Teemo: Active Foraging

Pupel··78 votes·3,220 views

Okay okay I have got it. Teemo has been suffering a bit I fell after the latest patch but I have some thing that will make him both more viable and interactive.

R: Noxious Trap [New Effect] When in brush or standing still Teemo forages for mushrooms 2/3/4 times as fast or [New Effect] When placed in brush Teemos shrooms last 2/3/4 times as long (call it shroom habitat) The first gives Teemo a playstyle choice that allows for mushroom placement in exchange for time the second gives Teemo back some of his map precencess in exchanged for telegraphed shroom positioning

Edit: I was inspired by another post I saw on the matter felt like I should throw some credit his or her way

42 Comments

Prospector Pete16 votes

I actually really like the idea of shrooms lasting longer in brush.

Kelvinwop7 votes

Rengars will hate teemo even more :P

Thryale1 votes

it's called a sweeper and pink wards, maybe riot could even make the rapter buff work on them too

Pupel1 votes

{quoted}

it's called a sweeper and pink wards, maybe riot could even make the rapter buff work on them too

it does

Pikmints3 votes

Same here, but I feel that the "up to 4 times longer (20 minutes)" that the original post suggests may be a bit much. If it's going to scale with rank maybe 1.5/1.75/2 simply so that people won't have to fear every single bush past 30 minutes.

Pupel1 votes

{quoted}

Same here, but I feel that the "up to 4 times longer (20 minutes)" that the original post suggests may be a bit much. If it's going to scale with rank maybe 1.5/1.75/2 simply so that people won't have to fear every single bush past 30 minutes.

But also around that time ppl have upgraded trinkets so there is a lot more free true sight with sweepers in pink wards so it forces the other team to react

Mistress Madoka2 votes

I have to agree with your Time scaling more, Not only because I think 20 Minutes is a little TOO OP, but because 10 Minutes is the Pre-rework time and I like it :3

Noam Braumsky1 votes

But those 20 minute shrooms though...

It's a good idea, but I'm not sure about the 4x as long part.

Prospector Pete1 votes

Well, obviously not 4x as long. It would probably be along the lines of 1.5/2/2.5x as long.

ChaosThief1 votes

I would say 2* more duration at most though. 4 times as much means shrooms last TWENTY MINUTES in a bush. God no.

ElJanitorFrank5 votes

Totally agree. Especially on the second effect, it's a perfect balance. That means teemo is more likely to put traps in bushes, so your team knows what to avoid, but smart Teemos would put them next to and in bushes.

Just a good idea all around.

Saianna3 votes

What if there were some fields on map where if teemo puts his shrooms they get different effect? For example:

  • increased shroom damage by 0,2 ap ratio
  • 1-2 more ticks of poison
  • grevious wounds
  • better slow
  • 0,5s stun
  • bleeding
  • taking increased damage by 10-20%

Those fields would be visible only for teemo(s) on both sides. Fields would always spawn in exactly the same places, but their effect would roatate every game, so you just cannot memorize where is certain pool with effect. They'd be coloured depending on effect.

That way teemo could put a shrroom where there's lower chance of enemy champion tresspasing. It's a risky play that from 1 side gives teemo a chance to maximalize usefullnes of shroom, while decreases number of shrooms on casual jungle routers

Hyrum Graff2 votes

{quoted}

Those fields would be visible only for teemo(s) on both sides.

Lacks clarity.

Saianna1 votes

isn't that kind of similar with Bards chimes? Only bards can see it on minimaps, well i just gave an raw idea. Any adds on this are welcome ;)

Hyrum Graff1 votes

{quoted}

isn't that kind of similar with Bards chimes? Only bards can see it on minimaps, well i just gave an raw idea. Any adds on this are welcome ;)

Chimes don't really interact much with enemy champions. Occasionally they do via the speed boost, but not often.

SociopathFriend2 votes

Geez people, it was an earnest idea- no need to downvote so hard.

Saianna1 votes

Thanks :)

It's just sheep-mode effect... You see downvote, you downvote without reading. Or.. I could be harrassed by someone with multiple accounts... Hmmm i smell conspiracy :D

Hyrum Graff3 votes

{quoted}

(call it shroom habitat)

Habitat for shroomanity?

kile1472 votes

I think that making Teemo have a unique interaction with the brush is cool, but I was thinking that there could be other cool possibilities too. For example you could make it so that when teemo puts a mushroom in a brush the entire brush becomes the trigger for the mushroom, so that simply walking into the brush would cause the mushroom to go off (the radius would increase to the size of the brush so if you set it off you will get hit). In return for this when teemo traps a brush it has slight toxic miasma effect around it. This would make the trap more easily found in exchange for the extra power. This change would make the bush traps more of herding tools than killers since people would be less likely to stumble into them, but it would also create a new mind game for him to play.

