Towers do AD

Heckin Support··6 votes·590 views

Just a reminder that turrets to attack damage and not true damage like I feel likey they should.

Why should someone who has 1-2 armor items be able to tank 5-6 tower shots? Make it true damage at least riot please, you already messed up the inhib turrets please just make them deal true damage.

11 Comments

Drunk Rummate3 votes

True damage? Hell no.

But mixed damage? Sure. 50/50 split sounds good to me.

FantasySniper1 votes

^This.

True damage would be a horrible idea because then only health stackers could barely tank towers. But mixed damage would make it so any given tank should be able to do their job.

pE4CbxDPQO1 votes

uh... I don't think anyone is gonna be on your side here. Tower diving is an exciting and crucial part of the game. We need someone that can take an extra shot or two in the early to mid game.

Heckin Support1 votes

[{quoted}](name=fght ff yr dmns,realm=NA,application-id=3ErqAdtq,discussion-id=xB8qJjEX,comment-id=0000,timestamp=2015-06-29T19:44:40.653+0000)

uh... I don't think anyone is gonna be on your side here. Tower diving is an exciting and crucial part of the game. We need someone that can take an extra shot or two in the early to mid game.

No one should be able to tank tower shots early game.

DorkunedAuras1 votes

cough Alistar

CreationFlaw1 votes

Why not have it as mixed damage, similar to Ahri's Q? That way they still benefit from building tank, but they can't tank both nexus towers for twenty five shots like some super tanks.

Kanzler1 votes

Yeah, who doesnt love hour long games because of the inevitable wave clear meta....

Moussetracks1 votes

True damage would fuck with a lot of champions though.

One of the strategies with say, Alistar, is the fact that he can hard dive you at level six because of the flat damage reduction on his ult. True damage would bypass this.

Instead, I think scaling % armor pen would would better. Starts at 20%, increases by 10% every 10 minutes or something, to a max of say 80%. Or whatever. Change the numbers around, but the effect remains the same. You DO need to keep them from getting too powerful though; a tanky team should be able to dive late game and not get destroyed by the tower. It should definately be a deciding factor that can push the tide or cause hesitation, but it shouldn't be an auto win.

Heckin Support1 votes

{quoted}

True damage would fuck with a lot of champions though.

One of the strategies with say, Alistar, is the fact that he can hard dive you at level six because of the flat damage reduction on his ult. True damage would bypass this.

Instead, I think scaling % armor pen would would better. Starts at 20%, increases by 10% every 10 minutes or something, to a max of say 80%. Or whatever. Change the numbers around, but the effect remains the same. You DO need to keep them from getting too powerful though; a tanky team should be able to dive late game and not get destroyed by the tower. It should definately be a deciding factor that can push the tide or cause hesitation, but it shouldn't be an auto win.

Yah I get that. Alistar is one of those exceptions of why this couldn't be a thing. Maybe if they hotfix his ulti to also work on the tower shots? Or made the tower shots deal a hybrid of AD and AP or just something because right now towers are underwhelmingly powerless.

Critmaster Garen1 votes

i think they should just deal mixed physical and magical damage.

g07h4xf001 votes

Towers should do physical damage to punish players who run AD top laners.

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