Those Nunu nerfs, WTF?

Dominick Destine··61 votes·19,349 views

For what reason ISN'T Nunu just straight-buffed instead of nerfed alongside his miniscule 'buffs'?

This is like when Ekko gets a massive buff and a slight nerf and Riot calls it "balancing". This is wrong. Nerf Ekko, nerf Yasuo, buff Nunu.

Edit: For the people not understanding, this is an extremely miniscule 'buff' to jungle Nunu and an absolute gutting to support Nunu, who was already in really bad shape.

111 Comments

RiotRiot Axes20 votes

We're experimenting with stuff - what you see on PBE is not necessarily what will ship. In particular we're not likely to ship the 'Starving' effect, just seeing how different types of approaches to those effects play out in test.

Meep Man6 votes

Ok, but could you please keep the Feed the Yeti passive on his Q? The mini game on it is super addicting and promotes a style of play that has been dead in League, especially in lower ELO, for a long time: Counter Jungling.

EDIT: I'm not talking about Starving people, I mean the Stack Minigame that will in only open up how Nunu can be played without removing current play styles. If Starving isn't there, Lane Nunu is unaffected and actually buffed since Consume had it's CD reduced.

Sinlaire1 votes

if they remove the starving effect i think they should remove or nerf his bonus health as well considering they're also shipping this with a buff to his ult as well.

a buff to health, move speed, and ult reliability with no downside elsewhere can be just a touch too much even if nunu does need some love.

kaffeknappens2 votes

Well current Nunu gets 10% bonus hp for up to 240? seconds. And this one fully stacked 15% bonus hp for 80 seconds. Wouldn't call it to much.

Drunkplank1 votes

The thing is, nunu now has 10% MAX health as bonus health! So if they leave as it is in the pbe it is a severe nerf.

Gosh Darn2 votes

Can you please keep the blood boil changes where hitting an enemy increases the blood boil effect? That's the perfect area to buff to make him less shitty. It exentuates the support aspect of Nunu. I'm hoping now that Ivern is the only other support jg besides Nunu, and he seems to be brilliantly designed that Nunu can be properly retuned as a support jungler.

Matezoide19 votes

I just dont understand why he has to eat different creeps to prevent the debuff.

specter42431 votes

I don't understand why if you play the minigame u get 3% health and 10 movespeed out of combat but if you don't you get nerfed to oblivion

Zero Skill Tank17 votes

Actually, the game fits counterjungle-heavy playstyle of jungle Nunu very well. Those bonuses stack, so they get pretty powerful. What gets completely screwed up is support Nunu :<

Requiemsfire10 votes

But there shouldn't be a drawback or punishment, basically the equivalent of gutting a champion if he doesn't devour an epic or large monster for very small benefits.

Meep Man19 votes

Dang, has it really reached the day to where a 18% max health bonus just for clearing your Jungle is considered minimal benefits?

SpecterVonBaren3 votes

You have to take into account the kit that this is being attached to though. If you gave this to someone like say, Maokai, or Gragas then it would be absolutely insane because of the rest of their kits allowing them to be super tanks and influence the game early and scale well late.

Nunu has a horribly one dimensional kit, his E is the only thing in his kit that he has to reliably influence a fight, his ult is easy to get out of or stop with all the mobility and cc around, his w doesn't synergize with him and his Q is useless in a fight unless an enemy champ has a pet. The risk of falling behind to the point that you can't reliably get that passive to a strong state and being useless with doubled mana costs is not worth it for the kit that he has.

Meep Man3 votes

Correction: 48% Bonus Health and 160 Out of Combat Movement Speed if you are a boss at the minigame

Meep Man4 votes

He doesn't, eating the same creep refreshes the timer.

OneMustFall14 votes

I think the minigame is rather cool but I don't agree with the punishments for not eating. That's like if Cho got punished if he didn't use his Feast. Now if they made it where if you die you lose the stacks, that's fine. But forcing the mini-game on Nunu for him to even function is bad news.

Saianna13 votes

Oh look! Riot does exactly the same thing we told them to stop.

Oh look! Riot doesn't give a single fuck about our opinion.

Meh.

