I cry everytime i'm banning.

PiVoRx··162 votes·6,582 views

So much shit to ban, so little bans..

143 Comments

Zenthon Prime59 votes

It's not even "What do I not want to deal with this game?", it's "Alright, which stupid champs do I feel like putting up with this game?"

You're deciding which overpowered champs you want to let through, instead of the ones you don't.

Dengeden1 votes

The game isn't complex enough for champions to have distinct roles. So we can only have decreasingly frustrating champions that fit the meta.

Fanny Forecast2 votes

Roles seem pretty distinct to me, it's just recently (preseason 6 and season 6) that things are changing up a bit.

I got called a troll for playing taric top in season 5. Graves JG never woulda been considered (same with quinn) if it werent for the updates. Soraka used to be able to go mid, now is only a support.

And yes, there's champs like Kennen (everywhere except Jungle) and Karma (everywhere except bot lane carry) who are very versatile, but most of league's champs have 1 or 2 defined roles that they can't break out of without being extremely less effective or be called a troll and get flamed/raged at. Lucky ones have 3 and usually it's top/mid/jg.

Basically, most of the champs are confined to certain roles, certain positions, and certain build paths that they can't (because it's inefficient or because of the community) deviate from.

Silents4292 votes

And adding more bans won't change anything.

No amount of balance for the champions will suddenly make the majority ban for other reasons.

DracosKasu7 votes

Actually it will change a lot of thing. The 3 ban per team was choose when there was around 50 champ. Adding 2 more ban for each team will actually help when there around 120 champ today

KyroRayne3 votes

There are 129 >.> There should be 5 bans per team, but the reasoning that you wouldn't want to do this is because you can ban out every champion that a player is good at (this is even with 4 bans per team).

RainbowIcee1 votes

there's 129 and you can only use 5... what? o_O

KyroRayne1 votes

Ranked games and PRO games. You master 3-4 champs completely and ONLY play them because of your team's comps. Yes, you put yourself in a hole, but you know those champs to such a high level extent. You get used to a certain playstyle.

Voluug131 votes

One trick plat+ ponies dont count.

And for LCS they can simply not allow more that 6 bans. LCS already plays with patch delays, so another special rule couldn't be realy different. Also it could for LCS players to pick other champions too, instead of the mathematically perfect champions.

Spoofghoul1 votes

im good with 20 champs 5 bans per team is no problem

Lyless10 votes

I wish blocks and player reporting worked.

Nilok7 votes

What Riot needs to do is separate the number of bans between competitive and the rest of the game.

The biggest argument against more bans is that you can ban out a single player's entire roster in the LCS. Fair enough, in that case, lock the number of bans at 3 per term in only the LCS, and increase it for everyone else, and increase the number of champions you need to enter Ranked. You can't see who the other players are, so trying to ban out a specific player becomes a non-issue.

SociopathFriend6 votes

Peeps remember 10 bans seriously would allow teams to eliminate entire strategies right?

The long-range siege champions: Ziggs Xerath Velkoz Varus Nidalee Lux Jhin Jayce Caitlyn Karma And several of those aren't even proper siege champions- even being able to ban 5 of them would allow you to cripple that strategy. That's one example- how many others are there? Pick-comps? Heavy initiates? Kiting teams?

PiVoRx5 votes

Its not about ammount of bans, its about shit we have to ban. Riot instead of dealing with OP shits like Nidalee Leblanc Elise Zed doing what? Nerfing talon.. or doing noting at all.

Michael Sykes13 votes

{quoted}

Its not about ammount of bans, its about shit we have to ban. Riot instead of dealing with OP shits like Nidalee Leblanc Elise Zed doing what? Nerfing talon.. or doing noting at all.

Wait you complain about those champs and say they are op while you are playing bruiser yi?

EcchiOtakuTM4 votes

Talon>those 4 though....