Zair Umbras2 votes

Somewhat based off of what Kile147 said of more bush interactions.... If the shrooms could spread in bushes over time, or simply growing in size to be big enough to cover the entire bush. That'd be awesome and very Satan-like.

ima firin1 votes

this is actually genius we need this upvoted so hard

Chespin20131 votes

Yes please either make his shrooms spawn faster or return the duration on the shrooms for Teemo to adhere to his scout play style of playing around the map with his shrooms.

Deckbarb1 votes

If you're gonna mention inspiration you might want to place the link or name of the thread (for proper credit).

Poske1 votes

Neat idea Simple shroom duration revert to 10 mins would also work. But your idea aint that bad to however i would prefer simple revert since there are more good spots for teemo shrooms which arent in brush

Have an upvote

Kelvinwop1 votes

How about.... Shrooms cannot be detected in brush, by pink wards, oracles lens, or oracles extract.

RottedApples1 votes

I'm not sure about shrooms lasting 20 mins. i think it could be more like 1.5/2/2.5 or something but i like the idea overall. It kinda bothers me that I lost a bit of map pressure.

AbstracT Theory1 votes

pls no. i already have to stay still in lane in fear of stepping on teemos drugs. i cry ;( his mushrooms bouncing around lane im just standing with fingers on alt+f4 in case one hits me

RangoTangoGanko1 votes

i like the idea of shroom forging other than that i think teemo has gotten a decent kit fix it dosnt seem to bad for me. Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo Teemo

Bouffon dAnglais1 votes

AHAHAHAHAHAHHA!!!!!!!!!!! MY EYES

stevedoesmc1 votes

also the range on his r means IT'S A GRENADE!

Shénzhì1 votes

This is a great idea!

With Bard and Skarner passives setting a trend of map coverage abilities this idea may make sense for Teemo. Gives him a reason to go in jungle, too. Fits his character, doesn't it?

He must always have at least 1 mushroom recharging. He needs to be kept able to use all abilities in duels and teamfights.

  • Noxious Trap recharges up to one mushroom.

  • Use unforaged mushrooms to bounce additional distances: "If a thrown mushroom lands on another one, it bounces an additional distance before planting."

Monsta Moo1 votes

From what I understand, Riot does't want Teemo to just be the shroom guy. They want him to be useful in team fights / give him the ability to team fight better. So this kind of seems like the inverse of that logic.

ChaoticPinecone3 votes

The problem is that with the 'arm time' and the ability to destroy them so quickly, the mushrooms are about as useful as a Shaco Box in a teamfight (more damage, weaker CC)

Thryale1 votes

but teemo will never be strong as a team fighter. He has 1 active ability that can contribute to team fights outside of his ult, everthing else is passives.

Personally, riot should make teemo focus more on map control and give him improved dueling capabilities so that he can really shine as a solid split pusher

For example, I think riot should swap teemo's passive and his E.

His new passive will scale with level, and retain his current ap ratio's (could even test letting his passive apply to Q as well)

His new E will be a passive/active combo like his W. Passive: after coming out of stealth, teemo gains increased atkspd for X seconds (atkspd boost increases with rank) every AA on an enemy champ with this buff active reduces the cd of his E by Y seconds. Active: Teemo stops moving and instantly stealths. Teemo stays stealthed until he makes another action (attacking, casting spells) If in brush, stealth is not broken by moving, if stealth is broken by moving while outside of brush, stealth takes 1 second before it actually breaks. (let's teemo reposition better, not gonna do wonders for escapes while exposed in lane)

YOLO420SWAGSCOPE1 votes

i think you can steal baron now with his new shrooms lol

Ltnkpyw2FZ1 votes

To fix Teemo: toxic darts cost mana, the end.

Karn Bishop1 votes

Only if they add a change so that champions take 60% reduced damage to the shrooms should a minion trigger it instead of a champion.

InsaneSamurai1 votes

For the recharging faster, I don't think they want to give anyone extra reason to sit around and do nothing.

The Bíg Ticket1 votes

Do people really wanna lose a game because their adc stepped into a brush and died cause there was a Teemo Mushroom in it?

Seems like a nice way to decide the game.

doiminat0r36001 votes

[New Effect] When placed in brush Teemos shrooms last 2/3/4 times as long (call it shroom habitat)

Yes. Instead of the troll lasting for 10 minutes, Lets make it last the WHOLE GAME

AMYS GRAVE1 votes

I would think he only gets the foraging if he stealths in a bush, but whatever works i guess.

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