Meep Man9 votes

When you play the Nunu changes, like them, and then see this thread: https://cdn0.vox-cdn.com/thumbor/_JI6MgeGQfe7BxV1fpL0CBpD2w0=/6x0:895x500/1600x900/cdn0.vox-cdn.com/uploads/chorus_image/image/49493993/this-is-fine.0.jpg

Seriously guys, I would give this little game a chance. It's kind of like Nasus stacks. It is very addicting.

Seriously people, do you guys seriously see these as nerfs? I mean, sure, Lane Nunu won't like them incredibly (although you could still do it by simply munching a Scuttle or side camp every 60+20 per level seconds) but this is fun for Jungle Nunu. The possibility of getting 48% increased max health is an addicting goal for speed jungling as Nunu. Not only this, but it encourages counter jungling since it can essentially double your max health increase. Now, the only thing that I think could be questioned is Starving. Is it needed is the main question? Otherwise, I REALLY LIKE THE SUPER GOURMET RACE!

JustARivenMain1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=x8EYlsPT,comment-id=000a,timestamp=2016-09-21T12:02:55.632+0000)

When you play the Nunu changes, like them, and then see this thread: https://cdn0.vox-cdn.com/thumbor/_JI6MgeGQfe7BxV1fpL0CBpD2w0=/6x0:895x500/1600x900/cdn0.vox-cdn.com/uploads/chorus_image/image/49493993/this-is-fine.0.jpg

Seriously guys, I would give this little game a chance. It's kind of like Nasus stacks. It is very addicting.

Seriously people, do you guys seriously see these as nerfs? I mean, sure, Lane Nunu won't like them incredibly (although you could still do it by simply munching a Scuttle or side camp every 60+20 per level seconds) but this is fun for Jungle Nunu. The possibility of getting 48% increased max health is an addicting goal for speed jungling as Nunu. Not only this, but it encourages counter jungling since it can essentially double your max health increase. Now, the only thing that I think could be questioned is Starving. Is it needed is the main question? Otherwise, I REALLY LIKE THE SUPER GOURMET RACE!

Yes, but it's like taking away features, now Nunu doesn't get specific buffs from animals, elementals and drag/baron which all 3 are relevant and extremely usefull

The Yetii Rider1 votes

{quoted}

Yes, but it's like taking away features, now Nunu doesn't get specific buffs from animals, elementals and drag/baron which all 3 are relevant and extremely usefull

The speed buff and % increased health are still there and they're both higher.

The % Size increase will be missed. Hopefully Riot just increases his base Size to compensate.

The loss of % health damage on autos and E is pretty major, I admit, but he's gaining a LOT of map pressure for it.

Meep Man1 votes

Unless my eyes decieve me, Nunu grows to be extremely large once he has more and more stacks from this new Passive.

The Yetii Rider2 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=x8EYlsPT,comment-id=000a000000000000,timestamp=2016-09-21T17:30:49.466+0000)

Unless my eyes decieve me, Nunu grows to be extremely large once he has more and more stacks from this new Passive.

Does he now? I haven't seen any gameplay of it yet. That's even better.

RiotRiot Axes6 votes

[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=x8EYlsPT,comment-id=000a00000000,timestamp=2016-09-21T15:44:26.388+0000)

The % Size increase will be missed. Hopefully Riot just increases his base Size to compensate.

The size increase should still be there, not sure if it's exactly the same numbers.

Meep Man4 votes

Hey yo, if you are the developer behind these Nunu changes, I would like to say that I really like these changes! It gives him a fun goal in mind in the Jungle that pushes towards Counter Jungling. It broke when I tested it on the PBE, unfortunately, but that's just a bug. I really like this "Gourmet Race" mind set Nunu has to just eat everything now.

RiotRiot Axes6 votes

I'm not but I'll pass it along :)

ofart5 votes

[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=x8EYlsPT,comment-id=,timestamp=2016-09-21T06:59:45.425+0000)

For what reason ISN&#039;T Nunu just straight-buffed instead of nerfed alongside his miniscule &#039;buffs&#039;?

This is like when Ekko gets a massive buff and a slight nerf and Riot calls it &quot;balancing&quot;. This is wrong. Nerf Ekko, nerf Yasuo, buff Nunu.

Edit: For the people not understanding, this is an extremely miniscule 'buff' to jungle Nunu and an absolute gutting to support Nunu, who was already in really bad shape.

Nunu support hasn't been a real thing in years. AP Kog used to be a thing every season and Riot still didn't give a shit either after the rework or after the revert. If they ignore 1/3 of Kog players, do you think they'll care about support Nunu?

