[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=xXrjM8O1,comment-id=,timestamp=2015-08-25T02:10:16.473+0000)
He wins the lane simply by being able to buy more health potions than me.
He gets to start with 3, I'm stuck with two. First back he's going to either have a pickaxe and a shit load of pots or a cutlass. Either way I've got to focus on some kind of mana sustain or I'll be oom before I even come close to getting through his bought sustain.
It's not even just Zed, this is why I hate playing against all manaless champions. Zed, Riven, Garen, Kat, Yasuo, Akali, you get the idea. Three of them are even supposed to have 'bad laning phases' but they don't because they can just spam health pots.
Ideally the fix for this would be to make spellvamp good, but that's not gonna happen. Moving on, I really liked the idea to make mana potions cheaper. Do you guys realize it's 35 gold for 100 mana over 15 seconds? That's a bit ridiculous. Or possibly decrease the amount of healing lifesteal gives for minions. Orrrrrrrrrrr make AD as expensive as it used to be.
[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=xXrjM8O1,comment-id=00000000,timestamp=2015-08-25T02:24:39.600+0000)
What mage would that work on? It gives you 60 mana. On many of the champions I play (
) that's not even enough for one spell. Yeah you get three of them, but if you're using it for mana you're wasting the health portion.
Flask was made for champions with low mana costs like lane
,
champs that go in, take a lot of minion aggro and heal it all back up while the enemy laner can't.
Some of the bronzest posts I've ever read. Only reason these aren't downvoted to all hell is that the board circlejerks about "muh resourceless champs OP" 24/7.
Manaless champs have more sustain? Since when does
+3x
give more sustain than
+ 3x
?
Why can a champion without mana start
+3x
but one with mana can't? The answer is they both can, the champ with mana, say
, just often elects to start flask if they are going to take a lot of early harass from range because they want the additional health sustain and gain benefit from the mana sustain as well.
will start with less health sustain because flask is inefficient on him since he gains no benefit from the mana.
Also, since you mentioned
, he often starts
+ 3x
as opposed to longsword vs a ranged (typically mana using) champion because it gives him a ton of sustain vs harass due to the additional mana being converted into health sustain with his W. So
who uses mana, gets 3x150 health sustain from potions, 3x120 health sustain from flask charges, and an additional ~200 or so health sustain from the mana from flask being converted into W healing. I fail to see how this "resourceless champs get to start with more health sustain cuz potions" argument works.