If we're not going to nerf Conqueror, can we get some slight buffs to other keystones?

The Ecdysiast··2 votes·1,424 views

Edit :A nerf that's only a nerf levels 1-5 isn't sufficient, and it's the true damage that is the issue. It'd be perfectly fine as a rune with JUST the AD increase, maybe even higher, if it weren't for the true damage. Unless this is like the time they removed 5 AD from Warrior's and subsequently buffed every other jungle item, this won't change anything.

Electrocute and Phase Rush should work like Thunderlord's did, and have a 3 second window between attacks as well as applying stacks for persistent effects. The current requirement that all three attacks/abilities be within 3 seconds is far too constricting.

Glacial Augment should fire its beam on the auto attack too, not just with active items.

Aery's SHIELD should scale AP and HP, not AD. (Since there are only 5 AD scaling champions who can even apply it)

Guardian should have its "nearby" range increased, and cooldown reduced when you or your nearby ally are attacked.

Lethal Tempo and Hail of Blades should be combined into one rune.

14 Comments

The Bad Touch3 votes

[{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=xPUrTf6W,comment-id=,timestamp=2018-07-17T00:23:38.499+0000)

Electrocute and Phase Rush should work like Thunderlord's did, and have a 3 second window between attacks as well as applying stacks for persistent effects. The current requirement that all three attacks/abilities be within 3 seconds is far too constricting.

Glacial Augment should fire its beam on the auto attack too, not just with active items.

Aery's SHIELD should scale AP and HP, not AD. (Since there are only 5 AD scaling champions who can even apply it)

Lethal Tempo and Hail of Blades should be combined into one rune.

THIS is why damage is sooo fucking high right now.

STOP BUFFING ANYTHING.

The Ecdysiast1 votes

But I asked that they buff Aery's shield.

I was gonna include Guardian too. In fact, I'll edit it.

The Bad Touch1 votes

Long story short buffing shields means they just buff assassins even more.

Which means other damage buffs to other roles.

Here is an idea... make fights longer and less bursty where mana and HP are actual resources again.

Lower damage and lower cd's = better game.

SwiftKitten881 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=xPUrTf6W,comment-id=0001,timestamp=2018-07-17T00:35:16.216+0000)

THIS is why damage is sooo fucking high right now.

STOP BUFFING ANYTHING.

they could literally cut the damage to champions in HALF and it would still be higher than in season 4..

The Bad Touch1 votes

My 2 cent's would be to lower damage on Electrocute/Predator/Dark Harvest... remove duskblade passive damage and lower blackout CD.. lower damage on sheen proc items to 75-100% base then Lichbane to 40% ap...and increase hp per level across the board slightly so everyone ends up with ~60-120 more hp at 18.... then increase tower damage around 20%.

But hey what do I know I've only played the game longer than most of Riots current "dev team."

It's really sad to watch an assassin whiff their combo and still pick up a kill with just one ability/duskblade passive/auto/auto/ignite.

SwiftKitten881 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=xPUrTf6W,comment-id=000100010000,timestamp=2018-07-17T01:16:58.984+0000)

My 2 cent's would be to lower damage on Electrocute/Predator/Dark Harvest... remove duskblade passive damage and lower blackout CD.. lower damage on sheen proc items to 75-100% base then Lichbane to 40% ap...and increase hp per level across the board slightly so everyone ends up with ~60-120 more hp at 18.... then increase tower damage around 20%.

But hey what do I know I've only played the game longer than most of Riots current "dev team."