Ralanr5 votes

I don't understand why he's not being reworked soon honestly.

Melledoneus1 votes

Because some champions look like piles of garbage and need it more.

Ralanr3 votes

But...Nunu looks like garbage. One of his skins literally lives in garbage!

Melledoneus19 votes

It's called a trash can, not a trash cannot.

SpecterVonBaren7 votes

I don't even understand this comment but it sounds cool so I'm upvoting it anyway.

Sir Fuzzi4 votes

I think they want to freshen up his style and incorporate the yeti into his kit more dynamically.

I think eating is a good start, I think punishing them for not eating right is bad. I'm not sure dietary concerns are at the forefront of League players' minds.

specter4248 votes

Mini games are really stupid and yet another champion getting a miniscule buff in return for a stupid mini game that confines them to one role Skarners isnt fun GPs isnt fun Illaois isnt fun

Only Play Darius4 votes

The problem I have with Skarner's minigame is it is hard tied to certain areas, there are parts of the map he will never be useful in, ever. Apparantly plenty of people like GP's barrel game and perfecting the timing and chains takes a lot of skill and practice. Illaoi's minigame is fun and a major point of skill when you are protecting the wall tentacles and strategizing fights around them, baiting players etc. but the minigame breaks against ranged champs who completely delete your kit with zero risk to themselves, in which case hers really isn't fun and makes you wish you picked anyone else. Minigame aren't evil but they need to be executed properly and a lot has to be accounted for.

Gary B Enkelis4 votes

I would say ranged champs breaking Illaoi is by design since she's a Juggernaut.

Only Play Darius2 votes

I know, it just feels especially awful for her. You would expect her to be the best juggernaut against ranged because of her spell ranges but in reality I would have anyone else

GayFluffyUnicorn1 votes

Well whenever a ranged tries to kill a tentacle you just position yourself to E them. So they either retreat or lose20-50% of their health killing of a tentacle. Good trade for illaoi i'd say.

Only Play Darius2 votes

Well they will just stay out of your E range and in some cases hit tentacles from inside minion waves. Not to mention the E gets much easier to dodge the farther you stand from her

Meep Man3 votes

Understand that uhm, those are opinions.

Dukues4 votes

Support Nunu dead no use crying about it.

Dengeden4 votes

Oh no, not support Nunu. That champion that has no counterplay on any of his abilities outside of his R. That's just terrible. We gotta do something about that. Not. Don't play it.

Zero Skill Tank3 votes

I like eating minigame much more than old one for jungling, I really hate how it disables support Nunu. 35 MS penalty means "really damn close to unplayable", and doubling mana costs is BS for support Nunu too, as he doesn't even have real way to use his passive most of the time.

Only Play Darius1 votes

Kled seems to do fine with periods of -35 MS

TheTrueQuarian4 votes

Kled is also Kled and not Nunu...

Salron3 votes

I think the point of this is to delete Lane Nunu entirely so they can focus everything on balancing Jungle Nunu

manbearswine3 votes

I don't think support nunu is supported anymore, not since he was nerfed out of it.

I think they decided it wasn't a playstyle worth supporting...I kinda see their point.

The Yetii Rider1 votes

This is basically a replacement for the loss of Poacher's Knife. While Poacher's Knife was in the game Nunu was the undisputed god of counterjungling just because the speed boost and Smite CD were so important.

Hopefully the Starving debuff doesn't actually apply until camps spawn. That would be unnecessarily annoying.

As for "this screws over support Nunu": blow me. Actual Nunu mains and their enjoyment are more important than the fringe players who pick Nunu because they're bored of getting support for the third game in a row.

The main concern I have about these changes is the loss of damage from the old Consume buff. He does get significantly tankier though.

Photos of Ghosts3 votes

I've always only used him as support...

The Yetii Rider1 votes

[{quoted}](name=Photos of Ghosts,realm=EUW,application-id=3ErqAdtq,discussion-id=x8EYlsPT,comment-id=00100000,timestamp=2016-09-21T15:41:30.562+0000)

I've always only used him as support...

So don't level his Q. He only gets the Starving passive if he has at least one rank in his Q.

Photos of Ghosts3 votes

I am not complaining about the changes, just about your"actual Nunu mains"

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