What if Crit was only half as likely to work?
So i been thinking about this for a while, and i keep coming back to one thing. "Why is crit chance so high?" I love the idea of landing a clutch critical and changing the course of a fight. I love the idea of ADC's building it and having it help with the DPS and siege power. I HATE that it's so easy to get so much of it. i can drop 8600 gold and buy
+
+
, 80% chance to do 250% damage and a ton of bonus attack speed to make sure that i land quite a few in a short period of time. Now imagine for a second if that same investment only gave me 40% crit chance? If i land a crit i still hit like a run away semi truck, BUT i have a much lower chance of doing that. Sure if i get super lucky i could still land 4 crits in a row and melt all but the tanky of tanky targets. But more likely i only land 1 maybe 2 of those. Players can now react to the ADC, which means that they have to be protected more. A protected ADC is still going to melt faces, but an unprotected one is not going to have the security of doing 500 damage per attack while also attacking about 2 times per second, or in other words "i'm safe because my damage output kills anything coming at me"
that they do not stack(like you won't be able to buy them both)