LordGeovanni2 votes

mobility in this game with out sacrificeing damage cant be beat by zed and leblanc except by kalista and can be tied by lee sin.

EcchiOtakuTM3 votes

But they're pretty balanced atm.

LordGeovanni1 votes

the all in champions that can poke you from stupid range Le Blanc isnt over bearing like she used to be and thats pretty much the only reason why she isnt being played cause it isnt just pick her and win any more since no matter how she snowballs when that adc or jhin crits 70% of her health they cant do anything any more safely. Kalista is balance when she gets enough attack speed that she ignores the most abundant type of cc in the game not that many people put much value on slows in the first place and seem to only count hard cc as cc and also dont seem to count movement speed buffs toward mobility which i consider stupid no matter who says. all the while building up stacks that she can rend at any time and the damage on it is in no way small at all

EcchiOtakuTM2 votes

LB been balanced for quite a long time currently she's still balanced but a player has to put in a bit more effort on bypassing cc for the squishies, it's not the adcs who destroy LB but tanks and utility/tank supports.

Kalista has always been the only champ in league I hate cause if you don't have enough CC you can't get her, after the nerfs she's in a balanced spot atm who can still get strong later on but reasonably. If anything else were needed they could always change kalista so slows lower her dash distance.

MS buffs isn't mobility unless you can consistently do it like udyr who can always have his up.

LordGeovanni1 votes

Mobility = getting around faster. Movement speed buffs = moving faster to get around faster. im not the leading authority on mobility but for movement speed buffs to no be counted in mobility is redundant of mobility as a whole. not to mention crit carries all build zeal which has numerious movement speed buffs in passive. but people count item 3113 toward mage mobility and item 3742 toward tank mobility but fuk if (item 3046 ) an adc has 12% extra movement speed on top of the movement speed buffs in their kit and other zeal items they build they still immobile.

EcchiOtakuTM1 votes

Unless you have a consistently high enough MS it isn't mobility at all.

Having >600-700MS constantly is mobility that doesn't disappear after 1 hit.

Dashes and Blinks are mobility.

Having increased MS through items isn't mobility because everyone can get it or having a MS increase button unless you can chain it back to back non-stop isn't mobility either.

LordGeovanni1 votes

everyone can get it? every one can get any item in game does mean it works for them. no other class has acess to movement speed enhancement which is always up and enables better kiting there fore makeing you more mobile im not saying what that what you guys say its wrong im saying its stupid to not count it when it clearly makes you more mobile saying that it always has to be up is like saying 'this dash can never be on cooldown' it doesnt sound well though out at all although seemingly very popular way to look at it

EcchiOtakuTM1 votes

What do you mean by no other class has access to movement speed enhancement which is always up?

Also MS increases does help you get more "mobile" but it has to be consistently above about 600-700 for it to actually matter now.

I mean mordekaiser has a MS increase and can get MS increasing items but deadman disappears after 1 hit and even with W he's still slow and thus "immobile".

% increasing MS does make you more mobile but just not considered mobility unless you can dash/blink or gain above 600-700 MS that doesn't disappear after one AA, because you're still going to easily get caught.

Part of the reason udyr is one of the only champs who's considered mobile without a dash/blink because of his high MS (Above 600-700 MS) with infinite uptime.

LordGeovanni1 votes

bs over 500 movement speed from just items is signficant to kite meele champions with just over 400-35 movementspeed by no other class has as much access to movement speed enhancement is that no one else but marksmen have such easy access to it with out getting something they may not necessarily want zeal builds are efficient for marksmen like for no other class

EcchiOtakuTM1 votes

Yea and marksmen have low base MS to compensate and thus don't reach 500 easily. They are immobile unless they have a dash/blink. You don't see anyone saying Ashe/ Draven/ jhin/ jinx/ kog/ sivir/ twitch/ urgot/ varus are mobile champs, no they are considered immobile.

