The buff Shaco REALLY needs
Everyone is talking about this little demon boi, but no one seems to understand what he really needs. What Shaco needs is for his clone to emote when he emotes.
Everyone is talking about this little demon boi, but no one seems to understand what he really needs. What Shaco needs is for his clone to emote when he emotes.
His clone needs to flash away when it's about to die to bait the enemies flash.. That will get his king of trolling crown back.
How many Shacos have you seen that take flash?
I actually have been taking
most games recently. I've been going crit/lethality and the flash helps you either get into auto range due to the gimped invis time or escape if you fail.
is strong but pretty cheesy still.
His clone needs to flash away when it's about to die to bait the enemies flash.. That will get his king of trolling crown back.
Or just make it turn invisible, and then die, that way people might think you blinked over the wall, and either walk right into the boxes, or flash over the wall.
[sg-miss-fortune]
no, what shaco needs is his r level 1, no range on it, and can swap with it at anytime (with a cd on the swap and respawn on the clone)
and when it explodes it deals 50% Maximum Health as True Damage to all enemies within 5000 range.
While healing himself for half of the dmg dealt.
HALF?
Honey his winrate won't even reach 85% with quitter talk like that.
Better make it 90% + 30% of the enemies missing health.
Oh yeah, and let's make his Q global.
I think that range might be too small. Maybe something like karthus ult and 75% max health true damage
people making fun of this, but it would be such a good change for him. nerf his box damage and cd & increase his cd on q on early levels, give him this. if the clone is the same range as him and the target, they both throw e with weaker effect from clone but total increased slow.
So you want a level 1 LB ult, thay just stays longer. Hell no.
if i wanted to think like an eu player, i'd just smash my head against the wall a couple times. you guys dont really have any say in any of the meta, just sit down.
While you as a person define the meta. Yes, sure.
well, maybe im just being critical... but i think you should at least be gold before discussing meta. im being kinda mean on you here, but i would like to see a buff to shaco that involves giving him something epic and high level play. basically anyone with good micro would be amazing with shaco and completely dominate games, or low elo scrubs would just be obvious and at least have some fun with my idea. picture it. no range on r, can swap with it, both throw e, boxes and q nerfed early. this wont be him dominating the early game like he used to, but actually having the ability to scale if he falls behind. i like shaco, i don't play him, but he didnt deserve the changes he got. he got worse, hes just played by better people now.
Listen, I don't mind the thing you suggested. EXCEPT. FOR. THIS:
shaco needs is his r level 1
R is an ultimate. No champ should get a freaking ult at level one, unless it's a form swap (Nidalee), upgrade (Karma) or just isn't an ult (Udyr). I know I'm bad, but I don't need Gold to know that ult shouldn't be usable from level one.
Actually your suggestions are pretty cool, maybe just with a set max range for swapping (like Zed w) and a limited amount of swaps besides cd (so you can't abuse it TOO much).
but if you nerf his early q and w cd's and damage, let them scale later, his early ganks will be bad again. he will need level 3 to even do a decent gank, and his clone will give him away anyways. with this he'd chill and farm. i dont think the r will make that big of a difference if he got it early, just make it low damage till he can actually hit level 6. it wont do that insane burst of the clone dying, just a standard amount of damage based on level. so like level 1 with r, he'd have just the clone, and the clone has its & damage reduction still, and only blows up for like 60 damage level 1. this can be tweaked easy
The problem is the swap part early. If you want to give him more ult power, at least wait until he actually should have it.
ok, instead of the no range, every level in his r gives it range. plus im thinking the swap would be like a minute cd easy, maybe 2. he can put a bunch of 5 points into r as well, increasing its range and overall damage at the cost of his basic abilities scaling.
But what do you mean by range? Isn't it already a no range ability? You just spawn a clone near to you.
im not sure tbh, either range of the swap, or range of the clone travel distance from you in general. the more i think about it, the scarier it is. he could use this clone as a cuck to follow the jungler around. i might wanna take this idea back on no range. i do think level 1 r would be fair though, with both of them in range they both cast e. maybe even places a fake jitb too. like the clone places it, but it wont fear, and does less damage than a normal jitb.
Low elo players from the worst region detected, have fun grinding for gold so you get that free skin.
Yes pls, might also include Mastery Emote in it, this way the clone is even harder to tell apart from the Original.
It would really much increase the deceiving level of his shacomeness . [slayer-jinx-wink]
http://badbooksgoodtimes.files.wordpress.com/2013/04/spongebob-nothing.jpg
the real buffs he needs
But his clone does emote when he emotes - and moving the clone doesn't interrupt them. Have you never seen a Shaco do the worm with his clone?
[{quoted}](name=The Empty Lord,realm=EUW,application-id=3ErqAdtq,discussion-id=q76A8gGV,comment-id=0006,timestamp=2018-02-25T18:50:04.396+0000)
But his clone does emote when he emotes - and moving the clone doesn't interrupt them. Have you never seen a Shaco do the worm with his clone?
He's talking about emotes, not dancing.
shaco needs a fucking counter in his q,every stealth has a little circle that when u go in u can see but now shaco cant,this cancer keeps fucking with every jg and they cant do shit about it.