It's really sad to watch an assassin whiff their combo and still pick up a kill with just one ability/duskblade passive/auto/auto/ignite.

i dont think she sheen damage was ever changed.

its just every single runes being a keystone effect that is broken

in season 4 we had no keystones and the was little to no damage creep, getting 100/0 from full hp was absolutely UNHEARD of, and any champ that could do it was hotfixed immediately.

then keystones were added and damage creep started.. but at least there were only three

now every single champion has 5 keystones and an enem more absurdly strong keystone ability to top it off.

they also riased the base ad on EVERY AD item in the game

i mean u would have thought that.. hey if tanks need us to implement an item like item 3193 to survive MAYBE damage is too high..

but no... riot donest get the fucking picture

we have item 3147

now true damage on item 3031 and every AD champ in the game can get true damage with conquerer

at the same time armor pen while slightly weaker.. is available on pretty much every ad item that donest offer crit.

while armor item give less armor and even basic runes like "sudden impact" give armor and mr pen

other AP defensive item like item 3025 had thier a completly removed (thanks Ezreal your the reason we cant have anything nice)

and even items like item 3047 were nerfed.

the cooldown on defensive items like item 3157 was INCREASED

like in season 4... there was no neeless burst added onto everythjing for no reason at all... there were no "special effect for doing X" to give your champion a massive bonus.. u got damage from items and leveling up your skills.

not shit like eletrocute, thunderlords, item 3147 item 3095 ,, even items such as item 3087 wern't really "burst items" they were to help with waveclear

they have added some much needless damage that dones't come from ABILITIES. it is absurd. even shit like summoner 14 has been buffed.

Ahpe1 votes

You can actually proc aery with Ezreal Jayce Kalista LeeSin too

The Ecdysiast2 votes

Ya got me there. But they, like Jarvan, are also far more effective with other runes. Fixed it though.

ankoanko191 votes

conq just got nerfed.. ''Conqueror has been crowding out other keystone options for fighters, as well as room for non-fighter champions in top lane. Reducing some of its laning strength should give other keystones (and champions) more ability to fight back. BONUS ATTACK DAMAGE 10-35 (at levels 1-18) ⇒ 6-35 (at levels 1-18)''

The Ecdysiast1 votes

A nerf that's only a nerf levels 1-5 isn't sufficient, and it's the true damage that is the issue. It'd be perfectly fine as a rune with JUST the AD increase, maybe even higher, if it weren't for the true damage.

ankoanko191 votes

[{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=xPUrTf6W,comment-id=00020000,timestamp=2018-07-18T05:17:25.165+0000)

A nerf that's only a nerf levels 1-5 isn't sufficient, and it's the true damage that is the issue. It'd be perfectly fine as a rune with JUST the AD increase, maybe even higher, if it weren't for the true damage.

Wth? It affects the true dmg since the true dmg scales of 20% of your AD and conq's AD being nerfed means less early game true dmg. The game is so early focused atm that this does matter.

The Ecdysiast1 votes

It becomes the same again at level 6. They only nerfed the levels 1-5 AD, and only be 4-1.

It doesn't effect the true damage. Do the math. a 4 AD reduction is less than 1 reduction in true damage.

The game is not focused entirely around levels 1-5, and certainly a less than 1 nerf to a rune that previously didn't exist has no impact on the early game.

ankoanko191 votes

[{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=xPUrTf6W,comment-id=0002000000000000,timestamp=2018-07-19T04:39:02.696+0000)

It becomes the same again at level 6. They only nerfed the levels 1-5 AD, and only be 4-1.

It doesn't effect the true damage. Do the math. a 4 AD reduction is less than 1 reduction in true damage.

The game is not focused entirely around levels 1-5, and certainly a less than 1 nerf to a rune that previously didn't exist has no impact on the early game.

its very focused around early laning, cant deny that. Conq isnt op, the entire reason they rushed this nerf was because it would please the community for whatever reason.

ankoanko191 votes

[{quoted}](name=Uber Deer,realm=NA,application-id=3ErqAdtq,discussion-id=xPUrTf6W,comment-id=0002000000000000,timestamp=2018-07-19T04:39:02.696+0000)

It becomes the same again at level 6. They only nerfed the levels 1-5 AD, and only be 4-1.

It doesn't effect the true damage. Do the math. a 4 AD reduction is less than 1 reduction in true damage.

The game is not focused entirely around levels 1-5, and certainly a less than 1 nerf to a rune that previously didn't exist has no impact on the early game.

7 bruisers use conq and 3 ADCs. Conq is far less used than shit like PTA or fleet.

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