The only marksmen with a good base MS is graves and that's only because he has no range, MS passive wise only MF can be considered because she can regain it back when well timed although loses it if hit.

Scaling means nothing much if you don't have base MS for it to scale well off of.

LordGeovanni1 votes

base movement speed is all with in 50-25 points which isnt much for anyone before boots for nearly everyone and with range you can kite closer of further depending on what you want on top of building more movement speed narutally (getting 7 or more % movement speed for items they build for damage and other effects) or more than any other build path marksmen tend to have dashes and or some way to agument their movement speed just like you can dodge with dashes you can agument movement speed to dodge. its stupid to not count it cause it not flashy the same way the would have slows that slow for 60 and 80% but consider them to be no cc champions just cause they are marksmen some even have snares the same type of cc some of the most disruptive champions in the game have but its not considered cause its used more for damage as if that makes the other components dissappear

Lil Gr33n Ghouls28 votes

{quoted}

Peeps remember 10 bans seriously would allow teams to eliminate entire strategies right?

The long-range siege champions: Ziggs Xerath Velkoz Varus Nidalee Lux Jhin Jayce Caitlyn Karma And several of those aren't even proper siege champions- even being able to ban 5 of them would allow you to cripple that strategy. That's one example- how many others are there? Pick-comps? Heavy initiates? Kiting teams?

If you do that then you're leaving your self open to the best champs for EVERY other comp.

TahmKench Expert4 votes

So both teams would work together on that plan?

Get one team to work together first buddy.

Asyde5 votes

I Perma-Ban Nasus. I know not that many people play him, but it's pretty much a guaranteed win if you do. He's a time bomb who can't be stopped without relentless ganks to keep him out of lane. You can't rely deny him much farm either as hes an excellent under-turret farmer.

So unless your able to end the game in under 20 minutes, or have incredible CC/Kite, you lose.

Whiteeye Avelyn1 votes

Even Tho some people will bitch at me for banning Nasus or Tahm for wasted bans, i always say "it doesn't matter if they are op or not just playing vs them is annoying and i dont want to deal with it"

Supreme Senpai693 votes

If you're bot/top lane and you can't win against TK, please ban him. At the end of the day it's about winning. If you're jungler or mid or something and you ban TK it's a waste of a ban unless someone asks you to. You won't even see him for the first half of the game and TK isn't one of the "must bans" right now.

Obviously that's just an example, but that's probably why people bitch about those. Like, if I'm top lane and my mid bans Riven it's like... I get you don't like playing against Riven, but now I'm going to have to lane against Mundo, and you'd have rarely seen the Riven anyway. :l

Supreme Senpai694 votes

I feel like we can get all of the must bans assuming both teams are smart.

The problem is when one of my teammates does a stupid ban like Zac. Because now we can't ban all of the must bans

Myrkrvaldyr1 votes

AP zac hits super hard though, and he can easily snowball early game because of that. At least in low elos.

WadeWilson13371 votes

Tbh i really dont think that theres many "OP" champs right now. Mostly annoying, obnoxious ones. Blitzcrank Corki Janna Fiora MasterYi Malphite Lulu Leblanc KogMaw Nautilus Pantheon Quinn Soraka Udyr Zed

PiVoRx4 votes

you forgot Elise Fizz Gragas Graves Irelia Nidalee Poppy Vayne XinZhao TahmKench Ahri Darius Gangplank KindredDiana

WadeWilson13372 votes

I mean Elise is strong, but people dont know how to play her correctly so im not too concerned with her most of the time. Fizz isnt that great right now unless youre a Velkoz main, then i can see why you hate him. Gragas is same as Elise. Graves isnt op right now, hes alright but im never too concerned seeing one. Irelia. what? shes fine. I did forget Nidalee, shes pretty cancer in high elo. Poppy isnt good right now. Vayne isnt good right now. Xin is only good if youre in lower elo and honestly doesnt concern me too much. Tahm is annoying but hes so nerfed im not concerned about him. Ahri is good right now but doesnt concern me. Darius. What? I mean if you play Nasus i geuss. Gangplank is actually so nerfed im only going to be concerned about him if the person playing him is atleast Diamond 4+. Kindred is actually rather weak as well, and also high skillcap. Diana is secret op in my opinion, though i wouldnt put her in the calliber of ban worthy. Shes in the same spot as Ashe in my mind.

