The buff(s) Nasus actually needs

Pupel·2/19/2019, 6:42:04 AM·2 votes·976 views

+12 was a nice buff don't get me wrong but it really doesn't address his issues that make him a weak champion. -Weak waveclear -Weak disengage -Weak engage -Weak early game -Weak late game -Weak teamfighting Now a champion to be balanced needs some weaknesses but Nasus just has too many ways to be exploited. I am suggesting with this buff we remove his weak late game and his weak wave clear by making his Q have a AoE component to it. Once Nasus reaches 400 stacks his Q should upgrade and should hit in a smallish AoE around his target (Think Karthus Q size) This will first allow Nasus to wave clear much better mid game and escalate his stacks to a meaningful level when late game rolls around. Nasus just fails too hard on his late game fantasy of a infinant scaling god. Mainly because his early game is so weak that for Nasus to reach his late game takes 5-10 more minutes than everyone else. 400 stacks is usually achieved on average around 16-17 min if you are decent so well after the early game and well into the mid game still leaving plenty of time to establish an advantage against Nasus.

3 Comments

Barso552/19/2019, 9:36:54 AM2 votes

-Weak waveclear

Most tanks have weak waveclear. IBG+e makes his waveclear pretty decent. Additionally, he doesn't WANT to waveclear - he wants to stack Q. Until you do enough damage to one shot caster minions with Q, aoe on Q would give less control on stacking.

-Weak disengage -Weak engage

His tradeoff for this is being able to do tons of damage while building full tank. A 6 item 800 stack nasus in the middle of your team ulting is a nightmare on its own, make it easy for him to get in or get-out and youve got something severely overpowered.

-Weak early game

In terms of kill potential, yes, in terms of laning, far from. Lifesteal passive + resolve runes + dorans shield means he has some of the best staying power in top lane -> which synergizes with his win condition (Stacking q)

-Weak late game

Its not that he is actually weak late game stats (damage/tankiness) or scaling, its that his kit isn't built for teamfighting. He can get cced and blown up really easy. But so many champs (including strong late game ones like Yi and yasuo) have the same problem. A competent team that ccs and focuses any of these late game hypercarries can win against them, nasus is no different.

-Weak teamfighting

There has always been the teamfight/splitpush tradeoff. With 600+ stacks you take towers so damned fast your better off splitpushing, and you can 1v2/3 pretty easily too.

He's fine, if not a little too safe early game imo.