Evelynn - Rework Concept (DPS assassin)
Q: Hate Spikes: Additional effect: The range of Hate Spikes is doubled against bleeding targets. This ability deals 33% more dmaage against monsters.
W: Dagger Throw: (Skillshot) Evelynn throws a dagger a dagger in a straight line (750 range). The hit unit starts too bleed for 2 / 2.25 / 2.5 / 2.75 / 3 seconds. 10 / 9.5 / 9 / 8.5 / 8s CD.
E: Window's Screech: Evelynn unleashes a dreadfull screams, nearby units have their attack damage and ability power reduced by 5 / 10 / 15 / 20 / 25 % for 3 seconds. Bleeding enemies are also feared for 0.8 / 1 / 1.2 / 1.4 / 1.6 seconds. 10s CD
R: Agony's Embrace: Evelynn marks certain target withing 1800 range for 6 / 7 / 8 seconds. Her movementspeed is increased by 40 / 50 / 60 % when moving towards her target. She becomes invisible to all enemies BUT her target (who still can see her). Evelynn can use abilities and auto attacks during her invisibility, but true vision (pink wards/oracle) will still uncover her. The cooldown of Hate Spikes is reduced to 0.5s if the marked target is hit. Her damage against unmarked units is reduced by 50 %. Kills or Assists half the cooldown of this ability. 80 / 70 / 60s CD.
(I'm not sure about the new passive, please focus on the other components. Feel free to suggest a better passive) New passive: Cautious Killer: If Evelynn is spotted by an enemy champion she gets notified after 0.75 seconds. This includes being spotted by a ward.
- Eve moves back into her old role as a DPS assassin with AoE damage
- She keep her unique core feature (hate spike spam, invisibility, high movementspeed)
- Her bulk was removed. Granting an assassin tanking abilities was NOT a good idea.
- Her abilities gain combi boni similiar to Cassiopeia, or Anivia
- A "skill" (shot/)component is introduced to her kit which greatly applifies her short term power when used succesfully, especially whe combined with her ultimate.
- Her ultimate spreads confusion since only a single target will be able to see her, it requires pings and teamwork to warn your allies. HOWEVER the damage against unmarked targets is significantly reduced. If the enemies react fast and drop a pink ward in time they can use this side effect against her.