DarkfireAM2 votes

Shhhh... They cant learn about the power of the Moon!

RoodToob1 votes

agreeing except for two. Poppy isn't weak at all, she's rather quite strong, same with Kindred but to a lesser extent

WadeWilson13371 votes

They both fall into the unfortunate category of having abilities that can save enemies, making them a liability at all times in solo que. Poppy isnt too terrible, but she doesnt do very well in ARAM teamfights that are inevitable.

RoodToob2 votes

aight gotta agree there

Black k 91 votes

you forgot Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven Riven

WadeWilson13372 votes

Riven is actually quite bad right now...

PiVoRx1 votes

but still cancer tho

WadeWilson13373 votes

Frankly, id rather lane against 2 Rivens than a Fiora . Not joking.

Myrkrvaldyr1 votes

But fiora's riposte got nerfed. Why is she getting so banned in high elos?

WadeWilson13371 votes

Im not sure if this is trolling or not...a few seconds cooldown being added to her W isnt going to unbreak Fiora. Her entire design is flawed at the moment. Her build is supposed to be essentially glass cannon with many 1 or 2 tank items. As of now, her build is 1 or 2 damage items (that still give her health) into full tank. The problem is she is doing about the same amount of damage, because she has high base damage and %hp true damage. Her W blocks LITERALLY EVERYTHING IN THE GAME INCLUDING SUMMONER SPELLS. I cant fathom how broken that alone is. Combine that with the fact you cant kite her, she has slows, the potential to stun, garunteed crits, and even the possibility of placing an aoe heal for your entire team that is just abusrd amounts of healing on top of her sustain/poke in lane and the entire game with vitals. No one in this meta can 1v1 Fiora, shes tanky enough to survive teamfights and murder people to the point she can 1v3 when ahead, is just impossible to deal with when fed.

Myrkrvaldyr1 votes

And what do people expect? Nerfing her to the point of turning her into another Yorick or something? She does have high sustain, with the new warlord's and a bloodthirstier Fiora became more powerful, but she's still killable with somewhat heavy cc. I don't object to her W blocking everything (ah, how sweet it is to block a garen's ult) but you can't spam it. She's kinda like the melee version of Vayne, no matter how much hp you have, tanks die in seconds against her.

WadeWilson13371 votes

Theres a key difference between Vayne and Fiora though. Both of them can erase tanks and even kill squishies, however Vaynes true damage is based off of 3rd autos, meaning she has to stack attack speed to get her true damage. Fiora gets it for basically hitting people whenever, so there is zero punishment for her to build tanky. TLDR; Fiora will have double the health of a Vayne, and about 200-400 armor and mr more as well, while doing...sometimes even more damage. Edit: If you build Bloodthirsters and use Warlords on Fiora, i figured out why you think shes balanced.

ChloeBot1 votes

As a Quinn main from both before and after the rework, I personally believe that she is just a bit OP right now. The roaming potential with her ult is extremely high and if you are winning lane in top, you can easily become the second jungler and constantly gank mid. I also believe that her combo damage is extremely high even when behind. I had a match earlier today where I had around 1 kill and a bunch of deaths, and I could still nearly kill the fed AF Lucian with just one combo. I think her ability to proc her harrier passive is just a bit much right now. But its all my opinion.

(And to those asking why I was doing so horrible if I'm a Quinn main and she is apparently OP to me, its because I just got over a breakup and I was finding it really hard to focus that game. I rarely have a bad game as Quinn.)

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