Can we stop doing these baby nerf/balance changes?

melior sum··1 votes·684 views

Why the fuck are you guys so scared at the balance team? Is slender man hiding in your damn computer waiting to come out if you guys nerf or buff a champion more than + or - 3 AD? or .3 hp regen?

Seriously, what in the fuck is going on?

Back in season 6 or 7, you guys would make a lot of changes that made people excited to read patch notes. Like wow, I wonder who's going to get a big buff or big nerf this patch. Champion X and X have been problematic for a bit now, maybe they'll get the nerf hammer.

I'm so fucking sick of seeing these baby steps. It's so annoying.

And don't tell me that these little changes make a big impact. The 3 AD off of Graves on the PBE right now is a slap on the wrist at best. It's not like they took away base damage from his Q, or lowered the damage of his shotgun when you're close to him.

It's so infuriating watching this balance team work in season 8.

4 Comments

Lets have shrex1 votes

Zoe 0.25sec CD on Q xd

The Davinci Code1 votes

[slayer-jinx-wink]

DuskDaUmbreon1 votes

Oh, yes, because heavy-handed nerfs and buffs that just make weak champions OP and strong champions useless are always the right way to go. /s

Nerfing base AD on an AA-based jungler won't have an impact? lolwut.

Okay. Let's spell it out for you: Graves is reliant primarily on his autos for clear. Nerfing his AD slows his clear (potentially by a huge amount, depending on how it affects damage, because if it means having to spend an extra auto on each small raptor...), meaning he doesn't get gold as fast, doesn't complete his first clear as quickly, doesn't gank as soon, doesn't gain exp as quickly...

Nerfing his base AD affects his entire game, because it hurts his early game significantly. He won't have as much gold for other items as quickly, meaning he won't burst as fast. He won't have as much exp as quickly, so he won't be as tanky or as bursty.

Besides, AD nerfs to him are slightly more effective than with other champions, because I believe his total damage per auto is max 120% AD.

Ragnaveil1 votes

[{quoted}](name=Not Grouping,realm=NA,application-id=3ErqAdtq,discussion-id=xPIEE3OZ,comment-id=,timestamp=2018-10-04T16:36:59.534+0000)

It's not like they took away base damage from his Q, or lowered the damage of his shotgun when you're close to him.

Balancing on a new system with most champs still balanced around the old system. Will take a bit of work, but hopefully they can put their heads together and find a way to fix a majority of the issues. As for Graves, nerfing his base damage on Q is a way to go, but the up close damage being nerfed? Kinda not understanding why that's necessary. If he's up close, he's susceptible to cc and burst damage. Another thing they could do is nerf his Attack Speed to slow his excellent clear down.

More from Gameplay

More by melior sum