Well if the games can't go to late game then I am pretty sure a long list of champs would have to be marked off the list and they would have to be considered to be reworked to work well early game.

Yura May Zing3 votes

I hate super long games.

Lauchmelder5 votes

I don't like 75 minute games either, but they're still better than a meta that screws over any lategame hypercarry that isn't an ADC.

rtbf761092713 votes

Interesting how nice of a bell curve that poll made

AstroFerrari 3 votes

At least 35-40 minutes

Teemo Did 9113 votes

45 minutes... MAX 50... having games ending before 30 it's just rubbish... you don't even get to complete full build

SwiftCrane3 votes

I used to play starcraft 2 before this game so I can't really compare to what this game was, but I can definitely tell that it seems to be making the same mistakes starcraft has.

It seems to be focusing more on what is fun to spectate than what is fun to play. Yes watching zoe instadelete someone is fun, watching yasuo turn around a 1v1 is fun... playing against any of that? Not so much.

How does this apply to game length? People don't like watching long laning phases and long teamfight phases because they don't feel the tension of it all as much as the players. People would rather watch their favorite team roflstomp their opponents in 20 minutes.

Players on the other hand, clearly like the chance to scale and the time to come back from any early game mistakes they/their team may have made. Laning against someone that has 2 kills up on you now means they can dive 1 shot you and take 1 turret shot if you're lucky. Can you imagine how fun it would be if you could actually comeback from that via outplays most of the time? If killing someone 2 kills down on you wasn't completely effortless as it is now and took similar effort as the first 2 times, then both of the players would get a chance to play the game instead of either getting one-shot or one-shotting.

Then the lategame has a chance of being more even because everyone had time to show their skill - if one team is truly better than the other, they will still be really far ahead, but this won't be off of just 1 or 2 mistakes by the enemy, but by a full length laning phase.

so 35-40 is a really good number for games that last long enough but not too long. Although personally I would like at least half of my games to be 40-45, because I enjoy the sense of bonding with the team in long games.

The transition from this attitude: "gotta flash so I can KS and carry my feeding team"

To this attitude: "gotta flash into that projectile (instead of getting kill my team will secure without me) to save my adc even though it will kill me and I'll have to use flash"

is my favorite feeling in league.

OP Champion Main1 votes

none of the above I like 15-20 minute games I wish they would keep this fast pace system reduce kill gold but increase gold from lane --- and make it player casual outside of rank like mobile legends does it like even if you miss the CS u get 50% of the gold but hey thats my opinion.

Doozku10 votes

I don't think league is the right game for you. May I suggest heroes of the storm? It fits your ideal game to a tee.

Durzaka17 votes

You are definitely playing the wrong game.

You should either give Heroes of the Storm a try, and go stick with the mobile mobas.

pxYj06isjr1 votes

[deleted]

redniwediS5 votes

League is supposed to be the middle ground, not on one end of the scale or the other.

Critmaster Garen7 votes

{quoted}

League is supposed to be the middle ground, not on one end of the scale or the other.

and the middle should be around 30 to 35 minutes.

with rare cases of shorter games, and longer games.

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