Evelynn - Rework Concept (DPS assassin)

Kowe The Ewok··3 votes·553 views

Q: Hate Spikes: Additional effect: The range of Hate Spikes is doubled against bleeding targets. This ability deals 33% more dmaage against monsters.

W: Dagger Throw: (Skillshot) Evelynn throws a dagger a dagger in a straight line (750 range). The hit unit starts too bleed for 2 / 2.25 / 2.5 / 2.75 / 3 seconds. 10 / 9.5 / 9 / 8.5 / 8s CD.

E: Window's Screech: Evelynn unleashes a dreadfull screams, nearby units have their attack damage and ability power reduced by 5 / 10 / 15 / 20 / 25 % for 3 seconds. Bleeding enemies are also feared for 0.8 / 1 / 1.2 / 1.4 / 1.6 seconds. 10s CD

R: Agony's Embrace: Evelynn marks certain target withing 1800 range for 6 / 7 / 8 seconds. Her movementspeed is increased by 40 / 50 / 60 % when moving towards her target. She becomes invisible to all enemies BUT her target (who still can see her). Evelynn can use abilities and auto attacks during her invisibility, but true vision (pink wards/oracle) will still uncover her. The cooldown of Hate Spikes is reduced to 0.5s if the marked target is hit. Her damage against unmarked units is reduced by 50 %. Kills or Assists half the cooldown of this ability. 80 / 70 / 60s CD.

(I'm not sure about the new passive, please focus on the other components. Feel free to suggest a better passive) New passive: Cautious Killer: If Evelynn is spotted by an enemy champion she gets notified after 0.75 seconds. This includes being spotted by a ward.

  • Eve moves back into her old role as a DPS assassin with AoE damage
  • She keep her unique core feature (hate spike spam, invisibility, high movementspeed)
  • Her bulk was removed. Granting an assassin tanking abilities was NOT a good idea.
  • Her abilities gain combi boni similiar to Cassiopeia, or Anivia
  • A "skill" (shot/)component is introduced to her kit which greatly applifies her short term power when used succesfully, especially whe combined with her ultimate.
  • Her ultimate spreads confusion since only a single target will be able to see her, it requires pings and teamwork to warn your allies. HOWEVER the damage against unmarked targets is significantly reduced. If the enemies react fast and drop a pink ward in time they can use this side effect against her.

2 Comments

WhereTheNamesAt1 votes

Walrus is clearly the best answer. Amirite?

Mirage Night1 votes

The 1st question when dealing with Evelynn should be, what is she?

A temptress?, A Seductress?, A Dominatrix?, An Assassin?, Human?, Demon? etc.

Riot has no idea of what she is suppose to be. Until you settle on a theme that provides an Identity to which coincides with her kit, there isn't much to talk about.

For me, I would like to see her as a Succubus/Vampire who uses shadow magic to lure her victims to her and then kill them for their life essence.

So using this as a base theme I would adjust her kit accordingly

Passive - Shadow's Embrace

When Evelynn breaks vision of enemy champion(s) for .XX seconds, she obtains stealth for X.X seconds. While in stealth, Evelynn's basic skills become embowered. Activating an ability or attacking will break stealth.

Q: Hate Spike

Passive - Evelynn's auto attack applies a bleed effect, dealing X physical damage over X.X seconds.

Active - Same as live however, will prioritize bleeding Targets.

Empowered - For the next X.X seconds, hate spike's range is increased and slows bleeding targets by XX% for the duration of the bleed.

W: Dark Frenzy

Passive: Same as live

Active: Same as live

Empowered: Ability becomes a short distance instant teleport.

E: Ravage

Passive: So long as Evelynn is within X.X range of a bleeding target, she is healed XX% of the bleed damage.

Active: Same as live

Empowered: For X seconds, the range and heal effect of Ravage is doubled.

Ultimage - NO IDEA

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