@ Riot, can we discuss Nidalee's traps?
when nids traps were nerfed about 4 months. your removed the % hp and made it do flat damage.
according to riot posts this was a nerf to her jungle. now i have no problem with a nerf to nids jungle.
but i really cant for the life of my understand why they were changed to flat damage.
nids traps already had a cap of 150 vs monsters when they had the % damage. if you wanted to nerf her jungle all you needed to do was lower that cap.
because while i dont have a problem with nids traps only doing 40 damage to jungle mobs. i DO have a problem with nids traps dealing 26 damage to players. (after MR runes)
after nids rework nid traps where changed to % hp. this this actually was a nice chance. it made the traps worse at lvl 1, but the 10% hp scales with a person's hp and since no nidalee ever gets a second point in traps into lvl 14 it made traps useful vs players if they were dumb enough to step on them.
before nids rework nid trap were great at lvl 1 dealing more damage than a max range lvl 1 spear. with 80 flat damage and magic and armor pen.
so WHY why do nids traps now deal 40 flat damage; HALF of the pre-rework value they also dont have armor and magic pen anymore. they dont reveal stealthed champs anymore and they dont hit multiple targets anymore.
and most of all WHY didnt you just lower that cap of 150 on her % hp traps to something like 40 or 50.
i dont have an issue with nidalee being weak in the jungle, but the traps nerf hit alot more than her jungle. about 3 months ago i first noticed this in a game as support nid i had layed 5 traps in the bot bushed and the enemy lenoa walked over ALL FIVE OF THEM.
now the leona took about 150 damage. out of about 1500 this is a far cry from the 50% hp she would have lost for walking on FIVE traps pre-nerf.
i cant for the life of me see why a skill that pretty much as the most counterplay of any skill in the game got nerfed vs PLAYERS.
nidalee used to have THREE roles.. top mid were obvious main roles but shjould coudl also support somewhat decently well do the the vision of traps and her heal/ poke and attack speed steroid.
then you allow her to jungle and becuase she can jungle you make it so she cant do her other 3 roles?
support nid is worthless now becuase traps no longer provide vsion when your oppoent can step on them to deny you that vision and not lose any hp.
and its not like we are talking about buffing a skill here.. all i want is a revert to the 10% hp damage which was perfectly balanced. AND i want it in a way that it does not make her jungle op. why cant we have the best of both worlds?
trap, have 1/3rd the scaling, and don't root you, and last half as long.