Moving from playing Top lane to jungle proved to me more how much Top lane is ruined for good.

ValiantKiller··2 votes·1,573 views

Legit since i moved from playing Top lane, i tend to able to carry my games, snowball my team, make a damn useful plays, not being that tilted babe and when i see a good enemy top laner who destroy my top laner and win his lane then lose the game i feel more bad for anyone playing that role anymore.

Game was fun before that dumb changes to towers and making game slow again, Top lane was able to carry and snowball the game from top but now since towers isn't easy to take down and junglers just run over top lane at level 2 with cheese ganks special from Twitch Sejuani XinZhao etc it impossible to have fun with being Top laner and able to carry your team cause legit top laner from what i saw from playing top laner, mid and jungle having almost 0-10% impact and that 10% if they are split pusher or their team was good enough to hold their lane till they stack or win top lane.

14 Comments

PhearBunny3 votes

I switched from jungle to top lane.

My presence as a jungler is too greatly effected by my mid laner. To a degree where I felt like I had no control of my role, and the mid laners were basically behind the steering wheel when it came to jungling.

xDogMeatx2 votes

actually its bot lane that has the most control mid is second. adcs can get so tanky you wonder why are they called adcs if they are withstand so much damage at once why not call them a 2ndly role tank.

ValiantKiller2 votes

{quoted}

I switched from jungle to top lane.

My presence as a jungler is too greatly effected by my mid laner. To a degree where I felt like I had no control of my role, and the mid laners were basically behind the steering wheel when it came to jungling.

Mid and bot lane affect jungle while jungle affect the top, that why top is the bottom in this deal and the make almost no impact cause he affect nothing. You legit prove my point more.

Yenn3 votes

Jungle has too much control at low MMR and too little control at high MMR. News at 11.

ValiantKiller1 votes

{quoted}

Jungle has too much control at low MMR and too little control at high MMR. News at 11.

Cause as i said , it a cycle and the bottom of the cycle is top lane.

Jungle is affected by both Mid and Bot lane in high elo while it affect the top lane. While in low elo jungle affect everything with little control of mid affecting jungle.

But still in both high and low elo top is the bottom of the affected making them adding no impact to game cause they add no pressure other from split pushing which is dead when you can't take anything fast.

xDogMeatx3 votes

nerf the 2v1s top lane and we would be good in my opinion. oh wait wards are nerfed too so why bother using them early? if you get more use later. now if you early buy a control ward early the enemy top laner would cheese you harder for sure due to your careful nature hence the one pot vs 3 disadvantage.

ValiantKiller1 votes

{quoted}

nerf the 2v1s top lane and we would be good in my opinion. oh wait wards are nerfed too so why bother using them early? if you get more use later. now if you early buy a control ward early the enemy top laner would cheese you harder for sure due to your careful nature hence the one pot vs 3 disadvantage.

Tell me more, that shit ruined us for good legit their enemy top laner can leash his jungler and then they going to cheese you cause you can't keep warding every second and now you half pushed backin your laner cause your jungler do nothing while their jungle keep camping or pressuring you.

xDogMeatx1 votes

increase the strength of wards (ward radius and ward amount in inventory) but keep the cooldowns so you can see further if a early strike is coming. or a laning debuff that disallows early cheeses (2v1s) if the enemy/jungler are together are in close range despite vision or not. this debuff only visible to the enemy laner other wise it would give a vision/information disadvantage.

its unfun when top is supposed to be mainly a 1v1 lane yet everyone plays with the 2v1 concept there should be a measure the top lane should have to keep a even advantage or also add a passive a dorans shield similar to gargoyle stoneplate adds extra resists due to the having 2+ champions in radius should offset the balance.

Ragnaveil2 votes

Join the party. Left top for mid and I immediately felt like I had so much more influence on the game compared to top. If anything, Top's that unwanted child that no one wants yet someone has to take care of them (Jungle) (Don't like saying dark shit like this, but it explains top too well sadly)

The solution, is they put an actual balance structure in top instead of it being the fucking experiment lane that it is right now (Like, playing any melee and most ranges vs Teemo fucking sucks lol)

ValiantKiller1 votes

{quoted}

Join the party. Left top for mid and I immediately felt like I had so much more influence on the game compared to top. If anything, Top's that unwanted child that no one wants yet someone has to take care of them (Jungle) (Don't like saying dark shit like this, but it explains top too well sadly)

The solution, is they put an actual balance structure in top instead of it being the fucking experiment lane that it is right now (Like, playing any melee and most ranges vs Teemo fucking sucks lol)

I mean they need to make graps of undying and the dumb aftershock benefits tanker before it benefits mages and ranged shit like teemo.

But as you said, top make no impact unless your team give you a space and didn't die over and over till you can snowball your lane and start to carry but that impossible with how things is slowly turn back to season 7 where it about the other 3 lanes.

Ragnaveil1 votes

Except its top minus the tanks, meaning the lane is even more useless than it was in S7

ValiantKiller1 votes

{quoted}

Except its top minus the tanks, meaning the lane is even more useless than it was in S7

True true, just Jax Tryndamere Yorick Nasus cause split pushing.

Ragnaveil1 votes

What sucks is Aatrox originally had a purpose to stop them, and now cant. He was my go to pick when VS split pushers, and now he's been reworked into a more stat check version of a Riven kit. Makes you wonder if Riot has anyone for a toplaner on their team. The Conqueror change is somewhat promising, but now they need to address Jax E and some other unhealthy shit (Spear). Much as a "dodge" mechanic is unique, its just very unhealthy for the game. Same with Trynd and his passive and r duration.

ValiantKiller1 votes

{quoted}

What sucks is Aatrox originally had a purpose to stop them, and now cant. He was my go to pick when VS split pushers, and now he's been reworked into a more stat check version of a Riven kit. Makes you wonder if Riot has anyone for a toplaner on their team. The Conqueror change is somewhat promising, but now they need to address Jax E and some other unhealthy shit (Spear). Much as a "dodge" mechanic is unique, its just very unhealthy for the game. Same with Trynd and his passive and r duration.

That conquer change will make Yasuo Tryndamere Jax MasterYi more toxic cause they stack it anyone on the champions and they will do double damage plus healing.

It dumb buff not a nerf for this champions.

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