Some do, sure. Not every, though. Other than shaco, vayne, akali, and talon all have "real" invisibility.
shaco's stealth is far worse.its basically an overpowered flash with 0 counterplay.op for engage and disengage. u see a shaco and u know that u cant kill him either run away and fear/slow u or use a clone to confuse or just q away and u have no idea where the hell he is.its unhealthy
shaco's stealth is far worse.its basically an overpowered flash with 0 counterplay.op for engage and disengage. u see a shaco and u know that u cant kill him either run away and fear/slow u or use a clone to confuse or just q away and u have no idea where the hell he is.its unhealthy
Honestly it's super unhealthy, but you know why? Cause the rest of his kit sucks
Ye his kit sucks compared to others cuz its outdated but it can be easily abused and ruin another junglers game
Ye his kit sucks compared to others cuz its outdated but it can be easily abused and ruin another junglers game
I feel like Khazix does everything shaco does better tbh
well,yeah the free stealth on bush is just busted but shaco also has fear :D
well,yeah the free stealth on bush is just busted but shaco also has fear :D
After a 3 second arm time on something that can be killed in one auto or one spell or destroyed before it even gets armed. Honestly I like shaco how he is (though I miss old ap shaco so much). I feel like they just need to make his clone not braindead if you die and shift some of his power around time-wise. Right now, For AP: decent early, good mid, late meh and for AD it's: good early, ok mid, kill or die late. Hell the whole reason bruiser shaco was a thing is just cause he's so slippery that it takes away from how much damage they can give him. I miss the backstab passive cause it made even more tactical positioning opportunities moreso that "oh I can crit from the back every 3 seconds" You used to be able to poke from behind people too and be a general nuisance, but now his e does no damage so he doesn't even have that.
It's why I like AP shaco better, he's not just backstab burst crits. You actually need to plan and position throughout a fight rather than just find the right spot to engage from.
Clarity Edit: The old passive was also called backstab (20% bonus to All damage when attacking from behind)
Close, but other way around - It's not unhealthy because his kit sucks, his kit sucks because it's unhealthy.
Bit of a difference.
I don't agree with you there. Vayne's stealth is far more frustrating imo, mainly because of how often she gets to use it in a single duel/fight. That's all a matter of opinion, though. I won't try to persuade you about one champs stealth being more less healthy than anothers. I just had to point out that "every stealth has a little circle..." wasn't true. Lol.
Akali's invisibility is bound to a specific area. You can't see her even if you're on top of her, but you know she's in that circle for certain. She's like an electron - We know where she should be, but we don't know exactly where she is.
Vayne is similar, but not the same. Her dash+1s of stealth isn't enough for her to get far. You can guess about where she is. And if you pay attention, you know where she went for her dash.
Talon's is a far larger range than either of those two. While you have a general range, it's way too big to be useful.
You also missed Teemo and Kha'Zix. With Teemo, it depends on whether or not you saw him vanish. With Kha, it's a lot like Vayne's.
I did miss teemo and kha, thanks. Point still stands, shaco is not the only champ with that can "really" go invisible. Lol.
The circles around “invisible champs” are actually not invisible they’re camoflauged shaco q is similar to how you can’t see
in ult either. Two different forms of stealth
Agreed!
or if they attack the clone, the close grabs snares them and lets shaco do a move on them while the close holds then and if the champion is ranged, the clone throws chains at the champions and snares it almost like urgots ult except they cant move and the clone does no dmg. it doesnt attack champions, just minions and turrets. It just traps champions and baits them, who ever attacks him gets snared some how.
or the clone could go around placing weaker version of shaco's box on a area of the jungle.
Tell that to the Shaco mains. They seem to make it work. ;D
the thing i want is just a simple buff to his early game and nerf to his late game, i think that would be fair considering he overkills most squishy picks late game, and his shiv damage doesn't do anything early game.
Make his Clone copy any summoner spells real Shaco uses while the Clone is active and watch the hillariousness unfold
There are a lot of threads nowadays and some kind of discussion in subreddit shacomains. What would you think about this
Passive: if shaco hits an enemy from behind that enemy gets slowed for 0,75s for 30% (numbers can be adjusted)
Q: Revert back how it was before Assassin Rework so you can detect Shaco with Control Wards and Sweeper. Also lower Duration to like 2.2s + 0.2 per rank up to 3s in total and give some scaling adaptive damage. Either Scaling increase with every rank or CD gets lowered. Remove CD Reduction when hit someone while stealthed.
W: Leave it as it is. Maybe hitpoints change to like teemo shrooms.
E: Shaco slashes his daggers. Damages enemies in a cone in front of him (Like Mordekaiser E(?) but less range). Remove Slow and instead of AD give it adaptive damage as well. If enemy is slowed he gets crippled (reduce their AS)
R: Leave it as it is
Kinda like old Shaco but with slow instead of crit and adaptive damage. You benefit from good positioning but be scr***d if out of position. Also enemies can see you, if they ward properly. Furthermore you have less escape. If enemies escape after you used Q you cant just throw adagger to execute them. New E forces him to be more melee and play smarter. Last but not least you can synergize with your team due to additional effect on E.