Lee Sin buff...

PiVoRx··4 votes·4,722 views

Lee Sin Dragon's Rage (R) Damage increased from 150/300/450 to 150/400/650

WHAT THE FUCK ?

10 Comments

HeartPalpitation5 votes

hey i was wondering when the complaining would start and here it is!

congrats on being the first person to cry about a champion that is weak getting buffs!

KoKoboto1 votes

Complaints are warranted... They nerfed the damage on his ult for a reason and now they're bringing it back because he can no longer just get a butt load of point click damage off with his ultimate alone...

These kinda buffs are also so toxic because it just means Lee SIn gets to build more tanky and still gets the free damage. If anything at least buff the scaling rather then this...

Cunky2 votes

These buffs are completely and utterly justified. Lee Sin was already in a pretty weak spot, but with Sightstone and Tracker's Knife being removed he's in a terrible spot. He has a bad early game which is supposed to be balanced out by strong early-mid game, but with Tracker's Knife being removed he loses a bunch of mobility. This is honestly not the buff that he needs, this is a slight band aid to the steaming pile of shit that is season 8 Lee Sin. I don't even see why you're fucking crying.

HeartPalpitation2 votes

[{quoted}](name=Prince of Uganda,realm=NA,application-id=3ErqAdtq,discussion-id=xIA0eN02,comment-id=0001,timestamp=2018-03-10T01:06:49.352+0000)

These buffs are completely and utterly justified. Lee Sin was already in a pretty weak spot, but with Sightstone and Tracker's Knife being removed he's in a terrible spot. He has a bad early game which is supposed to be balanced out by strong early-mid game, but with Tracker's Knife being removed he loses a bunch of mobility. This is honestly not the buff that he needs, this is a slight band aid to the steaming pile of shit that is season 8 Lee Sin. I don't even see why you're fucking crying.

he probably got kick-flashed one time and ever since has had a raging hard-on for hate for lee sin like 90% of the boards. Any time lee is ever touched its afucking shit storm on the boards because apparently he's not allowed to be a balanced champion.

PiVoRx1 votes

and you probably forgot how fucked up Kick to unavoidable Q is

HeartPalpitation1 votes

{quoted}

and you probably forgot how fucked up Kick to unavoidable Q is

Because there arent any other reliable point and click spells in the game right? if you let a lee kick you before he ever throws a q you were out of position in the first place and deserved it. People always blame lee for what he can do but never themselves for what they can do to avoid it.

PiVoRx1 votes

teach me how to dodge lee sins kick as meele champ

RenownedWheat422 votes

What even is the problem?

Lee Sin is supposed to be a pain in the ass early, and this buff does not affect his early game whatsoever. It only gives him a small nudge in mid-late.

Colton1471 votes

Ziggs item 3070

Earstorm1 votes

I've never played more than a couple games with lee nor do I care that much about his state, but I'm not a fan of the trajectory taken to mitigate the Tracker's knife loss. I like champion uniqueness and I think that this curbed one of the coolest, unique playstyles that is really enjoyable to watch in pro. A stats buff, something very generic, peeled away unique power in favor for something boring. He can still make some plays, but I think the frequency with which he was able to use ward hopping as an overall massive mobility advantage became his trademark.

I think the solution is just a Unique item for Lee to build out of Talisman/Machete. Instead of a ward, it could provide charges of a visionless totem he can dash to. It needs to be mostly visionless, otherwise he would have an incredible vision advantage over any other champ. It could instantly grant vision like a Cait trap so that he could make a sudden hop over a wall in a bind. Quickly after however, it loses vision and Lee can only dash to totems in his sight. They should last for a while (20/30sec) or so on the map, should be destroyed by two basic attacks, and should not be invisible to the enemy. There could be a lesser item with 1-2 charges and the fully completed item with 3 charges. He will not get Chilling/Challenging Smite which would be an opportunity cost of choosing this item. Maybe going into Standard jungle items for one of those smite spells is an alternative path, further diversifying situational builds and healthy league blah blah. Anyways, I think it's a pretty simple solution that makes sense.

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